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 Post subject: Rebellion Remake Release Demos!
PostPosted: Wed Feb 09, 2011 6:41 am 
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Here is a clean spot to release progress on various parts of the Rebellion Remake game. It will change with each time I have better code. I have the tactical battle engine fairly down, so I am not placing that part here yet. I worked on that back in Nov 2009 and its mostly finished. It turns out the toughest part is the strategic portion.
http://www.mediafire.com/?ai5aswydel9krza RebRel0001.7z New Version 3-3-2011

Image


Last edited by Slocket on Thu Mar 03, 2011 10:53 pm, edited 9 times in total.

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 Post subject: Re: Rebellion Remake Release Demos.
PostPosted: Thu Feb 10, 2011 12:40 am 
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That's very cool, and I'm looking forward to trying it when I have a free moment. However, an .arc file? I assume that's some sort of an archive. Why not use something that people can actually open without digging up obscure software?


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 Post subject: Re: Rebellion Remake Release Demos.
PostPosted: Thu Feb 10, 2011 12:54 am 
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I've searched, and i've found a program wich can handle this compressed file.

http://www.peazip.org/


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 Post subject: Re: Rebellion Remake Release Demos.
PostPosted: Thu Feb 10, 2011 4:02 am 
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legacy removed---edit OK here is 7z :) Once I know it is working in all phases, then I dump more code chunks into it and finish off the GUI 100%.
These are the beta test as i go to building the final game. :mrgreen: You feedback is very valuable to let me know I am getting it correct.

The planet ownership and loyalty is set for random right, now, though using GalaxyMapper they can be set from the start manually once I get more options up and running, and put is a save function,
plus some loyalty bars underneath the planets in the next chunk.


Last edited by Slocket on Thu Mar 03, 2011 3:12 pm, edited 1 time in total.

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 Post subject: Re: Rebellion Remake Release Demos!
PostPosted: Thu Feb 10, 2011 11:45 am 
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Thanks, Antonius.

This looks pretty cool. I think I managed to make everything work that you wanted to work at this point. The movie played, and I was able to open sector maps (3 out of the 4 sectors visible, the sector in the northeast of the map doesn't open). Sluis sector was flippable. I was able to get the imp droid to say things by clicking on him, too.

The cockpit colors seemed off or limited or something like that. Not sure why.

Keep it up! :)


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 Post subject: Re: Rebellion Remake Release Demos!
PostPosted: Thu Feb 10, 2011 3:17 pm 
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I saw this yesterday, and will get it up and working later today. Feedback to come.

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 Post subject: Re: Rebellion Remake Release Demos!
PostPosted: Thu Feb 10, 2011 7:24 pm 
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Markus_Ramikin wrote:
Thanks, Antonius.

This looks pretty cool. I think I managed to make everything work that you wanted to work at this point. The movie played, and I was able to open sector maps (3 out of the 4 sectors visible, the sector in the northeast of the map doesn't open). Sluis sector was flippable. I was able to get the imp droid to say things by clicking on him, too.

The cockpit colors seemed off or limited or something like that. Not sure why.

Keep it up! :)


That is exactly what should work. That build i did not finish with all the sectors yet. So far everything is working. I assume you could hear the music and sound play. Next if everyone has it working, I know then the DB code is good to work so then I can finish it quickly and put up a newer build with more things added. The cockpit image is straight from the disk. It was originally 640*480 stretched to 1024*768 so it does look a bit odd. It is missing all the option hot spots except for choosing Empire or Rebel side. Thanks for the feedback.

I used the free version of Dark Basic Pro. I wonder if you found the Rebellion.exe trying to connect with the internet -if it does I may have to buy the full version compiler because of its limitations.


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 Post subject: Re: Rebellion Remake Release Demos!
PostPosted: Thu Feb 10, 2011 11:45 pm 
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Yup, music and sounds were there. And yeah, any time.

Again, kudos for doing this.


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 Post subject: Re: Rebellion Remake Release Demos!
PostPosted: Fri Feb 11, 2011 12:58 am 
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I forgot in the other topic to mention, the intro movie have much pixels, it seems, as Slocket say, it was made for 640*480 resolution.


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 Post subject: Re: Rebellion Remake Release Demos!
PostPosted: Sat Feb 12, 2011 12:05 pm 
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Master_Xan wrote:
I saw this yesterday, and will get it up and working later today. Feedback to come.


Thank you. I await your answer. So far, I have had two feed backs. I would be grateful for your feedback to see if the code is working. :)


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 Post subject: Re: Rebellion Remake Release Demos!
PostPosted: Sat Feb 12, 2011 8:36 pm 
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It works! For the most part, anyway. I found it amusing that when I clicked the Rebel side, the Imperial opening movie played, but I bet that's just because you haven't put the Rebel movie in yet.

From your descriptions, everything works as intended at this point, except one thing. Three of the sectors can be opened, but all three have issues closing. Sometimes when I click the x to close them, they do immediately, while other times I have to move the mouse around the x clicking until they go away. Same is true of the one sector which can switch sides on the screen; sometimes it moves immediately (as intended), while other times it takes a few clicks.

I tried a variety of things, but couldn't find a pattern that you could test with and always get the same result. The only pattern I seemed to see was that each time I started a new game, if I clicked on the Sesswenna sector first, it had problems closing. But only that first time. I'm not sure if that information helps you, as it may not behave that way on your computer, but I really couldn't find any patterns.

I ran it under Win7 64bit. If you want, I can also do tests on Win 2000 Pro (which is 32bit), but I haven't done so yet.

As another thought, with your next build you should add in the ability to return to the main screen. That will help us test things, as we can easily go from a new game to the main screen again without restarting the game. Not a big deal, just a thought.

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 Post subject: reply
PostPosted: Fri Feb 18, 2011 7:14 am 
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You have done well.


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 Post subject: Re: Rebellion Remake Release Demos!
PostPosted: Sun Feb 20, 2011 11:00 pm 
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Worked under windows 7 32 bits. However, textures are quite stretched. Same issue about imperial movie for rebels here. Anyway, keep on the good work. Those planets look very good.


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 Post subject: Re: Rebellion Remake Release Demos!
PostPosted: Mon Feb 21, 2011 5:13 am 
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Thank you very much for the valuable feedback. I am really kicking this project into high gear, no more dithering around. I may have used an odd language, but the computer does not care, it is all ones and zero in the end. I can do DarkBasic Pro has the ability to do rather complicated 3D stuff that I would have needed to know DX and C language very much more than I do now.

I have a new demo with the full core universe here soon before the weekend. The same movie was playing for both sides, it was just a test. I have both movies now rebel and empire. It was funny how they thought they were being recruited for the Rebels, only then to their horror spirited away to press join the storm trooper ranks -good recruiting trick .:)

The textures are stretched by 1.6 from original 640*480 material to fit 1024*768. Later some artist can replace it with better high resolution picture. Even later kick it to 1280*960 something to fit wide and regular screens. You can stretch the window box to make it bigger to see.

Possible fix maybe for a close sector window bug being slow, there was a redundant delete image array call which was the wrong variable type. I could not reproduce it, but it may have been on other video cards and how the back buffers get flushed, anyway it should not do it anymore.

I added in a 'back to Main Option Window' hot key using the letter "O". It stops the program and returns back to the main Cockpit selection window.

Added the options planet Loyalty and Ownership random or manually (set X Y using Galaxy Mapper Editor inside StarMap.dat manual data). Option.dat is a simple hex file. default is ON. (window mode On. Cutscene On, Music Volume, Ownership Random On, Loyalty Random On)

You can now use that to make any galaxy you want up to 30 sector and 300 planets. Now I modeled only the standard universe vanilla. But as DarthTex made a Mod to model the real SW galaxy, he would find this interesting.

I hope to place the loyalty bars underneath planets and make the character list so you can run missions such as Diplomacy, Abduction, Espionage, Attack each other, and Incite/Subdue Rebellion for a test for the AI in this release or the next release before the weekend. Plus a basic save/load function. I may throw in the basic 3D tactical battle part with ISD and Rebel ship fighting so you can get a feel for it. There is no direct human control yet (ships fight automatically according to their basic script for now), but it is a chance to see it in action yourself instead of pictures.


Last edited by Slocket on Mon Feb 21, 2011 12:26 pm, edited 1 time in total.

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 Post subject: Re: Rebellion Remake Release Demos!
PostPosted: Mon Feb 21, 2011 7:55 am 
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Just gonna say 1024x768 is fine with me, I'm oldschool and that's what my computer is still doing ;).

Oh, and I never said it with my feedback, I'm on Win7 64 bit.


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