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 Post subject: Salvos and such?
PostPosted: Mon Jan 14, 2008 2:37 pm 
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<!-- Cadet //-->

Joined: Fri Jan 11, 2008 10:29 am
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are ther any ;D salvos or bombing run commands in this mod?
i've been playing it since .45  :D off and on when my computer has been running >:( but ill be purchasing my custom monster in a month
or so,so ill be able to play this bad boy in all its starwarsy goodness ;D and i never could quite figure that out

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 Post subject: Re: Salvos and such?
PostPosted: Mon Jan 14, 2008 5:46 pm 
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<!-- Cadet //-->

Joined: Fri Jun 15, 2007 12:58 pm
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not really, no, but the fire rates are fast enough, and usually synced enough that the effect is the same. most of the guns on one ISD, for example, will all fire at the same time, especilly the bigger ones, as long as they are within range. as for bombers, i think you have to micro-manage them to get them to do repeated coordinated bombing runs, because after the first run, they break formation and do their own thing.


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 Post subject: Re: Salvos and such?
PostPosted: Mon Jan 14, 2008 9:51 pm 
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Dark Lord of the Sith
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Joined: Fri Jan 11, 2002 12:00 am
Posts: 3173
Location: USA
Man I've been playing Supreme Commander too much - if there was a way to do synchronized attacks like SupCom, that would be awesome. Getting some of the nice strategy-level controls and AI into the 3d environment of Homeworld, that would be my perfect game :)

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 Post subject: Re: Salvos and such?
PostPosted: Tue Jan 15, 2008 12:47 am 
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<!-- Cadet //-->

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qf freakin e


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