Jump to content

a little bit of insight on the ship texturing


Guest JediIgor
 Share

Recommended Posts

Guest Pucho777

http://www.starwarsutah.com/images/lightsaber-line1.gif

 

"And the 'BMP Converter' is of absolutely no use to us except to let us see what the Resource Names are, but it makes it greatly efficient for the techies changing the game for us to do their work...right?"

Yes, exactly. The converter is only for the "techies" NOT for players.

 

"the encoded images are not separated by the resource language but their group instead. So, they all are in group 303."

As I know the Resource language only means what language version of Rebellion you own. The most common is 1033 wich is the english. When you open the Tactical.dll with Resource Hacker you will see several groups, like WAVE, Bitmap, 301 and 303. In any entry of group 303 the code that you see is an image but not a standard bitmap file. The graphics softwares canot handle this code, it needs to be decoded into bmp format.

 

"All too easy..."

 

Én Köszönöm szépen, megtanul vakundok! I am honored by your knowledge and patience with my Padawanity. :wink:

Link to comment
Share on other sites

  • Replies 75
  • Created
  • Last Reply

Top Posters In This Topic

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share


Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...