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SOGE 0.9 release bugs


EvilleJedi
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  • SWR Staff - Executive

Please post bugs that you find below

 

known bugs are

=============================================

some fighter meshes are still not implemented

 

some effects are too large or too small

 

there are some issues with the research tree, it was a last minute add, the important things work

 

some descriptions for ships or research may be wrong or non-sensical

 

some vessels such as the subjugator heavy cruiser and the geonosian dreadnaught may not have textures

 

some textures are unfinished

 

some ships may have abilities that don't work very well, please report issues with these

 

balance may be off, it hasn't been tested extensively yet, if something is very over/under powered please report it.

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* Game tends to crash about 30 minutes in. Don't know cause. I was playing with 1 of each faction. (Edit: I believe the early crash is caused by the Alliance faction somehow. However, I still get occasional crashes without the Alliance.)

* Putting ability points into Demolitions Bots (Procurator) causes the points to disappear mysteriously. I believe some other abilities might have this problem.

* There's no visible method to regenerate antimatter besides stars. (Edit: Ah. Repair bays. Okay.)

* On that note, the hangar defense/platform runs out of antimatter before it can finish creating its fighters. Though it does have slow regen. Intentional?

* Many abilities default to auto-execute when auto-execute is counterproductive. Intercept is the worst offender, because of how it hurts your ability to fight.

* The Acclamator I also has problems with this - if you don't remember to turn off shield boost and flak burst, you'll run out of energy for Colonize pretty quick.

* The Acclamator I's selection priority is very odd, especially in how it interacts with fleets.

 

* The Borajef Armed Freighter is larger than many frigates and cruisers, has good firepower, and is pretty cheap.

 

* A-wings are much larger than other new fighters like Xwings and Ties etc. They're about the size of SINS fighters/bombers.

 

 

****

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In addition to Shoe's list, I noticed that there are missing or broken sounds for weapon impacts all over. Shields and hull. Also, you probably already know, but the fighters have a twitchy movement. I've seen it in other mods too. They move forward and back constantly and just basically flutter every REALLY fast. If I was one of those pilots I'd be vomiting(ew) all over the place :).
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The Mandator Star Dreadnought always crashes when built.

 

I tested it extensively (since I thought it was caused by one of the many changes I had made to the ,pd_ but even when I replaced virtually the whole file with the Executor's file, it still CTDs when built. It's not the abilities either.

 

*shrug*

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Using a vanilla or modded version of the Advent's Anima Tempest (IE, on Lucrehulk) ability seems to crash the game. I'm not sure why, though it seems that Anima Tempest is more hardcoded than other abilities.

 

*EDIT - The Escort Carrier's shield mesh appears to be broken.

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Hello, I love your mod. All the factions are great. The main problem I am having though is similar to Shoe's, after about 30 min or an hour, the game crashes and I get a minidump. It doesnt matter who I play as, but it happens the quickest whenever I play with or against the Alliance. Any advice you have as to how I can fix this? Or if you are working on a possible fix to this problem? Any help is appreciated.
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  • SWR Staff - Executive

If there are specific conditions that are causing minidumps, please report them to our bug tracker

http://warlords.swrebellion.com/mantis/

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

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The cake is a lie.

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