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Yamato1
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Post subject: Re: 0.56 Test 4 Posted: Sat Nov 25, 2006 9:33 pm |
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Joined: Fri Nov 24, 2006 11:50 am Posts: 0
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Yeah, but it doesn't switch back to "stay docked" is what I'm saying. I use the command, I even use the menu and hit "stay docked" but they just won't stay in the docking bay.
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chrlsthgreat
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Post subject: Re: 0.56 Test 4 Posted: Sat Dec 02, 2006 10:08 am |
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Joined: Mon Oct 30, 2006 11:24 am Posts: 0
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Going to release a new version anytime soon EJ?
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EvilleJedi
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Post subject: Re: 0.56 Test 4 Posted: Sat Dec 02, 2006 11:15 am |
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Joined: Thu Jan 15, 2004 12:00 am Posts: 240
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heh if you look closely it is already out :-p
probably this weekend for an official announcement
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Mace Uzumaki
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Post subject: Re: 0.56 Test 4 Posted: Sat Dec 02, 2006 2:32 pm |
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Joined: Tue Nov 14, 2006 7:12 pm Posts: 0
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Its out woot so i gues it includes all the new features mentioned in the patch fixes? Hmm do i need to modify the command to include fixes.big?
Last edited by Mace Uzumaki on Sat Dec 02, 2006 2:48 pm, edited 1 time in total.
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Yamato1
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Post subject: Re: 0.56 Test 4 Posted: Sat Dec 02, 2006 4:13 pm |
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Joined: Fri Nov 24, 2006 11:50 am Posts: 0
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Good question. What is the new command line, if any?
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Mace Uzumaki
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Post subject: Re: 0.56 Test 4 Posted: Sat Dec 02, 2006 4:22 pm |
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Joined: Tue Nov 14, 2006 7:12 pm Posts: 0
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Well i got it to work sorta?
just add FIXES.BIg to the end of the comand it will work thier is a bug though thier will be 2 selectable warlords .5 option just select the bottom and you should be fine.
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Yamato1
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Post subject: Re: 0.56 Test 4 Posted: Sat Dec 02, 2006 5:08 pm |
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Joined: Fri Nov 24, 2006 11:50 am Posts: 0
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I added FIXES and the new PATCH, but the AI still isn't making any destroyer yards.
Invincible Dreadnaught works now, though. And the fighters aren't so.... "bumblebee-ish" in their movement.
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chrlsthgreat
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Post subject: Re: 0.56 Test 4 Posted: Sat Dec 02, 2006 5:10 pm |
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Joined: Mon Oct 30, 2006 11:24 am Posts: 0
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Awesome...so, is there any changes to the ommand lines? ("C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod Planetpack.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,PLATHODS.Big,IMPHODS.Big,REBHODS.Big,PIRHODS.Big,CORE.Big,FIXES.Big,PATCH.Big -luatrace -hardwareCursor
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Yamato1
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Post subject: Re: 0.56 Test 4 Posted: Sat Dec 02, 2006 5:34 pm |
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Joined: Fri Nov 24, 2006 11:50 am Posts: 0
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I'm not sure, only EJ can tell us, we're just guessing.
I think that .zip file might have something to do with something....
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chrlsthgreat
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Post subject: Re: 0.56 Test 4 Posted: Sat Dec 02, 2006 6:27 pm |
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Joined: Mon Oct 30, 2006 11:24 am Posts: 0
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To everyone having trouble, the command line that I just posted was correct. Just add FIXES.Big,PATCH.Big right before the "-luatrance whatever it says". Remember to keep a space between the - and the PATCH.Big. What's the .zip file do?
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EvilleJedi
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Post subject: Re: 0.56 Test 4 Posted: Sat Dec 02, 2006 9:22 pm |
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Joined: Thu Jan 15, 2004 12:00 am Posts: 240
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zip file is just a copy of the patches, so you can ignore it
AI building destroyer yards is the one bug I'm really trying to kill before releaseing this, it's a pain and for some reason it just doesn't like to build em.
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Mace Uzumaki
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Post subject: Re: 0.56 Test 4 Posted: Sat Dec 02, 2006 9:32 pm |
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Joined: Tue Nov 14, 2006 7:12 pm Posts: 0
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I have an idea its probbaly the ais cost efective thinking the ai builds constantyl and will not wait until it has enough money to buy a better ship yard. Although it could be a bug in the code. I would suggust a general lowering of prices because at the same credits rate we have to pay for more expensive stuff.
Some bugs you might want to work outy before public release.
The mole miners will only go onto one stop on the refinary ship so it takes awhile to get all theunits through.
THis may not be a bug but the vent seems to have very low accuracy in comparison to other units it can hardly hit corvettes (realy annoying because thats all the enemy will or can build besides fighters)
Last edited by Mace Uzumaki on Sat Dec 02, 2006 9:37 pm, edited 1 time in total.
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StormTaco
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Post subject: Re: 0.56 Test 4 Posted: Sat Dec 02, 2006 11:25 pm |
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Joined: Wed Nov 22, 2006 11:20 pm Posts: 0
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Ok heres a very stupid question, Isn't the data directory the one with the animatics folder? If it is, why isn't mine working. If not, which one is? and can someone give me a command line that works, the regular ones aren't.  I have all the game types now, but nothing else...
Last edited by StormTaco on Sat Dec 02, 2006 11:43 pm, edited 1 time in total.
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EvilleJedi
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Post subject: Re: 0.56 Test 4 Posted: Sun Dec 03, 2006 12:46 am |
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Joined: Thu Jan 15, 2004 12:00 am Posts: 240
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StormTaco
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Post subject: Re: 0.56 Test 4 Posted: Sun Dec 03, 2006 2:09 am |
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Joined: Wed Nov 22, 2006 11:20 pm Posts: 0
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EvilleJedi wrote: vent?
Was that to me? 
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