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EvilleJedi
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Post subject: Re: random suggestions that will never probably get implemented Posted: Mon Dec 10, 2007 6:48 pm |
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Joined: Thu Jan 15, 2004 12:00 am Posts: 240
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actually you just need to know the names, skunks editor won't load other fiels afaik, so you'll have to go in notepad and paste in the right ship names.
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calibro8185
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Post subject: Re: random suggestions that will never probably get implemented Posted: Tue Dec 11, 2007 12:20 pm |
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Joined: Tue Dec 04, 2007 6:52 pm Posts: 0
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So which file(s) do I need to open with notepad, because I have tried to do it with the .Big files and they just go into a not responding error. OR do I just use the already decompressed data folder and edit things in there?
Would it be better if I contacted you a different way (email or PM) or is this forum alright?
Last edited by calibro8185 on Tue Dec 11, 2007 12:29 pm, edited 1 time in total.
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calibro8185
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Post subject: Re: random suggestions that will never probably get implemented Posted: Tue Dec 11, 2007 1:12 pm |
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Joined: Tue Dec 04, 2007 6:52 pm Posts: 0
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Progress: OK, after some more research I got the necessary files from microsoft and registered them in my system 32 folder. That allowed me to use Spookyrat's .Big decompiler to view the .Big files. I guessed that your ships were in the SHIPHODS.Big file. So I, for testing, extracted the CORE.Big file to get all the ships and platforms.
Now I am stuck at getting these files to be used by Skunk's editor.
Sugestions?
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EvilleJedi
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Post subject: Re: random suggestions that will never probably get implemented Posted: Tue Dec 11, 2007 10:51 pm |
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Joined: Thu Jan 15, 2004 12:00 am Posts: 240
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I've never found a way to use skunks editor with the ships, I simply place a dummy ship where I want it with the right orientaton and then edit the level in notepad to put the right shipname in.
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calibro8185
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Post subject: Re: random suggestions that will never probably get implemented Posted: Wed Dec 12, 2007 2:17 am |
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Joined: Tue Dec 04, 2007 6:52 pm Posts: 0
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OOOOOOOOHHHHHHHHH. I got ya...I think. Let me just make sure. So I use the editor to place objects and ships. Then you open the new level with note pad and place the names of the ships I want. By putting in the proper names and running warlords the level will load the proper ships, correct?
Do platforms like the golans act like ships as well?
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EvilleJedi
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Post subject: Re: random suggestions that will never probably get implemented Posted: Wed Dec 12, 2007 12:21 pm |
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Joined: Thu Jan 15, 2004 12:00 am Posts: 240
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golans will be stationary, they may move a little bit, but not much
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calibro8185
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Post subject: Re: random suggestions that will never probably get implemented Posted: Wed Dec 12, 2007 6:59 pm |
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Joined: Tue Dec 04, 2007 6:52 pm Posts: 0
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Hehe, I get that. I meant will they be put in with note pad the same as ships? Can I use the editor to put a ship in and then change the name to whatever platform I want?
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EvilleJedi
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Post subject: Re: random suggestions that will never probably get implemented Posted: Thu Dec 13, 2007 6:16 pm |
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Joined: Thu Jan 15, 2004 12:00 am Posts: 240
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yeah just change the name, all you are really inserting is the position info which is the hard part
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Baron_warlords
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Post subject: Re: random suggestions that will never probably get implemented Posted: Tue Mar 04, 2008 10:42 pm |
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Joined: Tue Mar 04, 2008 10:14 pm Posts: 0
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I've a suggestion.
For the Size limit, you have small, medium, and large, and then smal, medium, and large with no fighters.
How about a small, medium, and large with fighters(and maybe shuttles) only?
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Danimal
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Post subject: Re: random suggestions that will never probably get implemented Posted: Sat Mar 08, 2008 1:26 pm |
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Joined: Tue Feb 26, 2008 6:59 pm Posts: 0
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dunno if it's implemented already, haven't noticed but when you spawn a large capital ship, could it come with a few fighters and bombers? Not enough to do anything serious, but maybe 1-2 fighter squadrons and a bomber squad. Or if you like, you could bugger all and have as many fighters/bombers as canon says 
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EvilleJedi
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Post subject: Re: random suggestions that will never probably get implemented Posted: Sun Mar 09, 2008 4:36 pm |
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Joined: Thu Jan 15, 2004 12:00 am Posts: 240
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that is implemented in skirmish mode with fighter spawning on.
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