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steel
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Wed Mar 09, 2011 11:26 pm |
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Joined: Sun Jan 04, 2009 9:19 am Posts: 108
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A serious oversight on my part has lead to my game being formatted from my hard drive. This is mildly angering due to the shitload of effort I put into this project. The only offsite backup I had is 6 months old.
This is more than mildly frustrating and all my work over the summer is lost. Ill keep looking but it is a sad day for me if I have lost my work.
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Knightcrawler
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Sun Apr 03, 2011 4:05 am |
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Joined: Wed Nov 06, 2002 12:00 am Posts: 91 Location: USA
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Oh programmers, you silly gooses.  But that sucks. :-/ Ah well, if you're like most programmers, you would have been unhappy with that work and redone it anyway, amirite?  Seriously sucks, though. 
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Master_Xan
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Sun Apr 03, 2011 11:11 am |
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Joined: Tue Jan 03, 2006 12:00 am Posts: 866
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I wonder why I didn't get an email telling me you had posted...
Steel, that is bad. Very, very bad. If you like, I can be an off-site backup location for you (better than any online backup, 'cause I can periodically annoy the crap out of you until you send me an updated backup).
_________________ Star Wars: Rebellion, A Field Manual "O be wise, what can I say more?"
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steel
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Sun Apr 03, 2011 7:11 pm |
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Joined: Sun Jan 04, 2009 9:19 am Posts: 108
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Yes. Very bad. Major setback but as I posted in the other thread, it has given me a chance to go back and fully clean it all. Nothing I can do about it but move on. I do have access to off-site back up even other hard drive back up but it was just a combination of failure in my process that lead to the loss. Wont happen again 
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Slocket
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Sun Apr 03, 2011 9:46 pm |
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Joined: Mon Nov 07, 2005 12:00 am Posts: 505
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Sad to hear but as the other poster said, Maybe a chance to make a bad thing good. it does give a person a chance to redo things. I realize many of the things from the old vanilla game people really do not seemed interested in playing with today. So I am going through and basically changing several things to make the game play more interesting. So it will not exactly be Rebellion straight remake. Maybe it may give you time to ask people what they "really" want to play.
I should have realized from being in customer sales, what people SAY what they want is not what they really wanted.
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steel
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Mon Apr 04, 2011 8:04 am |
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Joined: Sun Jan 04, 2009 9:19 am Posts: 108
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Been a while since I worked with the Rebellion resources but can you tell me how to extract or send me a copy of the bitmaps that contain the stars used to display systems on the main galaxy map Slocket?
I did have a folder full of it all but god knows where it is or how i got it. RebEd only seems to work on strategy.dll and not the others.
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Master_Xan
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Mon Apr 04, 2011 9:18 am |
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Joined: Tue Jan 03, 2006 12:00 am Posts: 866
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I think those are on the site, in the textures area (click RebEd in the toolbar links above, click models, click textures area at the upper part of the screen). I can't verify that right now, as I'm at school and they've blocked that portion of the site for "gaming". 
_________________ Star Wars: Rebellion, A Field Manual "O be wise, what can I say more?"
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Slocket
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Mon Apr 04, 2011 10:33 pm |
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Joined: Mon Nov 07, 2005 12:00 am Posts: 505
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I used Resource Hacker to pull the data from the strategy.dll, gokes.dll, and tactical.dll. ResHack only worked under Window XP for me. Here is a link to download them already in bitmap form. http://www.mediafire.com/?8p7kc5zljpijc3v RebellionRes.7z open into three files that have most all bitmaps used in game. I hope that helps you out, steel. That is where I got the star map loyalty stars I used. Starts at bitmap_281.bmp inside RebStrat folder.
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steel
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Tue Apr 05, 2011 1:04 am |
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Joined: Sun Jan 04, 2009 9:19 am Posts: 108
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Found what I needed. Thanks guys
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RoflCopter4
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Fri May 06, 2011 10:01 pm |
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Joined: Fri Jan 07, 2011 6:57 pm Posts: 8
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steel
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Sat May 07, 2011 5:42 am |
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Joined: Sun Jan 04, 2009 9:19 am Posts: 108
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Its been a rough month for my uni, my units arent quite as easy as I expected. Things are coming along however its still going to take a while. I do keep an eye on things on this site though. Will give a proper update by the end of next month. We will see 
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antillies
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Thu Oct 13, 2011 10:40 am |
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Joined: Tue Dec 22, 2009 12:51 pm Posts: 12
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steel
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Wed Oct 19, 2011 5:08 am |
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Joined: Sun Jan 04, 2009 9:19 am Posts: 108
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I sent you an email antilles but I never recieved a reply. I am interested in some help if your willing. Let me know and we will see what we can work out.
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antillies
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Wed Oct 19, 2011 8:37 am |
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Joined: Tue Dec 22, 2009 12:51 pm Posts: 12
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Ah, I was anticipating it was coming to a different e-mail. I see it now  Thanks for the reply.
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Slocket
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Post subject: Re: Star Wars Rebellion 2: Path to Power Posted: Fri May 04, 2012 4:44 am |
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Joined: Mon Nov 07, 2005 12:00 am Posts: 505
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Hi, steel, if you are still around, I would like to say I learned enough XNA 4.0 to program. You are right about XNA, it has the 3D graphics and is kept up to date by Microsoft. It also has lots of library functions so a person could code the game using all the nice stuff such as window forms and tool tip pop ups, etc within a life time. C# is was not so bad to learn from all the tutorials off the web. I finally got a decent hang of C# object oriented language and C# sharp is more stream lined and easier to use than full on C++. I thought you had some code with this project already IIRC? Do you still have it? Also classes that may work decent or for an idea for data structure? Thanks./ Heck, still interested in doing this? Maybe I can work on it some more -it is open source.  Cheers.
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