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 Post subject: Awakening of the rebellion2 mod
PostPosted: Sun Jan 13, 2008 5:01 pm 
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I think u know the game empire at war with the add on force of corruption...
For this game, a MOD was created --> Awakening of the rebellion2
The first part was quiet good, but this version becomes the feeling of the good old rebellion...
It is based on Empire at war, so u have ur galaxy in front of u, and can battle in space and land... lots of caracters, lots of different ships...
the only thing... its in german!
but take a look...

Trailer: http://www.smg-modding.com/forums/index ... topic=4504

HP:www.smg-modding.com


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PostPosted: Sun Jan 13, 2008 6:40 pm 
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I edited your subject to be more appropriate and moved it into the correct section.

While our members have various opinions, most of us here would say that Empire at War does not live up to be a Rebellion sequel. Not to say it is a bad game, but it doesn't not have the same depth and complexity as Rebellion.

For that reason, we leave a Rebellion 2 ideas forum open - to see what our members would want and to encourage a true Rebellion sequel product to be made (whether by the open community or even LucasArts, though we doubt LucasArts would ever do it)

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PostPosted: Sun Jan 13, 2008 11:04 pm 
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They haven't even done a follow up to the Tie Fighter series in a decade... so I'll hold my breathe on Rebellion 2.


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PostPosted: Mon Jan 14, 2008 7:44 am 
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Well... i said Awakening of the rebellion would be the best representer of rebellion, not empire at war... there are lots of differences...

galaxy is seperated in sectors
@budious, differente classes of fighters, a,b,e,x,y as usuall, and z95, t wing, cloakshape, toskanfighter, supafighter, r41 starchaser, v wing, mytil,
Tie claw, tie droid, tie phantom, tie mk2, tie scout, gunboat, tie scimitar, tie novic, tie bomber novic, ... and other pirate fighters...
read the forum i sent to you... i cant subscribe the capital ships it takes me too long here ;)
liberator, assault frigate, harrow, ...

characters have there specialities, spionage... and most of them are fighting in battles... like piett as a SSD, thrawn as a SD2(more powerfull, i like him :) ), veers ATAT...
Kampagne are seperated in episode 4 to 6 and from 6-.. (new republic).
There are several main events... if u take coruscant as rebel... lots of u would get back the feeling of the old rebellion, if u see the sequence! :)
or if u take bespin...

there is more complexity in AofR2 than in Rebellion... because the galaxy is tremendous, and u have to fight a battle on land, what wasnt available in rebellion... of course u can auto the battle... but u will not ;)

by the way... this mod was made from a rebellion fan!

ah, one more thing... 3 fractions --> pirates!


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PostPosted: Mon Jan 14, 2008 12:34 pm 
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Tell me when they implement diplomacy in Empire at War's engine :)

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PostPosted: Mon Jan 14, 2008 2:39 pm 
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That looks like a nice idea. Is there any gallery where you can see some pics of the new added ships and characters? Just browsed through the forum and haven´t found anything. But to be honest I´m just a bit too lazy right now. 8)

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PostPosted: Mon Jan 14, 2008 3:37 pm 
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I didnt find any description of all the ships and characters. But there are lots more than in empire at war or rebellion ;)

Best thing would be u download the trailer... so u can see the gameplay and can descide if u want to play it!

http://www.smg-modding.com/ftp/AotR2/TRAILER.divx

just a few pics of the units:

http://www.smg-modding.com/forums/index ... topic=2465
http://www.smg-modding.com/forums/index ... topic=4849


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PostPosted: Mon Jan 14, 2008 3:52 pm 
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Yes, that´s what I meant.

Really nice pics. I like that New Republic SD. :D

I dunno, but these pics in the first thread are very dark. You can just see their lights. :? And I´ve just watched the trailer, but there was nothing which reminded me of Rebellion. Except the old Rebellion movies in it of course. ;) It was still looking a lot like EAW. But maybe there will be a newer trailer soon.

All in all that mod looks really good. Thumbs up!

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PostPosted: Mon Jan 14, 2008 4:38 pm 
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Hehe yes, i like them too, and also the MC80a and b .) hr

I think u cant make the battles in space better than in this mod! It looks so realistic! I think u dont see it in the trailer... but the towers on the SD,2,SSD, venator and more, are moving while they are shooting!!!

I think... until rebellion2(Prey it will come) gets not developed, awakening of the rebellion comes the nearest to it!

@evaders99 I already asked to combine democracy in it :) But it will take a time


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PostPosted: Mon Jan 14, 2008 4:43 pm 
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Gorefiend wrote:
I think u cant make the battles in space better than in this mod!


I like Warlords for Homeworld 2 better but that's just my preference ;)

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PostPosted: Mon Jan 14, 2008 5:35 pm 
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hm, i will take a look! :)


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 Post subject: Re: Awakening of the rebellion2 mod
PostPosted: Tue May 20, 2008 6:12 pm 
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ive played that mod (with the help of that guy who posted the english version) and found it to be very fun execpt the grammer was messed up and the ships names were spelled like gerkfjdsflsd fjdskfjdsklfjs becuase the english text file didnt translate them


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 Post subject: Re: Awakening of the rebellion2 mod
PostPosted: Sat Jun 07, 2008 12:36 pm 
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JakethX wrote:
ive played that mod (with the help of that guy who posted the english version) and found it to be very fun execpt the grammer was messed up and the ships names were spelled like gerkfjdsflsd fjdskfjdsklfjs becuase the english text file didnt translate them


Grammer you say?

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 Post subject: Re: Awakening of the rebellion2 mod
PostPosted: Thu Jul 31, 2008 3:50 pm 
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Its actually a really good mod, its far far better than empire at war, the only thing i disliked was i couldnt get a damn death star! I think on of the really cool things is that the rebels can actually turn into the republic, it is however abit daft that flaming yoda and obi wan wont die!


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 Post subject: Re: Awakening of the rebellion2 mod
PostPosted: Mon Nov 10, 2008 7:47 pm 
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I tried the AotR 2.05
When comparing it to SWRebellion, the most differing things for me are:
- fleets fly so fast between stars systems
- heroes, they re-spawn. It was more realistic, when someone was dead, he/she was dead.
- mission system - no diplomacy, no counter-espionage, etc. it's kinda tragic... :)
- it seems worse fleet database, ground units, etc., or maybe it is somewhere there, i haven't just found it yet.

I applied some additional changes to AotR, there were in XML files variables "hyperspace_speed_factor" I changed them from 0.07 to 0.0035, Twenty times less. Now, there is time to strategically plan galactic conquest. I may change it to a bit faster velocities, but for now, it looks similar to SWRebellion. This would be remedy for the first difference. And for me, that's huge!!! difference
I think about making re-spawn of heros to making them mortal. That would require re-balancing of the game maybe, but would feel more "real"
There are indeed diplomacy missions for Bail Organa. They are more like planned events. And he seems to die each time??! Then re-spawn.

Anyway, I know almost nothing about modding SW EAW/FOC.
But overall, there may be hope for this game through mods like AotR, just needs much more work.


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