Welcome Anonymous!
We host quality Star Wars sites - inquire at The Star Wars Rebellion Network  
SW:Rebellion Network
imminent-bean
 

All times are UTC - 5 hours



Post new topic Reply to topic  [ 526 posts ]  Go to page Previous  1 ... 31, 32, 33, 34, 35, 36  Next
Author Message
 Post subject: Re: SVN Update Log
PostPosted: Thu Oct 17, 2013 7:42 pm 
Offline
<!-- Cadet //-->

Joined: Thu Feb 23, 2006 1:33 am
Posts: 6
played just over 4 hours in, with CORE, CIS, and New Republic activated. started getting minidumps just as it was auto-saving. problem now is when i load up and after hitting single player, game crashes.


Top
 Profile  
 
 Post subject: Re: SVN Update Log
PostPosted: Thu Oct 17, 2013 7:58 pm 
Offline
<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
When you've been playing a match for that long you're near the 2GB RAM limit, assuming you're on the beta. Odds are you're hitting said limit; unfortunately if that's the case there's not much that can be done.


Top
 Profile  
 
 Post subject: Re: SVN Update Log
PostPosted: Thu Oct 17, 2013 8:48 pm 
Offline
<!-- Cadet //-->

Joined: Thu Feb 23, 2006 1:33 am
Posts: 6
yes, i'm beta testing. how do i even load up a new game though, when it crashes when i hit single player. it didn't do that before i went over 4 hours. i guess it's unplayable. :(


Top
 Profile  
 
 Post subject: Re: SVN Update Log
PostPosted: Thu Oct 17, 2013 10:24 pm 
Offline
<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Wait, you're getting an MD when you go to the single-player menu? That's really weird... I recommend running SVN clean up and then SVN update to ensure you have all the right mod files, and also to verify the integrity of your Sins install via Steam. I can't reproduce this on Sins version 1.52 or 1.79, so it isn't dependent on that.


Top
 Profile  
 
 Post subject: Re: SVN Update Log
PostPosted: Fri Oct 18, 2013 8:51 am 
Offline
<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: October 18, 2013 | Revision: 1106

-Decreased Escort Carrier purchase cost
-Slightly increased Providence AFC/DD, Endurance costs
-Increased Battle Dragon's hull strength
-Fixed game breaking fighter behaviour bug


Top
 Profile  
 
 Post subject: Re: SVN Update Log
PostPosted: Fri Oct 18, 2013 4:01 pm 
Offline
<!-- Lieutenant //-->

Joined: Fri Nov 27, 2009 7:05 pm
Posts: 82
one of the agriculture planets (high maybe?), the final logistics upgrade metal cost is missing a zero or two I think, can't remember exactly because it was a couple weeks ago.

been getting minidumps a couple of times after longer games too. last time I was playing with old rep and cannot remember which fac i was before that


Top
 Profile E-mail  
 
 Post subject: Re: SVN Update Log
PostPosted: Fri Oct 18, 2013 4:20 pm 
Offline
<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
I've had them myself, these late game MDs. I'm fairly sure they're RAM related, due to the timing, and due to how unoptimized the beta is. Edit: Yep, High Agriworld, along with a few others were missing a zero. Fixed, thanks!


Top
 Profile  
 
 Post subject: Re: SVN Update Log
PostPosted: Sun Oct 20, 2013 9:46 pm 
Offline
<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: October 20, 2013 | Revision: 1107

-Buffed bomber laser damage, now that it doesn't screw with auto-attack priorities
-Buffed NTB-630's hull slightly
-Tweaked ARC-170, Headhunter's angular accel
-Alpha/Critical Strike, Cluster Charges, Cluster Warheads, Siege Yoret-Kor now cost 0 AM
-Added acceleration debuff to Alpha/Critical Strike
-Dreadnaughts, Broadside, reverted to being frigate entities, bomb planets via an ability as to not screw up auto-attack priorities
-Iron Will of the Empire tweaked
-Tarkin Doctrine tech added
-Added new mainview icons for a few Vong structures
-Added Infinite Space's backdrop to the mod; after some playing I've come to the conclusion that others have that the old backdrop makes some ships harder to see. The old backdrop will be made as an addon


Top
 Profile  
 
 Post subject: Re: SVN Update Log
PostPosted: Thu Nov 07, 2013 1:26 pm 
Offline
<!-- Lieutenant //-->

Joined: Fri Nov 27, 2009 7:05 pm
Posts: 82
random crashing after steam auto-update to version 1.8. no idea what they changed that might affect the mod, here is a link to the change log: http://forums.sinsofasolarempire.com/449882


Top
 Profile E-mail  
 
 Post subject: Re: SVN Update Log
PostPosted: Thu Nov 07, 2013 1:33 pm 
Offline
<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Known in advance. Working on it.


Top
 Profile  
 
 Post subject: Re: SVN Update Log
PostPosted: Mon Nov 11, 2013 8:58 am 
Offline
<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: November 11, 2013 | Revision: 1108

-Added in basic 1.8 compatibility
-Fixed Jedi Venator's supply cost
-Made Liberator, Battle Dragon into frigate entities and modified them accordingly
-Fixed bug where AI would be able to buy capital ship levels
-Increased AI one-time resource bonus from their special tech
-Fixed capital ship benefits for a handful of ships


Top
 Profile  
 
 Post subject: Re: SVN Update Log
PostPosted: Wed Nov 13, 2013 8:28 am 
Offline
<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: November 12, 2013 | Revision: 1110

-Added in most vanilla events; not yet balanced for SoGE
-Fixed visual bug with Meteor Cloud
-Fixed bug with Quick maps


Top
 Profile  
 
 Post subject: Re: SVN Update Log
PostPosted: Sun Nov 17, 2013 1:37 pm 
Offline
<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: November 17, 2013 | Revision: 1111

-Swapped Ion Blast for Ion Salvo on ISD-I
-Raze Planet weakened, Breach Planetary Shield (Torpedo Sphere ability) buffed
-Fixed bug where supercaps may not spawn if you save a game, quit, and load it up later
-Implemented unique experience values for all capital ships and supercaps
-Changed/updated some string entries


Top
 Profile  
 
 Post subject: Re: SVN Update Log
PostPosted: Fri Nov 22, 2013 12:13 pm 
Offline
<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: November 22, 2013 | Revision: 1114

-Upped Bulwark's squadron count to 2
-Reduced MC80a's firepower
-Added Pulsar Star, Neutron Star, Black Hole (requires DLC)
-Modified several events to fit with SoGE
-Added Partisan and Open Rebellion events (moved a LOT of files around due to this)

For my personal reference, this is the public release that was put out on November 22/23rd.


Top
 Profile  
 
 Post subject: Re: SVN Update Log
PostPosted: Tue Dec 10, 2013 11:20 pm 
Offline
<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: December 10, 2013 | Revision: 1115

-Fixed Coronal Mass Ejection event; now gives an energy weapon penalty rather than buffing them
-Reorganized strings; if you see any strange looking or missing ones, let me know
-Did some minor texture tweaking for small memory gains
-Fixed issue where planets that aren't supposed to give refinery bonuses do give bonuses


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 526 posts ]  Go to page Previous  1 ... 31, 32, 33, 34, 35, 36  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron

 
 
 
^Top 
Home Your Account Forums Downloads F.A.Q. Submit News Hosting Contact Us

SW:Rebellion Network Engine [SNE] © 2008 by SWRebellion.com. All Rights Reserved.
All logos and trademarks in this site are property of their respective owner.
The comments are property of their posters.
You can syndicate our news using the file backend.php

    Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group