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 Post subject: Heavy Corellian Corvette -90
PostPosted: Sun Aug 12, 2007 1:07 pm 
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I just finished a beefy version of the Corellian Corvette in G-max but I will need help setting it up for SW-Rebellion.

PS. if someone knows how to take a picture in G-max, please tell me so I can give you guys a preview.


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PostPosted: Sun Aug 12, 2007 2:30 pm 
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Welcome to the forums x...88. I see you've been a member for awhile, and this is your first post :P

If Mad or Krytos don't reply soon, I'd suggest sending them a PM. I don't know how to do this stuff and I'm sure they can help you, somehow. Good Luck and happy posting :wink:

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PostPosted: Sun Aug 12, 2007 3:53 pm 
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I guess having my first post anouncing a new model isn't such a bad start :D


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PostPosted: Sun Aug 12, 2007 9:58 pm 
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G'day X_boxgamer88 ... yeah, I'm going to follow Tex's lead.
G'day x_88 :)

I'm a little under the weather today, so I'll answer as best I can.
First question: Gmax is a free, stripped out version of 3d Studio Max 4. One of the main things removed from Gmax is its ability to render images - this meant that the program was only capable of modelling (and maybe animate?). To get an image from Gmax you'd either have to find a free rendering engine - there are some, but none jump to mind.
Or, the old faithful, screenshot button and pasting into paint or a better graphics suite (preferably something that allows JPEG compression with control - unlike Paint).
From there, you'd need to host the images on some website to post them here. I, personally, use Imageshack - but feel free to use whatever you like.

As for the more complicated mater of getting those blasted models into Rebellion, well I'll link you to here: Model download page
There are numerous files to download there relating to modelling and importing into Rebellion. The main things to get would be the model exchange tutorial (get both version 1 and 2 ... I think you might need them both), the addendum is a modelling guide I think.
Also, make sure you get the Model Importer program. They're all the first few items. Now, if memory serves me right you'll need yet another program!
It's called Resource Hacker - and basically allows you (or more importantly the model importer) to edit files within Rebellion.

With everything at hand, the main thing to do is to read the instructions carefully - then read them again :wink:


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 Post subject:
PostPosted: Sun Aug 12, 2007 11:28 pm 
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sweet, thanks :D


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PostPosted: Mon Aug 13, 2007 1:01 am 
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I'm going to re-texture and reduce polygons(about 12000) but that shouldn't be too much of a problem. :wink:


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PostPosted: Mon Aug 13, 2007 4:14 pm 
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Image

I reshaped the front viewport so that it more accurately depicts the real CV-90's bridge. You can also see the Intergrated ION cannon just below it.

This ship is a modified Blockade Runner for smugglers, it has: 12 heavy quads, a partialy hidden intergrated Ion cannon(big :twisted: ), and 16 hidden torpedo launchers(that sadly can't be used in SWR). In SWR it will be able to carry 1 troop regement. It can handle most fighters and can disable ships quite easily, anything too big it can usually outrun.


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 Post subject:
PostPosted: Mon Aug 13, 2007 5:00 pm 
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After a quickly going on a polygon purge I have reduced the polygons to 9655polys. I will reduce a bit more before trying to import.


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PostPosted: Mon Aug 13, 2007 11:44 pm 
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It's a monstrous cross of a Star Destroyer and a Corellian Corvette! Man the Corellians finally got something on steroids... :)

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 Post subject:
PostPosted: Tue Aug 14, 2007 2:18 am 
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Very nice model indeed!


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PostPosted: Tue Aug 14, 2007 2:24 am 
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Good work! :D
What's the poly count on that fella?

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 Post subject:
PostPosted: Tue Aug 14, 2007 3:12 am 
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9655 polygons, until I reduce it further.


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 Post subject:
PostPosted: Tue Aug 14, 2007 11:40 am 
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Evaders99 wrote:
It's a monstrous cross of a Star Destroyer and a Corellian Corvette! Man the Corellians finally got something on steroids... :)


Ah... someone else said the steroids comment before I got a chance too! I kind of like it though.

How long is it exactly?

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 Post subject:
PostPosted: Tue Aug 14, 2007 3:55 pm 
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It is the same length as a regular Blockade Runner(once I can resize in SWR), these are some other differences:

-Signifigantly wider.

-Docking rings have been brought forward to the middle of the main body.

-Weapons have been completly changed.(see one of the previous posts)

-Reinforced engine assembly.

I think that's about it.

I was lucky enough to find some very accurate schematics of the original Tantive IV at: http://deckplans.00sf.com/Marincic/Marincic.html


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