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 Post subject: Re: SVN Update Log
PostPosted: Fri Jul 26, 2013 11:54 am 
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Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: July 26, 2013 | Revision: 1081

Added new icons, did a bunch of minor fixes. Edit: More icons.


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 Post subject: Re: SVN Update Log
PostPosted: Wed Jul 31, 2013 7:55 pm 
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Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: July 31, 2013 | Revision: 1083

Buffed Dauntless' ions, added new Vong SB constructor mesh, used Yorik-Trema for it's intended use as cargo ships, buffed MC80 Liberty, changed up MC80B/Independence abilities, modified most Backup Shields, buffed Hull Harden, WMD no longer needs research, gave Suuv Ban D'Krid a second squad, added more icons, other stuff I forgot. Adjusted prices of: MC80[MARIA], MC80a, MC80 Wingless, MC80 Liberty, VSD-II, VIscount, Venators, Providence S-CRS, Tector.


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 Post subject: Re: SVN Update Log
PostPosted: Tue Aug 06, 2013 3:08 pm 
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<!-- Cadet //-->

Joined: Sat Sep 15, 2012 9:09 pm
Posts: 3
Is there something wrong with the repo? I can't seem to update/get a response from it.


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 Post subject: Re: SVN Update Log
PostPosted: Tue Aug 06, 2013 9:27 pm 
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Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
It is down at the moment.


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 Post subject: Re: SVN Update Log
PostPosted: Sun Aug 11, 2013 8:25 pm 
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Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: August 11, 2013 | Revision: 1084

Oh boy, I will likely miss a lot in this, as some 89 files are being committed. Changed up anti-fighter frigates, buffed all fighter laser cannons by 5, added Rejuvinator mesh, rigged Dauntless, reduced MC80B stats slightly, reduced Lancer research tier to 0, removed income penalty from Vast History, buffed cost bonus in both Clone Masters techs, changed Suuv Ban D'Krid/Majestic supply, buffed Miid Ro'ik's firepower, removed elite Miid Ro'ik from play, increased CC-9600's weapon ranges, other stuff I am surely forgetting.


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 Post subject: Re: SVN Update Log
PostPosted: Mon Aug 12, 2013 8:30 pm 
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Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: August 12, 2013 | Revision: 1085

Adjusted anti-fighter frigates further, fixed NR frigates' EXP, adjusted health of most bombers, other minor stuff.


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 Post subject: Re: SVN Update Log
PostPosted: Tue Aug 13, 2013 2:26 pm 
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<!-- Lieutenant //-->

Joined: Fri Nov 27, 2009 7:05 pm
Posts: 82
random mini-dumps as of rev. 1085. just played 2 games in a row. first game mini dumped within 2 minutes, second game went about 30 minutes then mini-dump.


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 Post subject: Re: SVN Update Log
PostPosted: Tue Aug 13, 2013 4:47 pm 
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Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Have you got any save games (autosaves even) that I can test? What factions were you using? Also was R1083 fine, is it just R1084 or R1085 that these dumps have been occurring?


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 Post subject: Re: SVN Update Log
PostPosted: Tue Aug 13, 2013 4:55 pm 
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Joined: Fri Nov 27, 2009 7:05 pm
Posts: 82
Lavo wrote:
Have you got any save games (autosaves even) that I can test? What factions were you using?


both times started as alliance vs 2 random AI. not sure how to upload save games as I don't have any accounts with filesharing sites. as for which rev was working I have no idea since the svn was down for a while. whichever rev that we had before the svn went down was working fine.


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 Post subject: Re: SVN Update Log
PostPosted: Tue Aug 13, 2013 5:23 pm 
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Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Roger. That's all I need to work with, thanks for the report.


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 Post subject: Re: SVN Update Log
PostPosted: Tue Aug 13, 2013 6:31 pm 
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Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Confirmed, found issue with Alliance, one that predates R1084. Edit: Fixed locally, will be included with the next revision.


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 Post subject: Re: SVN Update Log
PostPosted: Wed Aug 14, 2013 12:20 am 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: August 14, 2013 | Revision: 1086

Fixed Alliance crash bug, fixed a few abilities, increased resource cost of all ISD tier capital ships by 10% and increased supply cost by ~13%, increased all supercap supply costs by 50% and resource costs by 200% save for the Home One and Ro'ik Va'lh, slightly increased Geo SDN's weapon output, buffed Vong's All Out Attack, did some other minor fixes.


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 Post subject: Re: SVN Update Log
PostPosted: Sat Aug 17, 2013 9:06 pm 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: August 16, 2013 | Revision: 1088

Added new NR refinery, CIS trade port, finished map modifications, made Procurator a non-elite capital ship to make it more viable, fixed up autofire conditions for weapon/missile jam abilities. other minor stuff. For personal reference, this is the public release that was put out on August 16, 2013.


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 Post subject: Re: SVN Update Log
PostPosted: Mon Aug 19, 2013 9:20 pm 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: August 19, 2013 | Revision: 1090

Fixed ability problems, fixed bomber's odd behaviour, increased Proficient/Arquitens/Reculscant by 15%, made Vong not get killed by their "dying" ability which denies XP, made the Endurance a frigate, improved explosions, removed a ton of useless skyboxes, some minor stuff I can't remember off hand. This the hotfix.


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 Post subject: Re: SVN Update Log
PostPosted: Fri Aug 23, 2013 9:42 am 
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<!-- Grand Admiral -->

Joined: Sun Jan 14, 2007 8:22 pm
Posts: 1416
Update: August 23, 2013 | Revision: 1091

Fixed MD issue with Vong, increased World Ship's secondary guns to 12000 to bring them in line with the Executor/Viscount, renamed Rothana DD.


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