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 Post subject: Re: 0.60
PostPosted: Thu Jul 26, 2007 9:44 pm 
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Joined: Wed Sep 20, 2006 8:33 pm
Posts: 2
only when the emps have a navy at that point in the game the emps had about 1-2 venitors and a few fighters

i had gone on overdrive and was chuging out vsdmk1

but the cis at that point had like 5 battleships 5 control ships and a tone of smaller ones from one edge of the map to the other


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 Post subject: Re: 0.60
PostPosted: Thu Jul 26, 2007 11:52 pm 
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Joined: Fri Jun 15, 2007 12:58 pm
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huh, i never had that problem. I played a few imp v cis games and got bored because they didnt put up any fight. i use the expert cpu setting so maybe to coding is different. i always have probelms with them building nav's, but that just means i can't officially win. ill try different difficulty settings


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 Post subject: Re: 0.60
PostPosted: Fri Jul 27, 2007 5:11 am 
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Well CIS Destroyers (Bulwark and Providence) are very powerful, but the AI doesn't seem to build them.


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 Post subject: Re: 0.60
PostPosted: Fri Jul 27, 2007 5:50 pm 
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i don't got the oldships big enabled on mine and the ai is building both of those.


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 Post subject: Re: 0.60
PostPosted: Fri Jul 27, 2007 6:39 pm 
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well oldships.big ftw. thats probably it


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 Post subject: Re: 0.60
PostPosted: Sun Jul 29, 2007 6:35 am 
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Actually I also don't have enabled oldships.big but the AI builds maybe one Providence, if any in any given game. I didn't see the AI build bulwarks.


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 Post subject: Re: 0.60
PostPosted: Fri Aug 03, 2007 12:06 pm 
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must not be oldships.big then, because they always build tons of providence's and bulwarks when i play against them.


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 Post subject: Re: 0.60
PostPosted: Sat Aug 04, 2007 8:07 am 
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Strange. I think I should reinstall the game and the mod and then see if it works. Homeworld 2 as well as warlords have been the permanent residents of my hard-disc for over a year and a half now.


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 Post subject: Re: 0.60
PostPosted: Mon Sep 03, 2007 9:14 am 
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Joined: Mon Oct 30, 2006 11:24 am
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I was playing 0.60 the other day, and I noticed a few things:
-The alliance ISDs seem to fire green lasers, instead of red. I don't know if that was deliberate, but I just thought I'd point it out.
-When having Capital ship battles, more often than not, a ship is disabled (the blue bar under the health bar goes down completely) before half its health goes down. I don't know about everyone else out there, but it is kind of annoying when you're trying to have a massive engagement and half the ships just sit there, taking damage without responding.
-(More of a question than comment) I played in the Post ROTJ timeline, and the alliance was able to build ISDs. I thought the New Republic didn't really start using ISDs until around the NJO timeline.
-When playing facilities, the computer has Nav Buoys that it uses to bring in reinforcements. Kind of ruins the whole point of facilities...
-(also more of a question than comment) When playing in Post ROTJ timeline, I was able to to build TIE Defenders and Avengers. Did those come into service around that time?


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 Post subject: Re: 0.60
PostPosted: Mon Sep 03, 2007 11:04 am 
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Joined: Thu Jan 15, 2004 12:00 am
Posts: 240
Alliance green lasers are probably a bug, originally they should have been red

if you are playing with oldships.big some of the older ships have completely screwed up ion cannon armament and disable stuff in seconds, it should be okay for the normal mod (though SSDs purposely have devastating ion salvos)

New republic caputured some shipyards in the years between ROTJ and dark empire, they built some defender star destroyers and finished/repurposed ISDs

hmm computer should never be able to build a bouy in facilities...

defenders and avengers came out around ESB, though widespread use for defenders was not until njo


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 Post subject: Re: 0.60
PostPosted: Wed Sep 05, 2007 4:04 pm 
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Joined: Mon Oct 30, 2006 11:24 am
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Thanks for the clarification, EJ

I don't think the buoys were built by the AI; I think the computer just starts with them, for some odd reason.


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 Post subject: Re: 0.60
PostPosted: Thu Sep 06, 2007 6:42 pm 
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ive watched the comp and seen that they do actually build them in some cases. you may be right, that somehow they started with one, but they do build them sometimes as well


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 Post subject: Re: 0.60
PostPosted: Wed Oct 03, 2007 10:12 am 
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Joined: Wed Sep 26, 2007 5:45 pm
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Bug Report:

  Twice now, I've had ships start zipping around the map at ridiculously high speed (4 or 5 times normal). Out of control buzz bombing type stuff. The other day, I sent in a fleet of Allegiance and several VSDs, we were losing, and all of sudden one of the VSDs kicks it in the arse and takes off doing high speed strafing runs reminiscient of the way fighters performed in HW1, flying out, reversing direction and kickin the thrusters. He died after a minute or so, so I didn't get to observe the behavior for long.
  A few moments ago, I was playing the Vong against Rebels. Everything fine at first, suddenly, a Modular Battlecruiser lunges from the Republic line... and promptly leaves the battlefield. Looked like he was trying to reverse direction, trying to turn around but moving too fast to stop. Suddenly one of my ships takes off after him... and leaves the battlefield flying sideways (trying to stop too?).
  Next, an Endurance Fleet Carrier rams one of my cruisers at high speed, damaging both. He recovers, does it again. Then spins out of control toward the edge of the battle at high speed (dies before he gets away). The behavior this time was more like what happens when a game lags out and things start... weirding out. Not every ship was doing it, and it wasn't consistent. No I wasn't online, it wasn't lag. Not that many ships out either, 30 or 40 maybe not counting fighters in both battles.
Never had this problem before. Amusing, but obviously not "supposed to be".


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 Post subject: Re: 0.60
PostPosted: Wed Oct 03, 2007 10:27 am 
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sounds like your missing a file, or have a bad one. i dont know which file handles this though....


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 Post subject: Re: 0.60
PostPosted: Wed Oct 03, 2007 8:42 pm 
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Joined: Thu Jan 15, 2004 12:00 am
Posts: 240
fun with dovin basils :-p


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