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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Mon Dec 10, 2007 6:48 pm 
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actually you just need to know the names, skunks editor won't load other fiels afaik, so you'll have to go in notepad and paste in the right ship names.


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Tue Dec 11, 2007 12:20 pm 
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So which file(s) do I need to open with notepad, because I have tried to do it with the .Big files and they just go into a not responding error.  OR do I just use the already decompressed data folder and edit things in there?

Would it be better if I contacted you a different way (email or PM) or is this forum alright?


Last edited by calibro8185 on Tue Dec 11, 2007 12:29 pm, edited 1 time in total.

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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Tue Dec 11, 2007 1:12 pm 
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Progress: OK, after some more research I got the necessary files from microsoft and registered them in my system 32 folder.  That allowed me to use Spookyrat's .Big decompiler to view the .Big files.  I guessed that your ships were in the SHIPHODS.Big file.  So I, for testing, extracted the CORE.Big file to get all the ships and platforms.

Now I am stuck at getting these files to be used by Skunk's editor.

Sugestions?


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Tue Dec 11, 2007 10:51 pm 
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I've never found a way to use skunks editor with the ships, I simply place a dummy ship where I want it with the right orientaton and then edit the level in notepad to put the right shipname in.


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Wed Dec 12, 2007 2:17 am 
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OOOOOOOOHHHHHHHHH.  I got ya...I think.  Let me just make sure.  So I use the editor to place objects and ships.  Then you open the new level with note pad and place the names of the ships I want.  By putting in the proper names and running warlords the level will load the proper ships, correct?

Do platforms like the golans act like ships as well?


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Wed Dec 12, 2007 12:21 pm 
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golans will be stationary, they may move a little bit, but not much


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Wed Dec 12, 2007 6:59 pm 
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Hehe, I get that.  I meant will they be put in with note pad the same as ships?  Can I use the editor to put a ship in and then change the name to whatever platform I want?


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Thu Dec 13, 2007 6:16 pm 
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yeah just change the name, all you are really inserting is the position info which is the hard part


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Tue Mar 04, 2008 10:42 pm 
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I've a suggestion.

For the Size limit, you have small, medium, and large, and then smal, medium, and large with no fighters.

How about a small, medium, and large with fighters(and maybe shuttles) only?


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Sat Mar 08, 2008 1:26 pm 
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dunno if it's implemented already, haven't noticed

but when you spawn a large capital ship, could it come with a few fighters and bombers?
Not enough to do anything serious, but maybe 1-2 fighter squadrons and a bomber squad.

Or if you like, you could bugger all and have as many fighters/bombers as canon says ;)


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 Post subject: Re: random suggestions that will never probably get implemented
PostPosted: Sun Mar 09, 2008 4:36 pm 
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that is implemented in skirmish mode with fighter spawning on.


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