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how to make Turbo Lasers shoot Way faster?


Kid-Cudi
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I got some Homeworld 2, Tools and I decompiled almost everything in the mod files from the latest version of warlords which is the .big files and stuff and I just used a normal Text editor such as notepad to to view the subs files and I think that regentime in the files is the time it takes to regerate to fire again on that turret? am I correct? I just like to see those star ships shoot 2 or 3 Times faster then normal. Cana anyone help me out.... Please

 

Oh and how do I recompile the files... and if I do that does it take effect?

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  • SWR Staff - Executive

I think you have the right change. Though I think some of the effects will create performance issues, esp when too many ships are firing at once.

 

You don't have to recompile, just use -overridebigfile

But there is a big creator if you need it. The utility I've used is unfBig

Evaders99

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Excellent :)

 

-overridebigfile <----- I need to put this in my shortcut target box in order to activate, Correct?

 

for an example

 

"C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor -overridebigfile <--- (like this?)

 

Thanks!

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  • SWR Staff - Executive
Yes, except now you don't need the -mod part :)

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

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Okay I tried that but It seamed to put the game back into the original state, which is homeworld 2

 

this is what is in the target box

 

"C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor -overridebigfile

 

 

Before I took out -mod

 

"C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor -overridebigfile

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  • SWR Staff - Executive
Yea you'd need to decompile all the big files. I believe the big files get loaded and then the overloadbigfile works to read the data, but don't quote me on that :)

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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:D I really Appreciate your help so far Evaders99

 

Okay, The only files in the data folder that should be decompiled is the ones from the latest version, Correct? or do all the big files including the normal ones have to be decompiled to?(Homeworld 2 Big files)

 

when decompiling them It's the middle button on Spooky's App where it says save all files to archive, correct?

 

I just like to know if I am doing all this stuff the right way? :|

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  • SWR Staff - Executive

Yes, just the latest version. You shouldn't need to decompile the HW2 ones

I haven't looked at Spooky's in a while, but sounds correct

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • 7 months later...

UnfBig is a works for me, "SO FAR" I notice some big changes that I have made but nothing with the turbo lasers yet because I Don't know which file controls the firing speed or damage of the laser I looked in subsystems and weapon folders after I decompiled but in weapons it only says set accuracy in Bturbolaser_12d_all and it must be like that for the other ones in weapons folder

 

 

 

StartWeaponConfig(NewWeaponType,"AnimatedTurret","Bullet","BTurboLaser_10D","Normal",15000,27000,0,0,0,0,1,1,1,20,0,0,1,1,20,20,1,"Normal",0,0,0)

 

AddWeaponResult(NewWeaponType,"Hit","DamageHealth","Target",15000,30000,"")

 

setPenetration(NewWeaponType,0,1,

{TurretArmour=0.1,})

 

setAccuracy(NewWeaponType,0,

{SuperCapital=0.9999,},

{Hero_Large=0.01,},

{Cruiser=0.9999,},

{Destroyer=0.9999,},

{BigCapitalShip=0.9999,},

{Heavy_Frigate=0.9999,},

{Frigate=0.9,},

{SmallCapitalShip=0.9,},

{Heavy_Corvette=0.5,},

{Utility=0.5,},

{Mothership=0.9999,},

{Chimera=0.9999,},

{Heavy_Utility=0.9999,},

{Planet=1,},

{SubSystem=0.1,},

{Emplacement=0.1,})

 

setAngles(NewWeaponType,5,-100,100,-5,90)

 

setMiscValues(NewWeaponType,4,0)

 

if you were me and new at this, you would think that the folder called weapon would be Thee file to go into and match the weapon to the ship file and it would say range, accuracy damage ETC but no... So if anyone know what I am doing wrong of if it's in another thing or what not, please let me know.

 

Thank you. :)

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  • SWR Staff - Executive

I don't enough about the HW2 modding, I think you might want to ask Relicforums

http://forums.relicnews.com/forumdisplay.php?f=72

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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