sorry it has taken me so long to reply. real life keeps getting in the way of my internet time.
Quote:
Let's say that you can move ships through hyperspace individually, unless the ship is part of some fleet. In that case, you must move the entire fleet (or moving the ship moves the whole fleet), eg. fleet and its ships.
Due to the nature of the engine, ships have to be part of a fleet, as missions are handled by the fleet, and movement between planets is always a mission. This is necessary because coordinating movement between ships that were not in a fleet would be tedious (due to different hyperspace speeds, different locations, levels of damage or whatever). When a fleet enters hyperspace, it moves at the speed of its slowest member, like in Rebellion.
Quote:
Or let all ships be part of some fleet - no matter how large the fleet is, and allow "unassigned" designation for fleets (so it won't mess up alliance stats), or don't count one-ship fleets into stats Maybe all ships could belong to those "unassigned" fleets right after their creation
Although shipyards are not currently coded into the game, the process will probably be something like this: 1. The alliance AI builds a certain amount of ships based on its budget and needs. 2. When a ship is complete at the shipyard, it will be created in game and assigned a fleet. 3. the fleet will be given a priority order to visit the shipyard and pickup the ship. Although this will present the tactical problem of having a fleet leave the frontlines just to pick up another ship, it is quite a bit simpler than the alternative which would require a new ai behavior.
As far as the "10 ships built at one planet" question goes, I think Kuat Drive Yards would be more than capable of that. The game is structured a bit different from Rebellion. You are not a supreme commander, you are just a fleet commander, or in some cases just a captain. The game takes place sometime around the Thrawn era, and unlike Rebellion where you could have as many shipyards as you want, each alliance will rely on only a couple shipyards. In fact it is doubtful that shipyards will even be buildable. This is probably not a bad thing as the game is currently fully real-time.
Maybe I should switch to a 1/24 fast time clock. hmmm thats a good "forum question". I'll make another post