Mad78 wrote:
Okay I fixed my computer so I can finally get down to work. I'll try and make a few ships. BTW are you sure that the Correlian Corvette is not in the Model Database? I'm sure I saw one there.
Thanks. Yes the Correlian Corvette is in the this website download. I have the mesh and can display the mesh fine in the DB pro engine. I just cannot use the texture in BIN form. I need the original BMP, JPG or normal format to texture the object.x with.
I believe people used a "Convert to BIN"? program to make those BIN maps out of the normal BMP maps. If I had a way to reverse the procedure. If I had the source code to that convertor people used to make the model textures work inside Rebellion as BIN. I tried to make a simple 32*32 bitmap square 256 bit color RBG basic format BMP used the convertor and tried to understand what it was doing to the data to reverse engineer it.
I was only partially successful (yet -and it is time consuming). But if you know what or how was done to those original BMP texture maps being created into those BIN textures...
I should say that I only need the 'close' up .X and close texture. The game engine make mipmaps to scale the far awya models automatically so there is no real need for those medium and far mesh and textures at this time or ever.
------------OT interest
The newest upgrades to 7.3 DB pro is working much better even still. The new Pure GDK is interesting in that compiler can almost match VC++ Express if I dare say. I would not mind migrating the code to that to take advantage of the ability to use the Win 32 API calls to get more control of the window/mouse call backs messaging (networking messages too) and playing movies and such. It seems to be almost 2x faster than plain old DB pro. By stepping the code, I can find the choke points and and optimize the code at assembler level (inline) if something fuddy is going on. I call that a real personal touch. A human mind can go in there and make the code run very fast by doing that, though I would need to 'upgrade' to Pure GDK.
You can't make a super graphical "Halo" game out of it with huge MP support ASAIK, but it will do simple hardcore gronard games like what we want without needing to be a PHD master in progamming.

Plus I think the graphics and FX are not bad if a person wants to learn how to get them to work. So it is a good starter /intermediate complete game engine to work with. Soon I can release an alpha tech demo , I just need some decent textures so peeps will not say booo on the 3D models.

http://img141.imageshack.us/img141/4790 ... dispay.pngAs usual pic quality is terrible. Thus I want to release a real EXE tech demo. > Looks 100X better.