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 Post subject: Re: SVN Update Log
PostPosted: Fri Aug 23, 2013 7:19 pm 
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<!-- Cadet //-->

Joined: Sun Jun 30, 2013 2:44 pm
Posts: 3
Hello,

First I would thank you for this awesome mod !!

But the main reason of this pm is to report 2 weird values in entity files :

-----------------------------------------------
CAPITAL_IMPTECTOR.entity

some values are somehow inverted :
line 100 : LASERTECH has AFFECTS_ONLY_SHIELDS damage affect type
line 143 : ION has AFFECTS_SHIELDS_AND_HULL damage affect type
------------------------------------------------
BUFF_ADVFLEETTACTICSREPEFFECT.entity

some values are missing and file structure is incomplete (lines 12, 14, 22)
numEntityModifiers key is missing but there are 2 entityModifier(s)
numOverTimeActions equals 2 but there is no overTimeAction
-----------------------------------------------

Playing vong makes the game crash after 10-15min. Not sure why though. (tried several times).
Well it's not really time related. I tried without doing nothing and game was running for several hours. I'll continue my investigations.
OK finally found out. Vong tradeport makes the game crash when trying to pop tradeship, must be some problem with mesh (also vong tradeship mesh file and vong tradeship shield mesh file are the same size).

There is also an issue about vong constructor ship that can't build deep space mines around planets.
And Mid Ro'ik ship still cannot learn his alpha strike ability.

Keep the good work ! :wink:


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 Post subject: Re: SVN Update Log
PostPosted: Sat Aug 24, 2013 8:09 pm 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Thanks for the bug report! The Tector and BUFF_ADVFLEETTACTICSREPEFFECT bits I entirely missed, can't thank you enough for those. The Vong issue has been fixed locally; for some reason the Vong's trade and refinery ships were missing from entity.manifest. The Miid Ro'ik, being a royal pain, is known as well; I'll fix that soon.


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 Post subject: Re: SVN Update Log
PostPosted: Thu Aug 29, 2013 7:03 pm 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: August 29, 2013 | Revision: 1092

Fixed issue with Tector and Mandator's Advanced Tactics ability (thanks Wac), fixed severe lag/particle issue with cloud/storm entities, changed speed for a lot of ships, Alpha/Critical Strike no longer need research, Slave Rigging no longer needs research, Wormhole removed from all GSD entries save the Wormhole entry, modified some research costs, buffed Jedi Assistance's armor bonus, changed Iron Will of the Empire's damage buff from happening after colonizing a planet to happening while bombing a planet, slightly reduced VSD-I costs, other minor fixes.


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 Post subject: Re: SVN Update Log
PostPosted: Sun Sep 01, 2013 3:16 pm 
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<!-- Cadet //-->

Joined: Sun Jun 30, 2013 2:44 pm
Posts: 3
You're welcome Lavo.

If I may ask, why did you remove the Elite Mid R'oik ? It was a good asset to vong fleet and made it more powerfull counter-balacing the lack of attack abilities with brute force (And the fact you removed 25% of vong capital ships ^^).


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 Post subject: Re: SVN Update Log
PostPosted: Sun Sep 01, 2013 3:26 pm 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
I removed as it was useless. It had no useful abilities at all, making it worse than the regular Miid Ro'ik (more expensive for nothing), and as the AI built too many of them. However, the regular Miid Ro'ik got a damage buff, so it actually has more raw DPS than an ISD-II or Nebula, to compensate for no real abilities. There is very much a chance that the Specialized will be re-added in the future, once we make more Vong abilities.


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 Post subject: Re: SVN Update Log
PostPosted: Tue Sep 03, 2013 10:34 pm 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: September 3, 2013 | Revision: 1093

Added new ship to the Republic, the Rothana Battleship. It is a fast, well-armed, warship. Reduced costs of all under 16 supply ships by 10%, and when applicable, swapped their metal and crystal costs such that they will cost more metal to build than crystal (interdictors have not been affected by this). BAC: Full Squadrons swapped out for an ion ability, ship costs reduced. Mon Cal AFC H ship costs increased. Removed Backup Shields from Viscount for balance.

Update: September 3, 2013 | Revision: 1094

Increased Capital Trade Ships by 50%, halved construction time of all fighters, nerfed All Out Attack, increased costs and build time of World Ship/Viscount/Executor by 30%, nerfed Mediator's Backup Shields, removed Defensive Tactics from MC80B and added it to the Praetor, fixed asteroid name bugs.

Retooled the normal/quick start feature of Sins into a Supercaps Enabled/Disabled option. Now you can decided to play with, or without, Supercaps in the game itself, no need for an addon for it.


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 Post subject: Re: SVN Update Log
PostPosted: Sat Sep 07, 2013 1:24 am 
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<!-- Lieutenant //-->

Joined: Fri Nov 27, 2009 7:05 pm
Posts: 82
Lavo wrote:
Update: September 3, 2013 | Revision: 1094


minidump on startup rev 1094


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 Post subject: Re: SVN Update Log
PostPosted: Sat Sep 07, 2013 6:28 pm 
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Dark Lord of the Sith
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Joined: Fri Jan 11, 2002 12:00 am
Posts: 3173
Location: USA
Any idea what races and gameplay options?

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 Post subject: Re: SVN Update Log
PostPosted: Sat Sep 07, 2013 7:42 pm 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
It's Republic. I've noticed it, didn't have time to post there's an error due to time restrictions.

Update: September 8, 2013 | Revision: 1095

Fixed Republic MD issue, added Carrack to the Rep's lineup, added some icons, lowered Clone Masters Arrive one level, other minor tech changes.


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 Post subject: Re: SVN Update Log
PostPosted: Sun Sep 08, 2013 9:46 pm 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: September 8, 2013 | Revision: 1099

Added in some new icons, adjusted Rothana DD's skin, added in Infinite Spaces' skyboxes to the mod.


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 Post subject: Re: SVN Update Log
PostPosted: Sun Sep 22, 2013 10:16 pm 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: September 22, 2013 | Revision: 1100

-Buffed Lucrehulk's armor, hull.
-Increased non-Vong Starbase Constructors' hull
-Removed special shield bypass fighter shot buff from Jedi Venator
-Buffed Battle Dragon TL DPS
-Buffed all Vong ships' shielding (structures to follow next revision)
-Decreased Malatok costs
-Buffed Miid Ro'ik's firepower, fixed it's ability
-Improved Cluster Ship and gave it Invasion to make up for the loss of the Specialized Miid Ro'ik
-Sh'rip Sh'pa is now a cheap colonizer rather than being similar to the Gladiator SD
-Changed cap of 4 supercaps' armor type to VeryHeavy to make them less vulnerable to bombers
-Fixed Quick randoms' non-supercap option
-Switched up some NR statcounttypes
-Other minor changes


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 Post subject: Re: SVN Update Log
PostPosted: Wed Oct 02, 2013 8:06 am 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: October 2, 2013 | Revision: 1101

-Increased and equalized culture spread for all factions
-Gave fighters a 250% laser buff versus bombers, to make them more effective interceptors
-Nerfed Cruiser/Capital Ion Volley, put in stacking limits for most ion debuffs
-For any applicable frigates, changed armor type from Light to Medium
-Removed team colors from exhaust particles, credit to Valpheus of the Sins forums for making this possible.
-Increased health of most Vong structures
-Buffed Scout Ship DPS
-Removed level 1 missile penetration research for Vong
-Condensed Offensive Dovin Basals into a single stage
-Did other Vong changes (still a WIP)


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 Post subject: Re: SVN Update Log
PostPosted: Thu Oct 10, 2013 8:55 pm 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: October 10, 2013 | Revision: 1102

-Redid fighter speeds and accelerations; should make look less like flies on crack
-Added stacking limits for frigate/light cruiser ion blast
-Did some minor ability casting tweaks
-Added in Warb's asteroid texture color change
-Removed most pipeline effects (were duplicates of vanilla's)
-Reduced Scout Ship's cost


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 Post subject: Re: SVN Update Log
PostPosted: Fri Oct 11, 2013 5:26 pm 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: October 11, 2013 | Revision: 1103

-Adjusted Allegiance's short-ranged laser damage
-More Vong changes

Vong should be at a perfectly viable and competitive level now.


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 Post subject: Re: SVN Update Log
PostPosted: Sun Oct 13, 2013 10:17 pm 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: October 13, 2013 | Revision: 1104

-Lots of bug fixing and error checking. Mod should load slightly faster now
-Removed unused skybox meshes
-Reduced cost of, and renamed, TradeFed Munitions AFC-H
-Increased Liberator's health

Update: October 13, 2013 | Revision: 1105

-Increased all non-elite capital ships' benefits from leveling up


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