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 Post subject: Re: Scenarios
PostPosted: Mon Dec 04, 2006 12:52 pm 
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<!-- Cadet //-->

Joined: Mon Oct 30, 2006 11:24 am
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Got another one

Humans play as Empire
Battle of Obroa-skai

Empire
1 Imperator II Star Destroyer
8 TIE fighter Squadrons
4 TIE Bomber Squadrons

Alliance
4 Assault Frigates
5 X-Wing Squadrons


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 Post subject: Re: Scenarios
PostPosted: Thu Dec 07, 2006 11:42 am 
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I dont suppose the Executor will be included in the Endor Battle?


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 Post subject: Re: Scenarios
PostPosted: Thu Dec 07, 2006 4:39 pm 
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Location: The Netherlands
It would make it nearly impossible for the Rebs to win.

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 Post subject: Re: Scenarios
PostPosted: Thu Dec 07, 2006 6:07 pm 
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Dark Lord of the Sith
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Unless you had some lame scripted objectives to do a "crash into the bridge" attack haha

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 Post subject: Re: Scenarios
PostPosted: Fri Dec 08, 2006 4:35 am 
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You could always ram a MC80 into the Executor, not sure if that'd be such a good idea though.

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 Post subject: Re: Scenarios
PostPosted: Fri Dec 08, 2006 9:35 am 
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I think it would do some damage, but not nearly enough


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 Post subject: Re: Scenarios
PostPosted: Fri Dec 08, 2006 10:30 am 
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It does in Warlords :P

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 Post subject: Re: Scenarios
PostPosted: Fri Dec 08, 2006 5:55 pm 
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THen i have a feeling we need a nerf at the ssder current fire power it woudnt be able to stop more then 1 mon calamari cruiser from hiting it.


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 Post subject: Re: Scenarios
PostPosted: Fri Dec 08, 2006 11:51 pm 
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Dark Lord of the Sith
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Mmm convert all that mass into energy and...

I think if we ever have a Battle of Endor mission, we will need to disable kamikaze attacks (esp maybe for that one fighter into the bridge hehe)
Kamikaze everything just seems to be cheap

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 Post subject: Re: Scenarios
PostPosted: Sat Dec 09, 2006 1:15 am 
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hopefully it will be there.

i got one out of the x-wing novels

ok

humans rebs
x-wings 1 squadren
1 squadren of the fighters with the tie fighter cockpit and the x-wings wings
and some transports

imps
1 VSD MK 2
1 int cruser


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 Post subject: Re: Scenarios
PostPosted: Wed Dec 13, 2006 10:50 am 
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I like challenging scenarios, don't get me wrong, but thats impossible!


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 Post subject: Re: Scenarios
PostPosted: Wed Dec 13, 2006 1:51 pm 
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Dark Lord of the Sith
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Few scenarios from X-Wing novels and games would be easy to implement in Warlords without changes due to
- Good guys win effect
- Starfighters pilots are God effect
- Gameplay crutches such as destroying shield generators
- Very few number of ships, as perspective from the starfighter

Some of the smaller ones would be good for a fleet tactical game.. ala Nexus. But there are few resources that show the strategic side of battles,
If there were ever a "Tom Clancy" writer for SW, then perhaps we would get more scenarios to flesh out. I doubt that would ever happen though.

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 Post subject: Re: Scenarios
PostPosted: Wed Dec 13, 2006 6:19 pm 
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So, EJ, are any other scenarios, besides Endor, going to be included into the next release?


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 Post subject: Re: Scenarios
PostPosted: Wed Dec 13, 2006 8:06 pm 
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a bunch of small single ship engagments I was using for testing and possibly some of the described ones in this thread


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 Post subject: Re: Scenarios
PostPosted: Fri Dec 15, 2006 11:36 am 
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I thought I would post this little tid-bit for canon effect.  ;D

Second Battle of Coruscant (19 BBY)

Galactic Republic:
900 Venator-class Star Destroyers
5,400 ARC-170 Squadrons
28,800 V-wing Squadrons
28,800 ETA-2 Squadrons

Confederacy of Independent Systems:
26 Lucrehulk-class Battleships
6 Providence-class Cruisers
700 Recusant-class Destroyers
1,200 Munificent-class Star Frigates
62,600 Vulture Droid Squadrons
34,200 Tri-Droid Squadrons

Now, if we play our cards right, this battle should last 18 hours and the Republic should win with 2/3 of their forces left and the CIS should run with less than 1/3 of their total forces left.  :D

But in all seriousness, the Second Battle of Coruscant is really what I am looking forward to with the addition of the remaining Clone Wars ships.


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