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PostPosted: Thu Dec 22, 2005 10:53 pm 
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1. Need to be able to make small custom mods to the ships using R&D ppl. ie. customize Strike Cruiser, Corellian Corvette & Gunship, etc. (smaller capital ships)

2. Ways for other Jedi (not Luke or Leia) to 'level up' quickely/effectively (other than pairing them w/ a super strong Luke). (Does that make any sense?)

3. More characters/ships/troops/planets/spec. forces/missions/etc.

4. More options in tactical mode.

5. No making Chewie, other obvious non-Jedi Jedi. (one game I found Chewie to be force sensitive, and trained him to b a Jedi Master.)

6. Orbital defensive platforms.


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PostPosted: Thu Dec 22, 2005 11:19 pm 
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General__Bombard wrote:
Customizing your own ships is a key area of gameplay. I think that there should be a points system for ships. For example, if you were to put 10 turbolasers on a SD then this should take up X amount of maintenance and fuels costs. A ship with 20 turbolasers should take up 2X in fuel and maintenance cost. This way players will have to pay a heavy price for having an admirals ship fitted out with extra defenses. That way, any enemy ship trying to get close to the amirals ship will find it extremely difficult to take down, thus buying the admiral time to flee the battle etc.

Another idea which I had that would probably be impossible to implement here was to have a ship design section of the game where you can literally design any ship, any size any shape. This would be great because you would honestly not know how powerful the enemies ships were until you fought them. Imagine a ship 10 times the size of a super star destroyer. This would encourage you to spy on the enemy and steal ship plans in order to compete with that enemy and stay ahead of him.


The General raises an interesting idea...'Industrial' Espionage. To be able to tell your characters to look at your enemies shipyards and steal the blueprints to all their ships.

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Last edited by Mitth_raw_nuruodo on Tue May 01, 2007 1:23 am, edited 1 time in total.

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PostPosted: Sat Dec 24, 2005 11:32 pm 
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Please forgive me if this was mentioned allready, but why is there no ability to "terminate" the life of prisoners? Governor Tarkin would be so displeased.... :P


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PostPosted: Tue Jan 03, 2006 6:37 am 
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1-Maybe they add nation or two. Ofcorse not playable but support and trade(include tecnology).

2-Customisable things(troops, ships, fighters, etc...)

3-Give commands while paused

4-More dept in space battles. Its good thing if they add land battles.

5-And good grapics ( (SW Rebellion)I hate tracking laser beams. They like locking missiles)

Sorry for language.

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PostPosted: Thu Mar 30, 2006 3:55 pm 
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Since I've played since it's release. I have always wanted....... 1) capture the disabled ships 2) non playable factions 3) get rid of the natural disasters 4) better AI


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PostPosted: Thu Mar 30, 2006 7:55 pm 
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1. Capturing enemy ships as mentioned above

2. When a world with shipyards is captured you gain the blueprints for the ship being produced (if any) and can produce that ship from that point.

3. Choice of Era to play in (Republic vs Trade Fed, Clone Wars, Empire vs Rebels, New Republic vs Thrawn, etc)

4. More Infrastructure to choose from.

5. More combat units (both ground and space)


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 Post subject: What are people's 5 ESSENTIAL wants for Reb2?
PostPosted: Fri Mar 02, 2007 4:45 am 
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Most of the suggestions relate to space battles, so here are a few (hopefully simple) ideas to improve character gameplay.

1) Select default missions according to a character's skill levels, so a character with high Espoinage and low Leadership defaults to an Espionage mission instead of Incite Uprising.

2) Allow the creation of "mission teams", e.g. to set up Han Solo with two decoy Infiltrators as a team so you don't have to assign characters and decoys for every mission.

3) There *is* a way of training characters as some people have requested - send them on missions! An inverse learning curve would be good though - characters with a low skill learn more from a successful mission, whereas a character with high combat skills would learn little from their 100th successful mission.

4) Officers could have a visible impact on foiling enemy missions - where a mission is foiled because of an officer, the officer reports that they've foiled an enemy mission and gains an appropriate skill increase. Some missions would still be foiled by troops and/or fighters though, where no skills would be gained.

5) Retain random Jedi status - this helps make each game different - but definitely bar some characters from being Jedi. (e.g. Chewie, as someone's already suggested.)

That's my five..


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 Post subject:
PostPosted: Sun Jun 03, 2007 9:02 am 
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Piett wrote:
why is there no ability to "terminate" the life of prisoners?


I dont know if this has already been suggested, but this gave me an idea that being able to integrate prisoners to learn the location of certain characters or planets in the outer rim they might have would be a good idea.


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PostPosted: Tue Jun 05, 2007 8:24 am 
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GalacticHamster wrote:
Piett wrote:
why is there no ability to "terminate" the life of prisoners?


I dont know if this has already been suggested, but this gave me an idea that being able to integrate prisoners to learn the location of certain characters or planets in the outer rim they might have would be a good idea.


Like some kind of "safer" espionage mission? At least from the interrogator's point of view :twisted:

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PostPosted: Tue Jun 05, 2007 2:52 pm 
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The ability to have somone change missions while on an enemy planet.

*Sends Rogue Squadron on Espionage to Coruscant*

Alliance Leadership: We need to Invade Coruscant sooner! Quick, Rogue Squadron take down the planetary shields.

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 Post subject:
PostPosted: Wed Jun 20, 2007 5:25 am 
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Probably way too late but:

1) More Force related options/chars
2) Diplomacy/economy extended.
3) Special Events/Story events improved/extended
4) A more realistic startup depending on era. Same with starting vessels/resources/troops
5) More famous canon chars like say Katarn, Jan, Jerec, Fel,... . And less marginals like in the game.


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 Post subject:
PostPosted: Tue Jul 17, 2007 9:26 am 
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well you all gommal think im a crazy but using eaw we could add thing and such whith a mod team we have every thing there to make rebellion 2 ecept idont know how youd do diplomacy put the other mission arent to hard to do is tou wnat to read my ides go to aoswmod.com fourms and look fo a post by tj that says star wars mod idea


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 Post subject:
PostPosted: Wed Jul 18, 2007 1:21 am 
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mandalore-the-inquizitor wrote:
well you all gommal think im a crazy but using eaw we could add thing and such whith a mod team we have every thing there to make rebellion 2 ecept idont know how youd do diplomacy put the other mission arent to hard to do is tou wnat to read my ides go to aoswmod.com fourms and look fo a post by tj that says star wars mod idea


You have a point in that sabotage and the likes can be expanded upon for the special missions. Off course diplomacy will be gone. But frankly in SW Rebellion, diplomacy was a bit silly. Still it is possible to do in part. As Zahn's faction can at least turn part of the population to his side.


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PostPosted: Wed Jul 18, 2007 2:09 am 
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also you could therettly have six fations in eaw foc

and four playable so possiby
Reb
imp
chiss
hapes
or
the smugelrs allaince
non playable
csf
hutts
planetary goverments
i have an idea for a mod but im no modder but i need to get my ideas down so

Mod
Heros Of the rebellion
and empire
Use all the heroes from star wars rebellion
Empire:
Brandei comands the isd 1 judicator
Bin Essada reduces cost of minig facilitys
Bane Nothos commads an nebulon frigate
Bevel Lemelisk lowers costs
Covell comads an at-st whith sheilds
Darth Vader
Dorja comads isd I relentless
Daala comands isd I gorgon
Emperor Palpatine
Grammel land commander same abiltys as feil commander
Garindan spy
Jerjerrod reduces cost of dethstar by 50 percent triples build time
Labansat nutilize hero
Menndo nutrilze hero
Niles Ferrier stealt commands stolen correlian gunshi with full salvo ability
Lorth Needa non cannon suvives vaders force assualt join rbels at tech 4 comans isd 2 avenger
Noval Garaint land unit stealt nutrilze hero swich weapon swich between blate rifle and vibro blade
Piett same as usal
Pellaeon rebellion hero tech 5 captains isd 2 chemeria
Pter Thanas rbel hero comands carak crusier dominant
Screed comands victory cruiser demolisher
Shenir Rix spy and stealth
Thrawn comamd adomitor
Villar commands an elite tie squdron
Veers same
Zuggs commands imprial strike crusier

Rebellion:
Adar Tallon Comands acclamator I crusire
Afyon
Ackbar home one
Bren Derlin ground commander On foot like katarn
Borsk Fey'lya same abilitys as mon mothma
Carlist Rieekan comans stolen at-at painted dark red
Chewbacca
Crix Madine field commander escorted by infiltrators stealth
Drayson same abilitys as fleet comander comands captuerd victory two crusire bost shelids ability
Garm Bel Iblis peregre dreadnaugt increce shelid ability and ion cannons
Han Solo
Huoba Neva captains modified nebulon frigate whith hevier armor and ion canons instead of lasers has assault abillity
Jan Dodonna comands a modifided t4b tank whith sheilds on groun and lowers enemy moral
Kaiya Andrimetrum genaral comes whith page and his commandoes
Lando Calrissian smuggler commands lady luck
Leia Organa comand the veranator crusir hope carrys multiple fighter squadrons
Luke Skywalker same
Mazer Rackus commands a squadron of pirate fighters
Mon Mothma same
Ma'w'shiye spy abilty stealth sabatoge
Narra commands elite x-wing squadron
Orrimaarko infiltrator stealth
Page comes whith cmmands has thermal detinator abillity
Roget Jiriss commands modified the frontier hawk uses stock model of mulinium falcon
Sarin Virgilio commands a correlian gunship whith full slavo ability
Syub Snunb comand nebulon frigate anterse six after tech 3 command majestic class crusier resolve
Talon Karrde commands wild karrde modified pirat frigate whith three turbolases wht tractor beam abillity and power sheilds
Tura Raftican spy slash infiltrator
Vanden Willard reduces prices of fild and fleet commandes
Wedge Antilles comands rouge squadron


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 Post subject:
PostPosted: Wed Jul 18, 2007 2:10 am 
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Joined: Mon Jul 16, 2007 12:00 am
Posts: 47
also you could therettly have six fations in eaw foc

and four playable so possiby
Reb
imp
chiss
hapes
or
the smugelrs allaince
non playable
csf
hutts
planetary goverments
i have an idea for a mod but im no modder but i need to get my ideas down so

Mod
Heros Of the rebellion
and empire
Use all the heroes from star wars rebellion
Empire:
Brandei comands the isd 1 judicator
Bin Essada reduces cost of minig facilitys
Bane Nothos commads an nebulon frigate
Bevel Lemelisk lowers costs
Covell comads an at-st whith sheilds
Darth Vader
Dorja comads isd I relentless
Daala comands isd I gorgon
Emperor Palpatine
Grammel land commander same abiltys as feil commander
Garindan spy
Jerjerrod reduces cost of dethstar by 50 percent triples build time
Labansat nutilize hero
Menndo nutrilze hero
Niles Ferrier stealt commands stolen correlian gunshi with full salvo ability
Lorth Needa non cannon suvives vaders force assualt join rbels at tech 4 comans isd 2 avenger
Noval Garaint land unit stealt nutrilze hero swich weapon swich between blate rifle and vibro blade
Piett same as usal
Pellaeon rebellion hero tech 5 captains isd 2 chemeria
Pter Thanas rbel hero comands carak crusier dominant
Screed comands victory cruiser demolisher
Shenir Rix spy and stealth
Thrawn comamd adomitor
Villar commands an elite tie squdron
Veers same
Zuggs commands imprial strike crusier

Rebellion:
Adar Tallon Comands acclamator I crusire
Afyon
Ackbar home one
Bren Derlin ground commander On foot like katarn
Borsk Fey'lya same abilitys as mon mothma
Carlist Rieekan comans stolen at-at painted dark red
Chewbacca
Crix Madine field commander escorted by infiltrators stealth
Drayson same abilitys as fleet comander comands captuerd victory two crusire bost shelids ability
Garm Bel Iblis peregre dreadnaugt increce shelid ability and ion cannons
Han Solo
Huoba Neva captains modified nebulon frigate whith hevier armor and ion canons instead of lasers has assault abillity
Jan Dodonna comands a modifided t4b tank whith sheilds on groun and lowers enemy moral
Kaiya Andrimetrum genaral comes whith page and his commandoes
Lando Calrissian smuggler commands lady luck
Leia Organa comand the veranator crusir hope carrys multiple fighter squadrons
Luke Skywalker same
Mazer Rackus commands a squadron of pirate fighters
Mon Mothma same
Ma'w'shiye spy abilty stealth sabatoge
Narra commands elite x-wing squadron
Orrimaarko infiltrator stealth
Page comes whith cmmands has thermal detinator abillity
Roget Jiriss commands modified the frontier hawk uses stock model of mulinium falcon
Sarin Virgilio commands a correlian gunship whith full slavo ability
Syub Snunb comand nebulon frigate anterse six after tech 3 command majestic class crusier resolve
Talon Karrde commands wild karrde modified pirat frigate whith three turbolases wht tractor beam abillity and power sheilds
Tura Raftican spy slash infiltrator
Vanden Willard reduces prices of fild and fleet commandes
Wedge Antilles comands rouge squadron


NOw if i had a mod team this would be awsome

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Last edited by mandalore-the-inquizitor on Fri Jul 20, 2007 5:14 am, edited 1 time in total.

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