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 Post subject: New web-based SW MMOG... calling all developers!
PostPosted: Sat May 14, 2005 11:52 am 
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Hey Guys,
Props to this site. Rebellion is probably my all time fav SW game ever.

I'm putting together a team of developers to begin work on a new web-based SW Massively Multiplayer Game. The tentative title for the game is Star Wars Galactic Civil War (SW Galactic Civil War) and takes place in and around Episode IV: A New Hope.

The game is heavily influenced by Rebellion as much of the game play is similar but more immersive.

SW Galactic Civil War will allow thousands of players over the Internet to co-operate, compete and co-exist; taking on a role within the galactic civil war, as part of the Imperial Empire, Rebel Alliance, Hutt Crime Syndicate or as a neutral privateer. It will be a game where every action (militaristic, political or economical) can affect the balance of power within any given sector of space and ultimately influence the outcome of the galactic civil war.

I'm looking to put together a dedicated team of programmers, developers and just SW fans to work on this project. The time demands wouldn't be more then a few hours a week as we all have other responsibilities.

Types of skills we need:
- ASP, PHP, Javascript, .NET programming
- SQL Database experience
- Graphic Design skills
- FLASH programming and/or animation ability

Check out some screenshots:
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Here's a snippit from the current proof of concept document:[quote]Players begin SW Galactic Civil War by joining one of the three major factions or by becoming neutral. Each player, essentially, will be a commanding observer, while not existing in physical terms in the game, they will command and control ships, fleet, ground units, combat teams and instillations. The game is played by giving missions to individual or groups of units; whose orders can range from exploring space, mining resources, smuggling illegal goods to such missions as pacifying a system, establishing a base and sabotaging a facility. Like any other real-time strategy game, micromanagement is key to SW Galactic Civil War.

SW Galactic Civil War is a real-time strategy simulator using a concept of “compressed real timeâ€


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 Post subject:
PostPosted: Sat May 14, 2005 1:54 pm 
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Simply put: WOW. This game has a level of commitment needed that is astounding. You are going to need a very dedicated team to even attempt to pull this off. But by the looks of it, you have a very good start already.

But you did mention privateer. Does this mean I can just be a pirate, and pillage the spacelanes as I see fit? Or would I still have top be part of a faction? If I could be a straight out pirate, I would quite every other game I play just to play this game.

Sadly, I cannot help develope the gamedue to a severe lack of usefull computer skills, unless you need people just to offer thoughts, and perhaps point out parts of the game that will take away from the overall funability of the game.

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PostPosted: Sat May 14, 2005 2:42 pm 
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FM! 8O

Count me in! I'm crap at everything you listed but photoshop I guess, email me if you need examples of stuff. Sounds exiting! :)

jahled@madasafish.com

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PostPosted: Sat May 14, 2005 2:56 pm 
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Holy burning Gizkas 8O That looks great!

But you spelled the A-wing's name wronge, it's no Leah, It Leia.

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PostPosted: Sat May 14, 2005 3:25 pm 
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Lucas Arts will shit themselves 8O

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PostPosted: Sat May 14, 2005 4:03 pm 
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Thanks for the positive feedback guys - much appreciated! :D

We can use as many peoples to as we can get. Even if its just on a conceptual design level, for sure. If you want to help - we'll find a place for ya. 8)

The snipit I posted probably doesn't give a total understanding of the scope of the project. you can download the Proof of Concept Document, as it currently stands (which is somewhat out of date) here: http://www.eleventhirtyone.com/SW_GCW.doc

BadSamaritan, you are correct with regards to being able to be a privateer. SW: CGW, aims to be a wholy and complete simulation of the galatic civil war as we know it from canon (films) and most of the EU (expanded universe). Players can literally play any aspect of all the factions involed. Even within a faction, ex: Empire players can opt to act like a rogue or start insurrections even within their own faction. Ingame this would be played out as faction players making their facilities private (only they can use it) not communicating and interacting with other same-faction players, hording funds and building secret bases and armies outside the faction-known / controlled space. As a privateer or neutral you can go it alone or group up wiht some other neutral players and start your own mini faction... start wars, make alliances, build contruction facilities and space docks to produce your own fleets OR if your more interested in commerce... you can start a mining, harvesting, refining business or start a galactic shipping business.

The posibilities are really endless and I know for me that it and was always one of my goals. To design the system to be as immersive, deep and albeit complex as players want to get. They can enjoy just the more obvious levels of play or go really deep into the game if they should choose to do so.

Kaja, my bad on that spelling mistake! Those are just sample players anyways. They're names actually wont be shown ingame.

We'll be setting up a website and forum soon to get organized with regards to this project.


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PostPosted: Sat May 14, 2005 4:09 pm 
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Big and violent:

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..E's got the card somewhere.....

>System body by the Ninja-master, La_Forge! :)

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 Post subject:
PostPosted: Sat May 14, 2005 5:26 pm 
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um could I be a tester?


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 Post subject:
PostPosted: Sat May 14, 2005 6:27 pm 
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If this ever get's finished...

PLEASE TELL ME, WILL BE FREE????

I will do anything in my power to help, short of 3D...

Give me a task And I (Hopefully) will do it!

As I've said for many other projects, I have Hours of free time.

So, Give me A task :D

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PostPosted: Sat May 14, 2005 6:56 pm 
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lol u guys are hilarious. :D

Seing as LucasARts own all the gaming rights to SW - this game will be absolutely free to play. Its a game made by fans for fans.

If any of you guys are interested in helping, no matter in what capacity, post ur email addys.

Also if you know especially, programmers who are big SW fans - pass this info on to them. Or re-post my original post in other forums or sites.

We need to get the word out!
Thanks!

Oh yeah if anyone wants - feel free to read the whole doc, link in my last reply, and post some feedback - love to hear your ideas.


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PostPosted: Sat May 14, 2005 6:58 pm 
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starwarsfan11@gmail.com I could help brain storm ideas and I could be lead tester! other wise I can't really do much.

http://forums.totalbf2.com/showthread.p ... #post55281


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PostPosted: Sat May 14, 2005 8:27 pm 
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Wow, those are great screenshots. If you can make thumbnails, I'd be happy to post news on our site (and to save people on the forums too, hehe)

Is this in-game with the engine running? Or just conceptual?

What language is the main application done? VB.NET, C#?

I handle mostly scripts, PHP, ASP, JavaScript - webpage things. Most of my application work is done in VB 6, however I am looking for the right project to jump into .NET.

You probably don't need the hosting, but if there any resources we can offer to help this project come to completion, just tell us.


(Btw, "Imperial Empire" is kinda redundant isn't it? I suppose its "Galactic Empire" hehe)

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 Post subject:
PostPosted: Sat May 14, 2005 11:23 pm 
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Luker@regandesigns.com

I'll be happy to help.

No good at coding, but I have some skills in photoshop.

But, don't you think this game will run a little slow, if it's on the internet?

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PostPosted: Sun May 15, 2005 12:01 am 
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No I haven't done any REAL game engine design and or testing just yet. Just some feature proto-types at this stage.

Kaja, The game will actually run quite fast. In essence the game isn't REAL TIME... more like simulated real time. For example, when you click a system to bring up that "page" it makes a request to the Db to ask for the info of that system, the ships present etc. Then closes the Db connection. After say 30 secs it will refresh if you are still on that page.

We still need to figure out EXACTLY how we are going to handle this type of enging design to make it as quick as possible, perhaps using some kind of hash table, XML stuff or something. Basically we want the game to VERY FAST no matter how many simultanious players there are at once.

Due to the fact that this game is Massively multiplayer it has to be internet based, obviously.


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PostPosted: Sun May 15, 2005 12:04 am 
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Evaders99, I know a decent ammount of ASP, Jscript etc... .NET would be a pretty sweet platform to do this in. It would be fun just to work on a .NET project let alone something a la SW. Are you offering your abilities in any way?

SW GCW thumbnails:

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