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PostPosted: Tue Aug 14, 2007 5:31 pm 
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Well... all things considered Evaders... my tough on the game stance is validated. My formerly maintained website has the only known Force Commander bug listing (only two shown). The third is more difficult to illustrate has to do with the game's fighter units. Fighter lasers have a greater range than the anti-fighter weapons and a skilled player can plant a fly over point and quickly withdraw and quickly attack again without ever getting hit by flak fire. You can view the other two for yourself here - http://www.geocities.com/budskorner/fcproject/bugs.htm

On the subject of the secondary weapon bug, I had verified this bug via email discussion at the time with the lead developer of the 3d engine at the company that co-developed the game with LucasArts. He confirmed that the bug would be easy to fix but he was not authorized to release a patch for it and did not think LucasArts could be persuaded to devote resources to patching the title as it was a poor seller. A 1.02 patch with some needed balance tweaks could have the multiplayer aspect of the game much more inspiring.


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PostPosted: Thu Aug 16, 2007 8:20 am 
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DarthTofu wrote:
PCgamemods is supposed to be pretty good for these things, but I think that they've been down for a while.

Ask SOCL about it, he's the Total War expert.

Thank you, but this site is obviously down. :?

So, Master SOCL, you know any SW-Mods for "Rome - Total War"? :)


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PostPosted: Fri Aug 17, 2007 1:13 pm 
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Eagle wrote:
DarthTofu wrote:
PCgamemods is supposed to be pretty good for these things, but I think that they've been down for a while.

Ask SOCL about it, he's the Total War expert.

Thank you, but this site is obviously down. :?

So, Master SOCL, you know any SW-Mods for "Rome - Total War"? :)
A Star Wars mod for RTW? Hmm... Can't say I've heard of one, however; I do know of a mod for RTW which makes the game much more realistic: the mod is suitably called "Rome Total Realism". The best version is the "Platinum" version available here. It makes the game much more accurate and realistic than the regular version of RTW. These are the only other mods I'm aware of. Sorry I couldn't be more help.

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PostPosted: Fri Aug 17, 2007 3:17 pm 
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Ohhh! No Star Wars Mod for Rome? :(

But thx, mate, that´s more than I have found up till now. :D


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PostPosted: Fri Aug 17, 2007 3:59 pm 
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Eagle wrote:
Ohhh! No Star Wars Mod for Rome? :(

But thx, mate, that´s more than I have found up till now. :D
Glad to help! :D

There are also some rumors about Rome: Total War 2. :D :D :D

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PostPosted: Sat Aug 18, 2007 12:17 am 
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"The original game was released for the PC, but if they come out with Rome: Total War 2, let’s hope it is developed for the consoles too."

What?! How do you play a Total War game with a console controller 8O


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PostPosted: Sat Aug 18, 2007 5:32 pm 
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That is the downfall of the console system, and why I do not play any RTS games.

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PostPosted: Thu Nov 29, 2007 1:23 pm 
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I actually liked Force Commander quite a lot. My biggest problems with it was that you couldn't play "random maps" like you can with Galactic Battlegrounds. Any game that only allows you to play set pre-built levels (like Force Commander) will only have limited playability for me. Play it, finish it, maybe play it a 2nd time, then it sits on the shelf.


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