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 Post subject: Re: SVN Update Log
PostPosted: Fri Dec 13, 2013 4:24 pm 
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Joined: Fri Nov 27, 2009 7:05 pm
Posts: 82
Lavo wrote:
-Reorganized strings; if you see any strange looking or missing ones, let me know


First thing I noticed was the loading screen is messed up, hard to describe it though; and also the ownership icons look fuzzy now, kind of like there is more than one stacked on top of each other or something like that.


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 Post subject: Re: SVN Update Log
PostPosted: Sat Dec 14, 2013 9:49 pm 
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Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Messed up some stuff when I tried to compress things for RAM savings; will fix.


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 Post subject: Re: SVN Update Log
PostPosted: Sat Dec 14, 2013 10:14 pm 
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Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: December 14, 2013 | Revision: 1116

-Fixed loading screen, icon, issues.
-Updated SW Galaxy FFA desc
-Fixed Venator's missiles issue


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 Post subject: Re: SVN Update Log
PostPosted: Thu Dec 19, 2013 10:32 am 
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Posts: 1416
Update: December 19, 2013 | Revision: 1117

-Mines now cost less to deploy, and require no research
-Removed mine laying from many ships/factions, ships can lay stationary mines, planet builds homing mines
-Prowler now can clear mines
-Allegiance now decreases by 7.5% per jump from homeworld, rather than 5%
-Adjusted check and trigger conditions for Open Rebellion and Partisans
-Removed Bulk Cruiser from Alliance
-Fixed Antifighter Suite ability for Vong


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 Post subject: Re: SVN Update Log
PostPosted: Mon Dec 30, 2013 9:35 am 
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Joined: Sun Jan 14, 2007 8:22 pm
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Update: December 30, 2013 | Revision: 1118

-Increased range of all defensive structures
-Grav Well Generator no longer grav well wide
-Decreased light map size for planets for possible RAM savings
-Made difference between move area radius and hyperspace exist radius to at most be 20000 for planets


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 Post subject: Re: SVN Update Log
PostPosted: Thu Jan 16, 2014 9:58 pm 
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Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: January 16, 2014 | Revision: 1121

-Added in Ludo Kreesh's new UI
-Added in build particles for all supercaps
-Alliance can no longer build two supercaps at once
-Shield Generator now makes a planet invulnerable, costs increased
-Defense tree research modified
-Providence, ISD-I, now have an Ion Blast with reduced cost and cooldown instead of Ion Volley
-Added in new proton torpedo particle effects, fixed VSD-II mesh (thanks to Max of STA3!)
-Added in/modified team colors on VSD-I, Venator, and Acclamator skins
-Reduced size of fighter concussion missile and laser particle effects
-Added in touched up Gladiator and Sentinel skins (thanks to Goafan!)
-Moved Repair Station model to Frigate Factory; the Repair Station has been removed from the game and the Frigate Factory will get the repair ability that was formally on the repair station
-Tons of string changes


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 Post subject: Re: SVN Update Log
PostPosted: Sun Jan 19, 2014 11:18 am 
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Posts: 1416
Update: January 17, 2014 | Revision: 1122

-Added in new empire tree icons, new CIS unit picture background (thanks Ludo!)
-Changed placement values for tactical structures; they can now be placed at the very edge of a grav well.


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 Post subject: Re: SVN Update Log
PostPosted: Tue Jan 21, 2014 12:38 am 
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Update: January 20, 2014 | Revision: 1123

-Removed missiles from Nimbus fighter, reduced it's health, increased it's squad size to 9 to compensate
-Flagship mode is now supported for all factions sans the Vong, which will be put in once the Ro'ik Va'lh gets a tweaking
-Fixed Defensive Tactics bug
-Swapped out Mag Pulse Warheads for Diamond Boron Warheads on MC30c
-Tweaked Praetor's skin
-Reduced star base constructor's supply cost to 2
-Moved Endurance to the capital ship page/category for balance
-Tweaked UI


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 Post subject: Re: SVN Update Log
PostPosted: Fri Jan 24, 2014 4:47 am 
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Joined: Fri Nov 27, 2009 7:05 pm
Posts: 82
wow this last update was nice (1121).

just noticed old republic was missing golan III research, maybe got stacked with clone corps research button or something?


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 Post subject: Re: SVN Update Log
PostPosted: Fri Jan 24, 2014 7:09 am 
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Posts: 1416
Yeah, they're stacked. Thought I ninja'd in a fix for that in 1123, will fix, sorry!


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 Post subject: Re: SVN Update Log
PostPosted: Sat Jan 25, 2014 12:14 pm 
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Joined: Fri Nov 27, 2009 7:05 pm
Posts: 82
sorry i forgot to report that full squadrons hasn't been auto-casting for a while now too


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 Post subject: Re: SVN Update Log
PostPosted: Sat Jan 25, 2014 4:58 pm 
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Joined: Sun Jan 07, 2007 9:39 pm
Posts: 126
Haven't noticed any auto casting issues on my end, IIRC.


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 Post subject: Re: SVN Update Log
PostPosted: Sat Jan 25, 2014 5:59 pm 
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Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
I actually did a stealth switch for Full Squadrons; swapped it out to using the vanilla Sins use time, to see if anyone would notice. Will likely keep playing around with it, and not do these stealth "fixes" now.


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 Post subject: Re: SVN Update Log
PostPosted: Sun Jan 26, 2014 11:58 pm 
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Update: January 26, 2014 | Revision: 1124

-Bastion Moon now starts with 32 tactical slots
-ORD planets now start with 16 civilian slots
-Buff Nimbus' health, reduced construction time
-Removed Nantex Interceptor from play, replaced it with the Tri-fighter, and added in the Advanced Droid Bomber (credit to Z3r0x for the model/skin)
-Added in new skin for Mandator
-Thanks to Burntstrobe and Warb, virtually all of SoGE's planet textures have been redone and look much, much better. Credit goes out to Z3r0x/RaW for the Ecumen texture


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 Post subject: Re: SVN Update Log
PostPosted: Tue Jan 28, 2014 6:37 pm 
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Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: January 28, 2014 | Revision: 1125

-Added in new music set (thanks to Ludo Kressh!)
-Reverted Full Squadron to old autocast conditions
-Changed glow on crystal planets
-Changed some colors


Last edited by Lavo on Tue Jan 28, 2014 9:22 pm, edited 1 time in total.

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