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shadowlegion421
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Post subject: Re: Eclipse vs Executor Posted: Thu Sep 27, 2007 2:23 pm |
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Joined: Fri Jun 15, 2007 12:58 pm Posts: 0
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i do like the eclipse v. executer duel, but it really highlights a huge flaw in the ai. i dont know why you did it this way, but whenever capital ships are ordered to attack something, they turn towards it, regardless of whether they are in range. not a huge deald for reb ships, but its a huge detriment to imperials. the star destroyer design is meant for broadsides. facing a target, an SD is lucky if it can bring 1/3 of its weapons to bear on a target, whereas if they would remain at whatever orientation they were at when given the attack order if they are in range, or are programmed like the destroyers from vanilla hw2 which orient to deliver a broadside to whatever target they were ordered to attack, the executer would have a chance, because, as ridiculous as this is, it is much faster and more maneuverable than the eclipse. the executer would be able to win the duel, in game at least, if it did not change its orientation to attack. i had a lot of luck sending the executer far below the eclipse, and having it attack from below, then continue up to one side of the eclipse, then attack from above. the eclipse takes a long time to orient itself, and the executer is capable of pounding down the eclipse' shields while still absorbing most of the damage it takes. since the executer insists on facing the eclipse, its only fires with the forward maybe 1/4 of its batteries, since the ones midship and aft are all kilometers away. if it stayed oriented, say top facing the underbelly of the eclipse, it could fire almost all of its batteries at once. the same issue, to a lesser degree, presents itself with all of the wedge-shaped ships, most notably imperial.
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EvilleJedi
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Post subject: Re: Eclipse vs Executor Posted: Thu Sep 27, 2007 11:37 pm |
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Joined: Thu Jan 15, 2004 12:00 am Posts: 240
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it was a choice between giving the player complete control over orientation, but the AI having no control (face whatever direction you were last moving in) , or have the human controlled and AI controlled work the same way, almost everyone plays vs the AI so I made the choice. the ISD is slightly modified so that it can fire forward if you notice, and many of its guns work in that configuration in the game (and all that really matters is its big guns which have forward arcs due to the modifications,all the other guns are for crowd control)
the executor and eclipse are in mostly as a joke, they are too stupidly huge to be practical and way too powerful to even attempt to rationalize inside the game
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shadowlegion421
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Post subject: Re: Eclipse vs Executor Posted: Fri Sep 28, 2007 2:35 am |
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Joined: Fri Jun 15, 2007 12:58 pm Posts: 0
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bah, poppycock. the executer is totally balanced...maybe. so basically, it is a game engine limitation, since you had to choose one or the other. lameness
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