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 Post subject: random suggestions that will never probably get implemented
PostPosted: Mon Oct 30, 2006 6:26 pm 
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I'm willing to hear a bunch of odd ideas, a lot of them won't work because of engine limitations, but its worthwhile to throw them out there


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Tue Oct 31, 2006 5:30 pm 
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Bombers seem to have become very powerfull again, and the AI seems to be having problems building enough anti-fighter ships (not to mention that most non-fighter anti-fighter ships suck) I thought maybe something could be done to give the AI (and the players) an automatic or semi-automatic helping hand in fighting off those pesky bombers.
An idea I had was that maybe a script could be devised that automaticaly spawned and launched fighters to defend large capital ships like SDs and MonCals.
The difference between this and simply upping the abilities of the capships PD guns is that having them spawn defensive fighters every once in a while can still be effectivly countered by defending bombers with fighters, whereas better PD guns would likely either not help enough or make bombers useless again.

Another crazy random suggesting would be that carriers (who currently serve no purpose what so ever) could spawn bombers as well, to aid them in battle against enemy capships, anyway, just a random idea, the breathtaking amount of hard work it would take scripting this means that it will prolly never get implemented...


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Tue Oct 31, 2006 5:33 pm 
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-The New Republic should be able to build Executor-class SSD once in the Dark Empire, Pre-NJO and NJO eras. They had captured the Guardian and the Lusankya from the Empire, and used them against the Yuuzhan-Vong. Maybe a little too much to ask, but just thought of it.
-Loved the SuperLaser on the Imperial Sovereign SSD. Hope you'll bring it back.
-The big fat Cruiser for the Alliance that you build at the X-11 shipyards...kind of useless. Can you get rid of it?
-Create ships actually capable of capturing a vessel for the Empire. The Assault shuttles and transports suck.
-A system that allows you to name your Destroyers and Cruisers in the game!! Would be really cool!
-Death Star?
-Since the Empire relied on numbers to win fighter battles, could you increase the number of TIEs in one squadron from 6 to 9?
-Is it possible to create relevant Star Wars insignias and make them show up on some of the ships?


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Tue Oct 31, 2006 10:06 pm 
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could always implement a variation of the fighter spawning mode that specifically spawns defense fighters from large capitals and bombers from carriers?

larger squads mean changing all of the docking formations, a difficult proposition
naming ships = effectively impossible

insignias, possible , but a crapload of work, so probably not


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Wed Nov 01, 2006 3:58 am 
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Mod the color/badge system so that you can use it in-game, for example play a wannabe empire with the red republic stripes and insigna

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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Wed Nov 01, 2006 8:09 pm 
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Ion cannon effects i.e. electricity playing over the hull?


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Sat Nov 04, 2006 2:39 pm 
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ability to disable ships at least temporally

shipyards large enough to hold a SSD inside (id love to see a SSD get built inside a shipyard and/or see it get deployed form one.

eclipse (love to see this) I and II


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Sat Nov 11, 2006 5:24 pm 
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I know you mst get annoyed with this, but what about Hero units? Here's some suggestions:
-Rogue Squadron (An X-Wing squadron that has more hitpoints than the rest, but much more expensive)
-Twin Suns Squadron (Same thing, only available in NJO time period)
-128th Interceptor Squadron (Empire, but same concept)

For larger ships
-Errant Venture, which is a Red Star Destroyer, and would be owned by the Militia (Available Post ROTJ)
-Ralroost, a Bothan Assault Cruiser (unless you plan to include them in a further version)


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Sat Nov 11, 2006 5:51 pm 
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i got another few

abillity to have hardpoint that get destroyed actwilly blow up and the ruins stay on the ship

ship sheilds would be really nice

and of corce hardpoint effects when they die (whitch works already for a lot but not all)


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Sun Nov 12, 2006 1:31 am 
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Dark Lord of the Sith
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Ship shields

Won't be re-added as it will lower framerates. The current system is comparable without adding significant overhead.

hero units

Address here
http://warlords.swrebellion.com/wp/?page_id=2
The short of it, it won't be added except perhaps for single player campaigns

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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Sat Feb 17, 2007 11:11 pm 
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I know this may sound like me bitching or the like, but do you think it is possible for targeting of different classes of ships.  For example if you have a squadran of ISD IIs and the AI has only one Mon Cal but huge amounts of frigates do you think you can set it up where you can target the frigates.  What I was thinking was if you hit shift then right click the mouse. Under the orders menu you can put target frigates, capital ships, fighters or corvettes.  This way when you have a huge fleet and highlight an opponents fleet those ships  that you number will only target the nearest type of ship ie frigates, capital ships, corvettes and fighters.  This will prevent the player from trying to micro manage a fleet as intensively and would make it more realistic because you can pin class of ships against class of ships.  ISDs attacking Mon Cals, Corellian Missle Frigates to VSDs, Tie Ds to XWingJs and SSDs to Strident Star Defenders. Thanks...its just a suggestion.


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Sat Feb 17, 2007 11:16 pm 
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PS i forgot also have an ALL category so it will just target the nearest ship thanks


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Sat Feb 17, 2007 11:38 pm 
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if It were possible I would do it in a second, unfortunately the target list cannot be dynamic, it is fixed in the ship data :-(


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Sat Feb 17, 2007 11:42 pm 
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Aww man, it was an idea.  That kinda sucks that its not dynamic would make the game more fun.  Only way I might see that its possible if you have an option mode in the begining for it.  Or would you have to rewrite all the scripts. If you have to do that don't worry about that...PS awesome game...Why can't LuscasArts come up with a game like this...seriously


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Mon Feb 19, 2007 1:12 pm 
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Hey EJ, do you have any plans in including shipyard facilities with the coresponding planets? Here is what I mean: In EaW, whenever the player fought space battles at Kuat, Mon Cal or Fondor, there was always large shipbuilding structures. I thought it was pretty original. Any plans on creating something similar with the Warlords maps?


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