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PostPosted: Tue Mar 08, 2005 2:53 pm 
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Mad78 wrote:
And if you have to choose i recommend you get XWA :wink:
What is the real difference between the two? :?

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PostPosted: Tue Mar 08, 2005 7:18 pm 
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X-Wing Alliance has newer graphics, and an actual campaign to boot.

X-Wing vs TIE Fighter is a collection of lots of different scenarios, but it has far better multiplayer (in my opinion), although there is a small campaign when you buy the Balance of Power expansion.

But since you won't be playing multiplayer anyways, choose XWA out of the two ;).

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PostPosted: Tue Mar 08, 2005 8:48 pm 
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Well without a joystick, I never really got into XvT or XWA. Heard good things about XWA though.

This joystick emulator works by moving the joystick relative to the mouse position on the screen. Thus if your mouse is up, your joystick will always move up. In the old X-Wing system, the mouse pretty much acted like a standard mouse. You stop moving the mouse, movement stops.

At any rate, I gotta write my own emulator to get mouse support for this joystick-only game. Blah...
Mouse & Keyboard all the way :)

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PostPosted: Tue Mar 08, 2005 9:01 pm 
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You know something that erks me, that the rudder and aileron controls are the reversed in the Star Wars games, when you push the joystick left it should roll left, not just swing left...arggh lucasarts never new how to make a good flight sim. I guess they never flew a plane (I've modified my copy of XWA so that it has been changed to a more realisc rate of speed and stats for all the craft unfortunately it made the original campaign unplayable).

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PostPosted: Wed Mar 09, 2005 8:29 am 
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SOCL wrote:
Mad78 wrote:
And if you have to choose i recommend you get XWA :wink:
What is the real difference between the two? :?

I prefer XWA because it has an actual scenario. :)

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PostPosted: Wed Mar 09, 2005 9:42 am 
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Stellar_Magic wrote:
You know something that erks me, that the rudder and aileron controls are the reversed in the Star Wars games, when you push the joystick left it should roll left, not just swing left...arggh lucasarts never new how to make a good flight sim. I guess they never flew a plane (I've modified my copy of XWA so that it has been changed to a more realisc rate of speed and stats for all the craft unfortunately it made the original campaign unplayable).
Isn't this all rather excusable considering the fact that it was originally a DOS game?

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PostPosted: Wed Mar 09, 2005 1:12 pm 
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No, AOP (Aces of the Pacific), AOE (Aces over Europe), Red Baron, AV8B, and most every other dos flight sim had the correct controls. AV8b was one of the first flight sims ever released and it even featured thrust vectoring (You could set the Harrier's thrust to be directed downward at 10 degree increments.) All this in the first computer game I ever bought in 1992-93.

I think Lucasarts people simply don't know how the controls on aircraft work. :cry:

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PostPosted: Wed Mar 09, 2005 2:21 pm 
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Or maybe they just decided to not creat an ultra realistic game.

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PostPosted: Wed Mar 09, 2005 3:52 pm 
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Nah... Every fighter simulation game I've ever played, including such arcade style games as BF1942 and American Heros uses the right control systems. As far as I can tell only Lucasarts reverses the aileron and rudder controls.

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PostPosted: Wed Mar 09, 2005 5:07 pm 
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Perhaps things work differently in space... :roll: :lol:

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PostPosted: Thu Mar 10, 2005 10:48 am 
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I throughly enjoyed the game in any case :)

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