Star Wars: Rebellion [SWR]
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Sins of a Solar Empire
http://forums.swrebellion.com/viewtopic.php?f=570&t=27214
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Author:  Nath [ Tue Jan 29, 2008 9:46 pm ]
Post subject:  Re: Sins of a Solar Empire

Happily, it should be possible to make thick asteroid belts that interfere with large ship pathfinding within gravity wells.  This will add a nice tactical touch around systems like Hoth.

Hmmm, looking at the sector maps at http://www.xs4all.nl/~wrvh/galaxymap/ , I think we could actually make a campaign that is divided into sectors as well.  Of course, Sins can apparently handle all those sectors at once...however, not everyones computer can handle it.

It there were a way to allow more than 10 players, that would be great.  I'll go ask the devs if it will be possible.

Author:  captshetz [ Thu Feb 14, 2008 1:00 am ]
Post subject:  Re: Sins of a Solar Empire

As a huge fan of both the original Warlords mod and SOASE, I eagerly anticipate another EvilleJedi production.

I find it pretty cool that SOASE could potentially have a custom map where each star is a sector and the map could end up being the entire Star Wars galaxy.  Take THAT, Empire at War!

God speed on the mod!

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