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 Post subject: Ship Request: Hapan Cruiser
PostPosted: Sat Aug 27, 2005 4:39 pm 
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The Hapan Battle Dragon.
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The most powerful ships of the fleets belonging to the Hapes Consortium. Goodness knows we have enough cards for this ship floating arround. Not to mention the Nova Class Cruiser which acts as escort for the Dragons.

I know there are models of this ship arround somewhere, so the best option would be to just convert one to Rebellion.

...I think I found something.
http://xpi.org.uk/~swma/archives/other/ ... eships.htm


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PostPosted: Sat Aug 27, 2005 10:18 pm 
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Aside from the vic they all look pretty awesome. Good find.

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PostPosted: Sun Aug 28, 2005 4:13 am 
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i have been wanting to make a model of this for reb since a long time... Maybe time for me to give it a try.

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PostPosted: Sun Aug 28, 2005 9:09 am 
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The Hapan Battle Dragon is a good model for most people to try. It's based around simple geometry (A lot of elongated cylinders) and can be made almost entirely out of a single cylinder just by extruding it.
I'd suggest this to anyone whos been practicing modelling and wants a bit of a challenge - I might give it a shot if I find time and then pass it over to anyone wanting to texture it. But I stress might


@D16: As for using those models from SWMA, there are a few things about them. First, and most important, you'd need to get permission before you use them in the game. You'd need to credit them for the model as well. Also, keep in mind that these models are high poly models and could have have upwards of 20 thousand polys. Ideally, when creating a model for rebellion, you should aim for 2-3 thousand polys for the high detail model as too not overload the game. There are some models around 14k for Rebellion which work, though in numbers run slow.
Remember, Rebellion is old and isn't meant to have high poly models.

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PostPosted: Sun Aug 28, 2005 9:53 am 
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*Raises hands* Don't shoot!

Anyways I was just pointing out one possible place. It was the first one I found in five minutes of searching. I understand that they're high poly and was thinking that it would be better as an example of good model working.

I remember an old untextured model of the ship in the mod for Homeworld 1. (Even it seemed to have a poly count on the high side.) The New Rebellion Mod? I forget, it's been 2 years since I tried it.


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PostPosted: Mon Aug 29, 2005 12:20 pm 
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I am going to be making a Nova cruiser.

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PostPosted: Sun Sep 04, 2005 8:45 am 
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Well, no one else was said they were worknig on it . . . so:
ImageImage

ImageImage

The close model has 1899 polys, the far currenlty has 710 and will loose some more soon. Still got work to do, more textures and then throwing it into the game and testing it blah blah :P
You know the drill now :roll:
I'm adding more colour now as well, like? I might go back and add more red to the NR ships I've done, just for contrast

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 Post subject:
PostPosted: Sun Sep 04, 2005 9:43 am 
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Sweet!

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PostPosted: Sun Sep 04, 2005 8:40 pm 
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Nice Model, well done. Thats looks better than the pictures they provide in the essentials guide.

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 Post subject:
PostPosted: Mon Sep 05, 2005 9:56 am 
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*Falls out of chair*
*THUD*

Holy cow! Wow.... just... wow. 8O
It's... wow.
8O
Did I mention Wow?

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EDIT: I just saw a cloud yesterday that looked like a Mon Remonda / Battle Dragon Hybrid. It was very odd, but cool. :)

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PostPosted: Mon Sep 05, 2005 11:45 am 
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REALLY beautiful work Krytos! Impressive...most impressive.

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 Post subject:
PostPosted: Tue Sep 06, 2005 9:00 am 
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Thanks all, lets just hope it looks as good ingame.

Hopefully, I'll be able to finish off the textures soon and start the trials.

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PostPosted: Wed Sep 07, 2005 8:38 am 
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A little bad news - due to current RL (ie. job and uni work) obligations and work on Reloaded, the Battle Dragon has been put on the backburners - so she'll be a while before getting finished.
I'll try to work on it whenever I get an extra free chance, texturing is boring but can be deliteful after doing some other mundane work :wink:

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PostPosted: Sun Sep 25, 2005 12:02 am 
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Wow, tripple post . . . do I win a prize? :P

After a mishap at uni resulting in me loosing a USB Flash drive and a lot of uni work and other work (including what I was working on, which put this on hold) I've finished texturing the Hapan Battle Dragon.

Here's some pics . . . got carried away though, they all have bump maps and self-illumination maps, and a few have some glowing :roll:
ImageImage

ImageImage

ImageImage

ImageImage
Aren't they pretty :P




*Cough* On a serious note - it should be released for download very soon after the usual testing phase.

I'm also creating a small document of "things to do" for my models. After I get them all done, I'll then try remaking the textures and hopefully they'll look better than they do now - sowhere along the lines of Mask's textures.
As well as re-scalling the models, the larger they are in the game the less problems you have with the z-buffer issue of faces disappearing everynow and again. Though, considering that the Battle Dragon is meant to be 500 metres, and an ISD 1600 metres it wont be too much bigger.
And finally, LOD models for all of them. So, if you wont a massive fleet of a couple of hundred ships your computer wont strain as much

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 Post subject:
PostPosted: Sun Sep 25, 2005 12:35 pm 
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As usual you impress me Kryt. I think i may be able to start work on the Nove Cruiser next week... After of course making the World Ship Defender has asked for :wink:

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