I like the way most ships move now. I like the fact that the SD's and Mon Cals don't twist and turn to try and bring their guns onto the fighters. That's why you build Lancer-Class frigates.
As far as heavy ship to ship combat, having them stay at range is fine. Personally, I manually move my Star Destroyers closer so that they use all of their weapons. In fact, my only real qualm is that the larger capitals should be able to more effectively engage multiple targets.
For example, My ISD has a Mon Cal off to starboard, and a dreadnaught and two frigates to port. The starboard weapons are doing the business on the Mon Cal, but the portside batteries are only giving a light smattering to the Dread and Frigates. Sometimes, the main port batteries wouldn't fire at all and would remain locked facing forward, as if trying to turn to starboard....
I'm not sure if this a limitation of the engine or whether more coding is required. At the end of it though, I like the way this version is shaping up. Perhaps when more capital ships are added, there might be cause for some different movement scripts.
EDIT: perhaps if the Mon Cals were more manueverable than the ISD's, so that they close in and try get out of the Imp's main gunsights.........but then, it's more fun to do that manually sometimes........unless of course it's a huge battle........damn I hate seeing both sides of an argument!!!!!!!!!!!!!!
