Welcome Anonymous!
We host quality Star Wars sites - inquire at The Star Wars Rebellion Network  
SW:Rebellion Network
imminent-bean
 

All times are UTC - 5 hours



Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Ship movement
PostPosted: Thu Dec 07, 2006 12:40 am 
Offline
<!-- Major //-->
User avatar

Joined: Thu Jan 15, 2004 12:00 am
Posts: 240
I'm curious to what level of control of ship movement do people want

currently most large ships face the target and stay at long range

most small ships try to get in close to spread out the weapons fire and use their own weapons

unfortunately there is no way to switch this during game play (it would be best to have a stand off, approach and orbit movement orders)

do certain ships need different movement orders? I've already played around with the idea that clone wars era ships like the providence will make broadside passes , do we want star destroyers getting this close in? or do we we want them providing fire support from long range like they should?

to let you know there can be different move orders vs different targets, a star destroyer vs a fighter obviously shouldn't move, but it should follow a corellian corvette if it goes out of range (but should it turn to bear on the corvette or only turn when the corvette gets out of range?) should some ships stay stationary vs one type of target but then orbit or make passes on another?

a few ships like the dreadnought, aggressor, broadside require specific scripts to work, but most other ships are open

do you want no AI control of the ships at all (meaning the AI won't do anything unless ships come in range?) or do you want  the ships to move into range, but then not turn to face frontal or broadside? or do you want fully automated movement with little or no control?

what level of control is best?

don't worry about fighters and bombers for now


Top
 Profile  
 
 Post subject: Re: Ship movement
PostPosted: Thu Dec 07, 2006 12:53 am 
Offline
<!-- Cadet //-->

Joined: Wed Sep 20, 2006 8:33 pm
Posts: 2
well persoanally i do get annoyed somewhat when i order my capitals to attak a target (like fighterss) directly and they dont move it would be good if you order a ship to attack one specific target it will pursue it and try and bring all its wepons to bear on that target.

for capitals attacking other capitals keep it long ranged unless we order them to move in and disable a specific componet then they would move in and do a broundside to kill the componet. however the SSD and ships over a certain size shouldn't do this.

oh and it would also be good if anyship we select and order to attak one target would try and concentrait all its wepons on that target. otherwise it would use its guns on what there orriganaly ment for


Last edited by OOM-911 on Thu Dec 07, 2006 12:55 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Ship movement
PostPosted: Thu Dec 07, 2006 1:52 am 
Offline

Joined: Sun Oct 29, 2006 1:57 am
Posts: 0
I like the way most ships move now. I like the fact that the SD's and Mon Cals don't twist and turn to try and bring their guns onto the fighters. That's why you build Lancer-Class frigates.

As far as heavy ship to ship combat, having them stay at range is fine. Personally, I manually move my Star Destroyers closer so that they use all of their weapons. In fact, my only real qualm is that the larger capitals should be able to more effectively engage multiple targets.

For example, My ISD has a Mon Cal off to starboard, and a dreadnaught and two frigates to port. The starboard weapons are doing the business on the Mon Cal, but the portside batteries are only giving a light smattering to the Dread and Frigates. Sometimes, the main port batteries wouldn't fire at all and would remain locked facing forward, as if trying to turn to starboard....

I'm not sure if this a limitation of the engine or whether more coding is required. At the end of it though, I like the way this version is shaping up. Perhaps when more capital ships are added, there might be cause for some different movement scripts.

EDIT: perhaps if the Mon Cals were more manueverable than the ISD's, so that they close in and try get out of the Imp's main gunsights.........but then, it's more fun to do that manually sometimes........unless of course it's a huge battle........damn I hate seeing both sides of an argument!!!!!!!!!!!!!! :)


Last edited by dojoyoda_warlords on Thu Dec 07, 2006 1:55 am, edited 1 time in total.

Top
 Profile E-mail  
 
 Post subject: Re: Ship movement
PostPosted: Thu Dec 07, 2006 11:17 am 
Offline
<!-- Cadet //-->

Joined: Mon Oct 30, 2006 11:24 am
Posts: 0
I don't think any changes are necessary. The ship controls we have now are good. If we want a close range battle we simply have to order our ships forward into the fight. Making the ships "smarter" by letting them move forward by themselves and broadside other ships would be a big negative for the mod.


Top
 Profile E-mail  
 
 Post subject: Re: Ship movement
PostPosted: Thu Dec 07, 2006 6:58 pm 
Offline
<!-- Cadet //-->

Joined: Wed Sep 20, 2006 8:33 pm
Posts: 2
well at least i think capital ships should pursue fighters when orderd to


Top
 Profile  
 
 Post subject: Re: Ship movement
PostPosted: Tue Nov 10, 2020 1:41 am 
Offline
<!-- Corporal //-->

Joined: Tue Nov 10, 2020 1:31 am
Posts: 37
Cheap Nike Air Max 270
Adidas Falcon In Red
Adidas Tubular Wide Varieties
Nike Kobe Factory Wholesale Prices
Coach Combination Meals Outlet USA
Pandora Charms Superior Quality
US UK Nike Air Jordan Mid
Kate Spade New York Store
wholesale price coach
Timeless Polo Ralph Lauren Shorts Design
Fashion Buy Nike Air Jordan Shoes
Reliable quality Ed Hardy LKS
Kate Spade USA Outlet
USA Discount Online Sale Champion Hoodies
Kate Spade Handbags
Factory Store Adidas Yeezy Boost
Us Kate Spade For Women
ED Hardy London And New York
Ralph Lauren Shirts Discount Online
Polo Ralph Lauren Send Fast
Ed Hardy official website Cheapest
Off White USA Outlet
Adidas NMD Boost USA Cheap Sale
Polo Ralph Lauren Newest Collection
Best Good Pandora Bracelets
Coach Handbags UK Shop
coach new york
USA Pandora Best Sellers UK
Save Up Adidas NMD Boost
Fashion Air Max 270 Online
Home Pandora Jewelry Outlet
Supreme Home Outlet
Nike Air Jordan Basketball
Dubai Adidas Boost
Ed Hardy Discount Sale
Polo Ralph Lauren Authorized Site
Ralph Lauren Discount
Kate Spade Handbags
Nike M2K Tekno No Sale Tax
Ralph Lauren USA Online
ED Hardy Discount
Salomon Speedcross 3 Shoes new york on sale
Ralph Lauren Shorts
Ed Hardy Hoodies
Champion Hoodies USA Store
Cheapest Nike Air Presto Online Price
Ed Hardy Short T Shirts UK Outlet
Shop Polo Ralph Lauren Best Sellers
Italy Hogan Vast Selection
Adidas Shoes For Men
Supreme T Shirts USA Factory Outlet
Purple Nike Air Jordan
Nike Kobe USA Online
Coach Shoulder For Women
UK Air Jordan 1 Online Store
Buy Cheap Polo Ralph Lauren Hoodies Online
Buy Big Size Nike LeBron Shoes
Designer Fashion Ralph Lauren USA Sale
Official supplier Kate Spade
Nike SB Dunk Big Size
Coach bags internship
Ralph Lauren Down Jackets Outlet Online
Online Adidas Tubular Sale
Nike Air Max 97 Outlet
Air Jordan 3 USA Discount
Palace Skateboard Sweatshirts Cheap
Outlet Adidas Yeezy Boost Online
New York Nike Air Max Black
Love Kills Slowly
New Arrival Coach
Online Outlet Ralph Lauren Shorts
Golden Goose Starter Most Fashionable Outlet
Ed Hardy USA
Nike Mercurial Vapor In Stock
Ralph Lauren Sale Retailer
OFF White T Shirt Cheap Prices
Nike Air Jordan High For Sale
Nike Air Max Factory Outlet
Kate Spade Handbags
Ralph Lauren Fast Delivery
Where To Buy Kate Spade Handbags
Coach outlet florida
Brown Nike Air Jordan
Ralph Lauren Polos New Arrival
Polo Ralph Lauren Save up to
Sale Cheap Hogan Interactive Shoes
Ralph Lauren Polo Exclusive Deals
Salomon Speedcross Save Up To
Cheap Genuine Golden Goose Superstar
Coach Handbags Wholesale UK
Polo Ralph Lauren USA Online
Discount ED Hardy
Coach Tote Black Friday
Coach sale New York
Store Adidas Yeezy Boost 350
Polo Ralph Lauren USA Factory Outlet
Wholesale online Coach Hobo


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron

 
 
 
^Top 
Home Your Account Forums Downloads F.A.Q. Submit News Hosting Contact Us

SW:Rebellion Network Engine [SNE] © 2008 by SWRebellion.com. All Rights Reserved.
All logos and trademarks in this site are property of their respective owner.
The comments are property of their posters.
You can syndicate our news using the file backend.php

    Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group