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 Post subject: Re: OFFICIAL: Gameplay Suggestions
PostPosted: Wed Jul 16, 2008 6:29 am 
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Joined: Thu May 22, 2008 8:04 am
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Can we have a simple chat client in-game? Maybe like a PM system so I can ask a player if they want to trade or something and then they can reply when they log on.


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 Post subject: Re: OFFICIAL: Gameplay Suggestions
PostPosted: Wed Jul 16, 2008 8:20 am 
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<!-- Cadet //-->

Joined: Sat May 17, 2008 2:05 am
Posts: 4
i actually had a message board in EvR, but with the proliferance of message board availability on the net and this message board, i didnt think it was as necessary.  I can look at it, but it would be very simplistic.


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 Post subject: Re: OFFICIAL: Gameplay Suggestions
PostPosted: Wed Jul 16, 2008 8:33 am 
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<!-- Cadet //-->

Joined: Thu May 22, 2008 8:04 am
Posts: 0
Yeah it doesn't need to be anything too complex, just something so that if I see a random player I can say hi, and have a realtime chat if they're online or leave them a message if they're not.

Later on it could provide the basis for in-game information and bulletins, with each sector having its own channel and sub channels, letting people chat privately, communally and post articles ("this sector is claimed by DreadEx, pay up or die!" "Ore for sale, 10000 units at 10C" etc.).


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 Post subject: Re: OFFICIAL: Gameplay Suggestions
PostPosted: Wed Aug 06, 2008 5:32 am 
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<!-- Cadet //-->

Joined: Thu May 22, 2008 8:04 am
Posts: 0
Can there be a 'null formation', where the ships positions are set to wherever they happen to be at the end of the cycle? At the moment you either have to set each group you want to move independently into a separate fleet with no hierarchy or put up with them bouncing back to their parent fleet formation at the end of any orders.

For example I'd like to have

Byss Sector
                      - Defence Fleet
                      - Scout Fleet
                      - Ground Installations

And not have scouts constantly returning to the defence fleet hovering over the ground installations.

Also it seems that orders after "Exit Atmosphere" don't execute.


Last edited by Idle_Scholar on Wed Aug 06, 2008 7:40 am, edited 1 time in total.

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 Post subject: Re: OFFICIAL: Gameplay Suggestions
PostPosted: Wed Aug 06, 2008 10:09 am 
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<!-- Cadet //-->

Joined: Sat May 17, 2008 2:05 am
Posts: 4
I'm thinking a DEFEND order would keep them in place wherever they happen to be....

As for not doing stuff after EXIT ATMOSPHERE ill check..


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