DarthTex wrote:
If there is one thing that slows down the game play, it's definitely micro-managing. Your version of handling the "age" factor for maintenance is a good simple way of covering that; definitely no micro-managing to worry about

And having maintenance costs "creep up" as time goes by for the same items makes things abit more realistic. Although I worry that such a system might be a limitation on game play. If maintenance creeps up over time it could get to the point of controlling 66% of the galaxy could max out your control. That next 1% control (for a total of 67%) might cost you more maintenance then you would get from the 1% just controlled. Basically, at some point you might have to give up the idea of controlling the galaxy

. I'm sure with just 50% control of the galaxy I could beat the AI, then why would I go and conquer more territory?
The micro-managing does solve some of these problems, by allowing "older" facilities to be replaced with "newer" facilities, thus reducing the maintenance "creep" for controlling so much. Maybe that could be an option for the Droids (if you still plan on using them)? Like the option to "Manage Production", there could be an option to "Manage Efficiency"; such that things would be replaced once their maintenance reaches some set threshold? If you don't want something replaced/updated, you can add the "Reserved" tag like that on facilities when using the Droids.
Just my two bits worth

Sorry for the delay response, hands full cleaning up after the flood in Midwest, Missouri River. Plus got sick for a time - nasty mold spores I think. Any way..
You will want to conquer the galaxy as one strategy to stop the rebels. The Rebels rely on superior technology that they will have and 'the' best fighters due to their open free philosophy. The Rebels will out research the Empire and win the game, or devote all their energy into their super weapon. So three ways to win (beyond of course capturing the goals), and each side has their advantages. Rebels good at research and sabotage, both sides have their super weapon, or take control of the entire galaxy. The Empire does not really win through technology so much per sey, but by their philosphy of complete control. Palpatine and Vader are obsessed with control, like in the whole galaxy.
Your agents come into play much more to get very good results. Empire uses it agents to capture Rebel researchers for example....Rebels do a sabotage mission on your special Death Star (AI/human player will do this for real now).
Indeed as said, auto-upgrade options for factories, etc through research to make more efficient....economic win condition helps to control galaxy..but all that spending may have your research suffer into making you super weapon say the SSD Eclipse, Death Star II, etc.
Lots of good points as these are important in making a decent game peeps will want to play (and attract more talented programmers and artist than me (I am an ammeter).

I just need a few more years...
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obgyn
" tax revenue and instead of the planets being based on a set number of "power" slots the buildings are upgradable like any real life facility " YES
"choke points " YES and NO, plain old hyper space between all planets is possible, just slower than main trade routes. Take your chances at getting caught if no spying or just 'Blockade Running' through.
"saw you had freighters added these i had the idea of being what is used to transfer trade goods and supplies to troops (and attackable ) along trade routes" YES
"i also wanted to include other factions but i had them" NOT yet maybe later in expansion
"one of the major changes i wanted to add was the ability for the rebellion to capture imperial craft for re-use later " MAYBE
"Hapes cluster " special bonus for control is a real possibility I would like to include. Veteran crew also.
"Special planets from lore." Good Idea Fondor and others ship yards. Plus other idea of Kessel prison planet with its *intelligence bonus* to agents so to speak. Think Gintmo Bay..
"one other thing i wanted to add was the speed up construction option by choosing this option you can spend credits to half the construction time left +++
(empire also gets the ability that darth vader and emperor speeds all construction in there system just by there presence(the whole we shall double our efforts effect) "
Well, NO;
not by default because of game balance. good idea but for now it would not be realistic. But to change that in Optional game menu before start game. Plus Decaying Universe /New Resource random events can be toggled on/off. +++
If Vader/Palpatine are they physically present, maybe you get a speed up time. I will think about it. The negative result is they will not be able to recruit and must stay there until completed. Rebels may like that for an attack to capture them.
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Other functions..send agent to Auto-mission of you choices so not have to baby sit them all the time. Spec Ops can be auto target systems of your choice. They do think for themselves to a point if you let them.