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 Post subject: New Bulwark Battlecruiser model
PostPosted: Fri Jul 22, 2005 12:39 pm 
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Hi everyone! I've been working on a new Bulwark Battlecruiser for Rebellion. its from XWA, but hey its cool looking! Heres what I've got so far:

http://i7.photobucket.com/albums/y266/ToguroAni/Bulwarkpic.jpg

What do you think?

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PostPosted: Fri Jul 22, 2005 3:28 pm 
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Update: I think its finished! It looks really good in lithunwrap, at least. Someone download it and let me know how it works!

http://home.graffiti.net/ToguroAni:graf ... Battle.zip

Edit: I got home and tried this, and the models dont appear in-game! Could someone help me figure this out?

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PostPosted: Fri Jul 22, 2005 10:53 pm 
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Wish i could install it.


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PostPosted: Sat Jul 23, 2005 6:16 am 
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I will take a look at it ATA :wink:

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PostPosted: Sat Jul 23, 2005 6:39 am 
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Could you please send me the first version of the model. i am going to do the texturing in max. Also could you tell what area of the model has what texture. Thx

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PostPosted: Mon Jul 25, 2005 11:35 am 
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Here are the textures, original OPT file, the x files and the 3ds files. The grey bmp is what covers most of the materials, while the bubbles on the side and the window in front use the blue color (materials 20 and 25 in lithunwrap)

http://home.graffiti.net/ToguroAni:graf ... ulwark.zip

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PostPosted: Tue Jul 26, 2005 3:11 pm 
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Okay, this time I tried using a single bitmap for the textures, which I added to the model in gmax. It took me a while, but I finally got the Bulwark to look good in gmax. So, I export it to lith in MD3 format, where...

It doesn't show up in the preview section. Like I said earlier, it looks great in Gmax, but once I export it, it won't even show up in lithunwrap. What should I do?


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PostPosted: Tue Jul 26, 2005 3:40 pm 
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Once you have it textured and exported to md3 format simply convert ti to .3ds using 3d exploration. No need for lith

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PostPosted: Tue Jul 26, 2005 7:07 pm 
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Should I be worried if Lithunwrap doesnt show it? I dont want to go all the way through the conversion process and have it not work.


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PostPosted: Wed Jul 27, 2005 3:47 am 
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Basically you shouldn't even bother using lith if texturing in a 3d prog.
So don't worry about it and try it out in the game :wink:

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 Post subject: Re: New Bulwark Battlecruiser model
PostPosted: Tue Apr 29, 2008 1:07 pm 
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hey all, how's it going? just started working on my own tc again and i'm compiling my shiplist and models. just wanted to know if anybody has the completed bulwark with the textures working nicely. the links in this thread seem to be dead. even if its not finished, just a basic one that i could tinker with would be cool. if so, please put a working link up or feel free to email it to me at jasonlaviolette2006@yahoo.com. thanks :) oh, also looking for a decent looking GR-75 transport too. i could probably model that one without much trouble, but i have absolutely no artistic talent when it comes to texturing. yes, i know its a rediculously stupid ship, but having one or two avaliable at the start of the game is still nice to start building facilities on those uninhabited rim systems with lots of raw materials and energy :P


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 Post subject: Re: New Bulwark Battlecruiser model
PostPosted: Sat Apr 25, 2009 8:55 pm 
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I have a need of more .X models. I can try it out in this DB engine and see what it looks like. I have gotten the wire frames from this website to work, bu the bin files for the textures never seem to stick. They will have to textured in a way the data is all together like a normal .X model mesh/texture.

I am using 5 full working sweet models I got from Nobel374 and they work great in the engine. I am very close to release a rebellion remake test alpha demo with the 2D interface and have it switch over to the 3D battle engine when attacked. I have not learned how to texture any all wire frame model (just placing one big simple skin over the whole thing). But I do have about 6 models that have the texture jpg and .x mesh together as two files and they do work inside the engine properly. I have those ships attacking each other and a display to show the shield/hull status and recharge rate indicators for damage. Plus pretty nice laser and sound effects with damage spites. It is nothing fancy but placeholders, but that can always be improved.

I want to make sure this is going to work on other Windows based OS and screen resolutions, and graphic cards that support DX9.

I gathered from the people and showed to work fine in game for the Rebellion Remake. Imperator, Venator (two versions) a higher polygon ISD, a Mon Calamari mc40a (its is called a 80a but it looks like the 40a), Escort Carrier, Bulk Cruiser (Black Sun variant like in the original game), Dreadnaught, TIE Intecepter (only fighter model so far), Acclamator (not in the original Rebellion but it works).

Need also a Carrack , medium Transport, Correlian Corvette and gunship "mesh and textured", Star Galleon, all those odd ones nobody seems to use much. I do thank you for any models I can try out to get to work.

Compared to the old Rebellion graphics, this space battle aready is LIGHT YEARS ahead in special effect and looks pretty darn good for basic graphics FX. As always it can be improved, the limiting factor is number of ships rendered verse eye candy. Remember EAW had to limit the models in game for graphics/cpu load I think; I want at least 300 capital ships per side and up to 1500~ fighter total for a large battle, so I tend more for gameplay than fancy graphics, but still it looks pretty.

I will give a try and post a picture, since I had the whole weekend to catch up on making this project.

EDIT: Oh crumbs, that is an old post and the link is dead. I guess I will learn how to texture those .X mesh files form this Rebellion website and add textures that will work with DarkBasic Engine. The texture pics are in .BIN form but I need a .jpg or whatever picture type texture. Is there a backword BIN to JPG convertor?


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 Post subject: Re: New Bulwark Battlecruiser model
PostPosted: Sun Apr 26, 2009 5:00 am 
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I'll see if i can find the BIN to BMP converter for you. But it will have to wait a bit since my Windows OS computer's hard drive is having issues.
I guess i can also make one or two models for you.

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 Post subject: Re: New Bulwark Battlecruiser model
PostPosted: Sun Apr 26, 2009 11:25 pm 
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Mad78 wrote:
I'll see if i can find the BIN to BMP converter for you. But it will have to wait a bit since my Windows OS computer's hard drive is having issues.
I guess i can also make one or two models for you.


Thanks Mad78. :P I really could use a tool like that, and any models would be cool. I would like several models for people to use and have a complete game. I once thought there was a BMP to BIN convertor (New Fighter's Tutorial and Rebellion_Model_Exchange)to fit into the original Rebellion, but this DarkBasic wants it the normal way, and a 'BIN to BMP' convertor would put to use most of the models at this own SWR website download section.

I am good at coding the gameplay mechanics to work, but I am not much of an artist. It takes time and some talent to make a mesh model and learn how to texture it. :) Time I never had, to learn how to do it yet.


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 Post subject: Re: New Bulwark Battlecruiser model
PostPosted: Mon May 04, 2009 5:52 am 
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Okay I fixed my computer so I can finally get down to work. I'll try and make a few ships. BTW are you sure that the Correlian Corvette is not in the Model Database? I'm sure I saw one there.

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