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 Post subject: crash at universe
PostPosted: Tue Jun 19, 2007 9:31 am 
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<!-- Cadet //-->

Joined: Wed Mar 07, 2007 5:52 pm
Posts: 0
from hw2.log: Tue Jun 19 17:19:59 2007
Loaded Archive: 'Homeworld2.big'
UTIL -- filepath failure, path doesn't exists 'D:\Program Files\Sierra\Homeworld2\data\locale\english'
Loaded Archive: 'english.big'
Loaded Archive: 'PLANETPACK.Big'
Loaded Archive: 'SWSOUND.Big'
Loaded Archive: 'SWMUSIC.Big'
Loaded Archive: 'GENHODS.Big'
Loaded Archive: 'SHIPHODS.Big'
Loaded Archive: 'CORE.Big'
Uing ..profiles\ for profiles folder
Cannot overwrite function SobGroup_SplitGroup
Cannot overwrite function SobGroup_SplitGroup
GAME -- Using player profile Player1
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2
Using NVIDIA Corporation's 2.0.3 GeForce 7600 GS/PCI/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.9371)
Loaded Archive: 'englishSpeech.big'
Loaded Archive: 'Music.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
Built by  : mrbuild
Data path : D:\Program Files\Sierra\Homeworld2\data
Cannot overwrite function SobGroup_SplitGroup
Resetting fp control word.
CmdLine: -mod PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor
Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_HOSTILITIES_END.LEVEL
Error: could not find static data for build data (Vgr_TIE_Vanguard) -- FATAL EXIT -- builddata/176:! --stack trace-- 0x00541BB5: GSTracker::operator=                        () 0x005424C6: GSTracker::operator=                        () 0x00578204: getLibraryID                                () 0x00579086: getLibraryID                                () 0x0059865E: getLibraryID                                () 0x00599CDD: getLibraryID                                () 0x004952A1: GSLobbySessionDesc::operator=              () 0x00490C11: GSLobbySessionDesc::operator=              ()  0x004911D2: GSLobbySessionDesc::operator=              () 

please help


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 Post subject: Re: crash at universe
PostPosted: Tue Jun 19, 2007 9:43 am 
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Dark Lord of the Sith
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Joined: Fri Jan 11, 2002 12:00 am
Posts: 3173
Location: USA
Start here: http://warlords.swrebellion.com/wp/?p=9

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Fighting is terrible, but not as terrible as losing the will to fight.
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 Post subject: Re: crash at universe
PostPosted: Tue Jun 19, 2007 11:03 am 
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<!-- Cadet //-->

Joined: Fri Jun 15, 2007 12:58 pm
Posts: 0
its your profile. create a new one. your using "Player 1" even if you never played this installation of the game without the mod, make a new profile.


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 Post subject: Re: crash at universe
PostPosted: Wed Jun 20, 2007 4:54 am 
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<!-- Cadet //-->

Joined: Wed Mar 07, 2007 5:52 pm
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I have 1.1 patch  make new profile i add all downloaded files to commandline but crash in the universe : hw2.log
Wed Jun 20 12:43:39 2007
Loaded Archive: 'Homeworld2.big'
UTIL -- filepath failure, path doesn't exists 'D:\Program Files\Sierra\Homeworld2\data\locale\english'
Loaded Archive: 'english.big'
Loaded Archive: 'PLANETPACK.Big'
Loaded Archive: 'SWSOUND.Big'
Loaded Archive: 'SWMUSIC.Big'
Loaded Archive: 'GENHODS.Big'
Loaded Archive: 'SHIPHODS.Big'
Loaded Archive: 'CORE.Big'
Uing ..profiles\ for profiles folder
Cannot overwrite function SobGroup_SplitGroup
Cannot overwrite function SobGroup_SplitGroup
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2
Using NVIDIA Corporation's 2.0.3 GeForce 7600 GS/PCI/SSE2 renderer (Suspected driver is nvoglnt.dll 6.14.10.9371)
Loaded Archive: 'englishSpeech.big'
Loaded Archive: 'Music.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
Built by  : mrbuild
Data path : D:\Program Files\Sierra\Homeworld2\data
Cannot overwrite function SobGroup_SplitGroup
Resetting fp control word.
CmdLine: -mod PLANETPACK.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,SHIPHODS.Big,CORE.Big -luatrace -hardwareCursor
Creating new profile name:malako folder:..\PROFILES\Profile1\
GAME -- Using player profile malako
Starting Level: data:LevelData\Multiplayer\Deathmatch\2P_HOSTILITIES_END.LEVEL
Error: could not find static data for build data (Vgr_TIE_Vanguard) -- FATAL EXIT -- builddata/176:! --stack trace-- 0x00541BB5: GSTracker::operator=                        () 0x005424C6: GSTracker::operator=                        () 0x00578204: getLibraryID                                () 0x00579086: getLibraryID                                () 0x0059865E: getLibraryID                                () 0x00599CDD: getLibraryID                                () 0x004952A1: GSLobbySessionDesc::operator=              () 0x00490C11: GSLobbySessionDesc::operator=              ()  0x004911D2: GSLobbySessionDesc::operator=              () 


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 Post subject: Re: crash at universe
PostPosted: Wed Jun 20, 2007 6:51 pm 
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<!-- Major //-->
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Joined: Thu Jan 15, 2004 12:00 am
Posts: 240
try playing a game without the imperials


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 Post subject: Re: crash at universe
PostPosted: Thu Jun 21, 2007 5:15 am 
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<!-- Cadet //-->

Joined: Wed Mar 07, 2007 5:52 pm
Posts: 0
i trying but crash


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 Post subject: Re: crash at universe
PostPosted: Thu Jun 21, 2007 8:26 am 
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Dark Lord of the Sith
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Joined: Fri Jan 11, 2002 12:00 am
Posts: 3173
Location: USA
Re-download the files then, perhaps one of them is corrupted

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Fighting is terrible, but not as terrible as losing the will to fight.
- SW:Rebellion Network - Evaders Squadron Coding -
The cake is a lie.


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 Post subject: Re: crash at universe
PostPosted: Mon Jul 02, 2007 7:25 am 
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<!-- Cadet //-->

Joined: Sun Oct 29, 2006 3:25 am
Posts: 0
Location: The Netherlands
Sometimes a different map works wonders too, in the old 0.45 a number of maps crashed the game at universe.

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