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 Post subject: general issues
PostPosted: Mon Oct 30, 2006 6:28 pm 
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Joined: Thu Jan 15, 2004 12:00 am
Posts: 240
post big bugs that seem to effect all releases, this would include things like fighter movement and ship targetting priorities etc


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 Post subject: Re: general issues
PostPosted: Mon Nov 06, 2006 1:12 pm 
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Whenever I try to make Strike groups (Capital Phalanx, Frigate Line, Fighter Screen), it takes forever for the ships tog et in position, and then, when i move my group to attack, some ships wont stay in formation but they will instead move towards the enemy. Maybe its because the larger ships have longer range. Is there anyway you could fix this, making it so ships assemble faster and they all fire at a range acceptable to all the ships in the Strike group? (except maybe fighters or corvettes)


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 Post subject: Re: general issues
PostPosted: Thu Nov 16, 2006 5:11 pm 
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The Nebula-B's seem rather lethargic in moving and firing. So maybe just a little tweaking there. Are the "Beacons" that spawn ships supposed to be indistructable at this point? Nothing I send to attack them will fire on the beacon, some fighters will ram it but that's about it.

*Keep up the great work! ;D


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 Post subject: Re: general issues
PostPosted: Thu Nov 16, 2006 7:07 pm 
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there is an option in the game settings for 'build time' if you set that it will automatically destroy the bouy after that many seconds.


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 Post subject: Re: general issues
PostPosted: Wed Dec 13, 2006 5:40 pm 
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I just rammed the Bouy with my capital ships...only took 2 SSD... ;D

also when i use some hotkeys it crashes. IE: the population limit hot key.


Last edited by Uranium2_10 on Wed Dec 13, 2006 5:48 pm, edited 1 time in total.

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 Post subject: Re: general issues
PostPosted: Wed Dec 13, 2006 8:05 pm 
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are you playing on skirmish only as the gametype?


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 Post subject: Re: general issues
PostPosted: Sat Dec 16, 2006 6:18 pm 
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I cant remember...all i know is that when i hit "I" it crashes to desktop. This happened more than once.


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 Post subject: Re: general issues
PostPosted: Sun Jan 28, 2007 8:49 am 
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Eville,

I've done some balancing for the MC-80's weapon values so that they aren't completely undergunned against ISD's and larger militia vessels. I tested them against both MK I's and II's and now they....well they last a little longer than before. If you're interested, i can email you the changed .shp files.


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 Post subject: Re: general issues
PostPosted: Sun Jan 28, 2007 3:03 pm 
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Yeah, for some reason, everytime I did a Mon Cal v. ISD, it always took the Mon Cal a while before the ISDs health bar began to diminish. What's with that?


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 Post subject: Re: general issues
PostPosted: Sun Jan 28, 2007 11:58 pm 
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the crash is probably due to bad game type code, play warlords deathmatch instead of skirmish only


the MC's got knocked down too hard i nthe last round of changes, the main problem is that I redid the weapon balance to bring the imperial guns up to the rebel guns, and the ISDs have a crap load more weapons of heavier calibre


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 Post subject: Re: general issues
PostPosted: Sun Feb 11, 2007 7:20 pm 
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My ships wont dock In my X-7 Factory they just float near the docking entrance.


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