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 Post subject: Is Jedi Knight dead then?
PostPosted: Mon Mar 21, 2005 6:37 pm 
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I think the title says it all?

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PostPosted: Mon Mar 21, 2005 9:45 pm 
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Well, after Jedi Academy I think we're just going to see a break for a while. I don't think the market is really ready for a new JK game, at least without some technological inovation or decent storyboard. The engine is showing its age, and Academy really showed nothing good for story.

Its just not the right time for another game.

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PostPosted: Tue Mar 22, 2005 12:16 pm 
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thats a shame but i never bought jk3 it seemed like jk2 with the mods installed


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PostPosted: Tue Mar 22, 2005 6:49 pm 
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Jedi Academy doesn't deserve to be called JK3, it was more like a standalone expansion of JK2 since it was the exact the same game with different levels.

Maybe they'll get around to making a newer game on the Unreal 3 engine (Source engine would be good too though). A game where you played the Sith this time around would be nice, preferrably during one of the SIth Wars. Then they could have lots of leeway, not screw up the plot, and killing lots of Jedi would actually make sense plot wise :).

But hey, that's just a pipe dream, I doubt LEC will be releasing anything but Infinities-wanna be material anytime soon.

My only hope is that the next Jedi Knight doesn't use an obsolete engine like Quake 3 (it was ok for JK2, but really sad for JKA).

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PostPosted: Mon Mar 28, 2005 5:56 pm 
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you know one thing i noticed, the lightsaber effect mods still look better than the lightsabers in "jka"

does anyone even play jk2 online anymore?

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PostPosted: Thu Apr 07, 2005 7:42 pm 
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Darth Felth wrote:
you know one thing i noticed, the lightsaber effect mods still look better than the lightsabers in "jka"

does anyone even play jk2 online anymore?


I don't play online, never did (My connection to the internet is shakey at best) now that there's a delay between now and the next game I have one thing to say... bring out the mods baby!

I've got a copy of the multiplayer source code and I think it would be possible to make JKA much more enjoyable then the original and I've been tinkering with all sorts of modifications for a long time, maybe at some point we could assemble a modding team for it and make something really interesting.

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PostPosted: Wed Apr 27, 2005 4:35 pm 
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sounds very good, what did you have planned?


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PostPosted: Mon Aug 22, 2005 5:14 pm 
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JKA ran into a hammer becuse i found dark forces 2 a better game then JKA.


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 Post subject: JK
PostPosted: Wed Feb 22, 2006 4:12 pm 
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To me JK remains the best in the series.
Online and duelingwise JKA is best.
While Outcast lies in between. Being good in many things.


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PostPosted: Fri Mar 03, 2006 10:12 pm 
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JKII and JKA were not the same game. If nothing else, JKA wouldn't even run on my computer until I upgraded away from a 64 MB graphics card. Obviously they changed something...

What I'd like to see is a return to JK's cutscenes instead of the rediculous ones from Mysters/JKII/JKA. I literally cringe every time I see their boxy hands touch anything, their pixelated mouths move. And the JKII scene with the kiss... *shudder*. Throw in some halfway decent Sith storyline, a good storyline for the regular Jedi, and combine it with the gameplay of JKA, and you'd have a good sequel. Perhaps the first good sequel...

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PostPosted: Fri Mar 03, 2006 11:50 pm 
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Unfortunately many games are going to the game engine cutscenes rather than FMV. Full motion is just more work to do, more to integrate into the system, get actors for, etc. They don't have the time and the energy to dedicate when they can script the engine to give them the scenes they want.

I miss the great cutscenes like in C&C.. but oh well.

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PostPosted: Sat Mar 04, 2006 3:15 am 
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Master_Xan wrote:
JKII and JKA were not the same game. If nothing else, JKA wouldn't even run on my computer until I upgraded away from a 64 MB graphics card. Obviously they changed something...

What I'd like to see is a return to JK's cutscenes instead of the rediculous ones from Mysters/JKII/JKA. I literally cringe every time I see their boxy hands touch anything, their pixelated mouths move. And the JKII scene with the kiss... *shudder*. Throw in some halfway decent Sith storyline, a good storyline for the regular Jedi, and combine it with the gameplay of JKA, and you'd have a good sequel. Perhaps the first good sequel...


I completely agree. What hooked me onto JK in the old days was the modability but also those movies who were truly SW'esque.
(:
Many people hated Tiberian Sun but i loved it, in part because of the movies in it.


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PostPosted: Sat Mar 04, 2006 12:18 pm 
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Ah... Tiberian Sun. Good game, though not as good as the Earth 2150 series (in particular I liked the game Lost Souls). Metal Fatigue is still my favorite of that genre though, dispite the fact that hardly anybody knows it even exists.

I thought the point of a cutscene was to show part of the storyline, and in a way as to gather as much attention as possible. Better graphics will draw the most attention. So why cut out the good cutscenes? Making games cheap isn't worth sacraficing quality.

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PostPosted: Mon Jul 16, 2007 6:53 pm 
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If they ever made a JK4 I hope they'd try something new and just leave the light vs dark/jedi vs sith completely out of the equasion. Rogue force users who haven't picked a side, and storylines with grey areas are so much more interesting.


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PostPosted: Tue Jul 17, 2007 7:13 am 
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What do you guess was the most succesful Star Wars-Game up till now?

If you not allready know it, you will be surprised I guess:

1. Battlefront 2
2. Battlefront 1
3. Lego Star Wars 2

Isn´t it a bit disappointing?


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