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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Wed Aug 20, 2008 10:27 pm 
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<!-- Cadet //-->

Joined: Sat May 17, 2008 2:05 am
Posts: 4
Sorry guys, been insanely busy at work.  Are we seeing strange behavior from the construction ship?

it should only be able to build units and structures not resources. 

the location it builds stuff is at its current location, so you need to move it around if you want to build a structure in a certain place.

if you have any suggestions for how it should work or you feel its not working as intended, please let me know. 


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Thu Aug 21, 2008 6:50 am 
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<!-- Cadet //-->

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Well it doesnt seem to be building the vehicle assembly plant that im asking it to. i intend to find out today wether it is taking the resources for it or not, but its certainly not built it even though ive asked it twice - it just cancels the order every time. Also there are some structures (such as the shipyard) that can only be built by the construction ship, but it doesnt tell us the resource cost of such structures. its not so much of an issue with structures that the embassy can contract as well because i can just check with the embassy to see the costs of things, but it would be good if it showed the cost of unique structures. or even if you just posted up a spreadsheet with the resource cost on them if that would save alot of coding.


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Thu Aug 21, 2008 7:41 am 
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<!-- Cadet //-->

Joined: Thu May 22, 2008 8:04 am
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Well you can get an idea of the resources from the cost. The shipyard is about 13M so compare it to the resources needed to build the World Devestator (16M).


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Thu Aug 21, 2008 8:32 am 
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<!-- Cadet //-->

Joined: Sat May 17, 2008 2:05 am
Posts: 4
oh, i can show you the costs, it used to be up on the specs page, but i changed it to money because we originally did just buying stuff and i forgot to change it back when we went to production.  ill change that and post the new zip.


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Thu Aug 21, 2008 8:47 am 
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<!-- Cadet //-->

Joined: Tue Aug 12, 2008 3:01 pm
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Ok, well ive confirmed that when i give an order to the construction ship it fails to perform it. so i give it an order to build a structure which i have the resources for and next turn there is no structure and the construction ship has no pending orders. its as if it cancelled the order itself. ive also confirmed that it does not use up any resources when i give it the order to build, so it least its not just consuming resources and producing nothing. instead its doing nothing at all. lol


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Thu Aug 21, 2008 4:50 pm 
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<!-- Cadet //-->

Joined: Thu May 22, 2008 8:04 am
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The 'Gravwell's on' order doesn't work. As in it won't actually add as an order, even though it shows up in the list you can't select it.


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Fri Aug 22, 2008 5:14 am 
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<!-- Cadet //-->

Joined: Tue Aug 12, 2008 3:01 pm
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One last thing about the construction ship, if it has to go to where you want it to build something it really needs to be alot faster - ive had it set moving somewhere all yesterday and its only halfway there now. maybe double its movement speed or something? just a thought.


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Fri Aug 22, 2008 5:31 am 
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<!-- Cadet //-->

Joined: Tue Aug 12, 2008 3:01 pm
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Also Mark could i ask you to work on the fuel for smallcraft when they are first built please? its becoming a real thron in my side! lol


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Fri Aug 22, 2008 5:32 am 
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<!-- Cadet //-->

Joined: Thu May 22, 2008 8:04 am
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All 'large capital ships' appear to be assigned the same place in a formation

edit: My smallcraft seem to be being built with fuel, maybe because I have enough propulsion lying around or something. Or maybe because I'm building them at a vehicle plant.


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Fri Aug 22, 2008 8:26 am 
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<!-- Cadet //-->

Joined: Tue Aug 12, 2008 3:01 pm
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Its not just capitol ships that get given the same place in a formation is it? i thought all things try to 'ret to formation' if you give them free reign to do so. as for the smallcraft ive been using the depot only, but now i know the assembly plant gives them fuel ill use that. it actually gives me an incentive to do so :P


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Fri Aug 22, 2008 8:44 am 
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<!-- Cadet //-->

Joined: Sat May 17, 2008 2:05 am
Posts: 4
i put in a change a few days ago to have small craft built with full fuel.  Are you not seeing that?

I'll look at these issues, first one being that the construction ship doesnt construct.


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Fri Aug 22, 2008 8:56 am 
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<!-- Cadet //-->

Joined: Tue Aug 12, 2008 3:01 pm
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Smallcraft contracted at the depot through the embassy arent being created with fuel. as for the vehicle assembly plant ive just ordered a batch of fighters from mine and idle scholar says they should have fuel, ive no doubt that that will work.


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Fri Aug 22, 2008 9:19 am 
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<!-- Cadet //-->

Joined: Sat May 17, 2008 2:05 am
Posts: 4
yeah, fixed the depot part

also, figured out why construction ships werent building structures, and fixed it.

still testing.


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Fri Aug 22, 2008 9:27 am 
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<!-- Cadet //-->

Joined: Sat May 17, 2008 2:05 am
Posts: 4
fixed the grav well orders not begin created.

releasing new zip


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 Post subject: Re: OFFICIAL: Gameplay Questions
PostPosted: Tue Aug 26, 2008 10:22 am 
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Joined: Thu May 22, 2008 8:04 am
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The games been hanging in end turn mode for a little while now.


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