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 Post subject: Re: Ships
PostPosted: Thu Dec 28, 2006 12:21 am 
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Wow, for a star destroyer that design isn't bad. I prefer the "non standard" look on star destroyers like the venator and such so this one really isn't that bad.  ;D


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 Post subject: Re: Ships
PostPosted: Tue Jan 16, 2007 4:43 pm 
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Just a question about the Ecclipse-class. How would we fire the giant laser in the game? Will it be a special key, or will it be part of the Special Commands menu on the ship movement bar?


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 Post subject: Re: Ships
PostPosted: Sun Jan 28, 2007 3:07 pm 
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Ok, last question is now completely irrelavent...but I do have a new one: Why is the Venator included with the Empire and not Victory-class SDs? Weren't the Venators scrapped when the VSDs came into existence?


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 Post subject: Re: Ships
PostPosted: Sun Jan 28, 2007 8:42 pm 
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The man hasn't finished modelling the new version of the victory yet. There's some development shots of it in the gallery on the website.

As far as SW history goes though, the VSD I predates the Venator. The VSD I is a design from Rendili Stardrive (the same guys that designed the Dreadnaught). KDY Industries was responsible for the Acclamators and both classes of Victory.

According to Wookiepedia, Venator's were designed more as a starfighter carrier than a frontline battleship. They were phased out by Victory II's, Tectors and Imperator I's through the early years of the Empire.

To quote:

"At the end of the Clone Wars, it had outclassed the Acclamator-class assault ship and the Victory I-class Star Destroyer to become the primary capital ship of the Republic, although shortly after the formation of the New Order, it was eclipsed by designs inspired by the Victory II-class. A second generation of Venators were finalized by the time the Empire was moving in on the last remnants of the Separatists and the Jedi Order. They lacked the colorful markings of the Republic and were used to great effect in the early Empire.
Eventually, more robust vessels such as the Imperator- and Tector-classes became favored and the Venator and its variants were gradually phased out as the Empire's main destroyers. Still, they continued to serve the Empire, even during the Rebellion era, although the extent of their use appeared limited.
After the end of the Clone Wars, many Venators were abandoned and left to drift in space. Several of these vessels fell into the hands of the Mandalorians, the Zann Consortium, the Hutt Cartel and various pirate groups."


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 Post subject: Re: Ships
PostPosted: Mon Jan 29, 2007 12:01 am 
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and the reason for this? simple the jedi aces really liked the amount of fighters these things carried.

id expect the new VSD MK 1 model will be in the republic and empire teams when the next update comes.


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 Post subject: Re: Ships
PostPosted: Mon Jan 29, 2007 12:03 am 
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wow I never saw the last bit about the abandonment, I assumed they all got stuck in the strategic reserves in the deep core, like around Byss.

can you give a reference for that quote (not wookiepedia, I mean official LFL stuff if possible)

venators will be dropped from the imperial ship list, and replaced by the Victory II's

Republic list will incude the Venator, Victory I and Victory II (I doubt I will add the Venator II simply because it seems to be a hull refit with slightly better shielding at best)


Last edited by EvilleJedi on Mon Jan 29, 2007 12:05 am, edited 1 time in total.

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 Post subject: Re: Ships
PostPosted: Mon Jan 29, 2007 3:29 am 
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It looks as if it relates to the Empire at War expansion - I managed to find a list of what the Zann Consortium can build and it says they can purchase Venators from Pirate docks.

It's a bit of leap but I guess pirates recover them from deep salvage. Sound like the kind of wasting the Empire excels in.


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 Post subject: Re: Ships
PostPosted: Thu May 10, 2007 1:58 pm 
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According to background text for the Star Wars D20 RPG, (Which is canonical, unlike the game statistics) the Venators were retired because they were too expensive compared to the Imperial Mk. I Class, which could be mass-produced easily. The Venators also had problems from the fact that the construction was rushed.


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 Post subject: Re: Ships
PostPosted: Thu May 10, 2007 6:01 pm 
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I think the value equation is more about survivability, very little power was left over for shielding. The chance to lose the ship in a large battle was very high.


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 Post subject: Re: Ships
PostPosted: Fri Jun 15, 2007 2:58 pm 
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id have to say surviveability makes a lot more sense than being more expensive than the isd-1's. the isd's are what? somewhere between 2-4 times larger, carry more armament, more shielding, more armor, and require a much larger crew. it would be safe to assume that the production cost was exponentially higher than the venator. but at the time of its commissioning, the ISD's were the force to be reckoned with in the galaxy as far as warships went. there was nothing that could stand against them 1 on 1. a venator could be completely outclassed by 2 competently-crewed large frigates, whereas those same frigates would be a splatter on the bridge viewport of an ISD 1. so in the long run, the cost of maintaining an active military force of consistently engaged ISD's was much cheaper than doing the ame with venators, since repairing and maintaining 1 isd after 10 engagements was much cheaper than building 2 new venators to replace the ones lost in each of those 10 engagements. thats just my specualtion though, i could be wrong


edit: lawl, i forgot to add my favorite ship. i would have to say it is the ISD, because of its iconic value, and simple destructive power. the history in those ships, in all of them in general, and in a few specific ones, such as the Chimaera (coolest ship ever, imo), is just awesome. even if your enemy has a superior force, they will treat any star destroyer with respect. even when i get bored and play with a Super SD, i always take out the star destroyers first, even though, in this mod, they cant even scratch the executer in groups of 10, but they demand respect. i think the star destroyer and the x-wing are the 2 best known symbols of the space aspect of star wars.


Last edited by shadowlegion421 on Fri Jun 15, 2007 3:11 pm, edited 1 time in total.

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 Post subject: Re: Ships
PostPosted: Sat Jun 30, 2007 4:54 pm 
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Hey Eville is there any cannon imagine of an Imperator III class star destroyer, because I can't find any imagine anywhere.


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 Post subject: Re: Ships
PostPosted: Sat Jun 30, 2007 6:14 pm 
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from what i can determine, there was no actual imperial III-class product line from KDY, just a common modification to the ISD II's after production.


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 Post subject: Re: Ships
PostPosted: Sun Jul 01, 2007 5:35 am 
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I'm aware that the Imperator III is just a sub-class of the Imperator II.

Quote:
as far as I know the Imperator III's only visible difference is a darker hull plating (they didn't paint them bright white and had some sensor absorbent material applied) and a larger reactor as well as a possibly slightly less complicated bridge face than the I or II


Where did Eville get this description ?


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 Post subject: Re: Ships
PostPosted: Sun Jul 01, 2007 12:48 pm 
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Since the remnant was the ones doing the substantial upgrades of the vessel from an ISD II to an 'ISD III' there is no official pic, my best guess is that it is simply a ISD II with a darker shade of paint on it.


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 Post subject: Re: Ships
PostPosted: Sun Jul 01, 2007 1:30 pm 
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its conjecture, komo, not being presented as fact. since ISD-III info-bits are few and far between, its best guess work.


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