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Are you interested in my mod
Yes 65%  65%  [ 15 ]
No 0%  0%  [ 0 ]
Uh? You have a mod? 13%  13%  [ 3 ]
Only some parts are interesting to me 4%  4%  [ 1 ]
Could you please detail your mod a bit more, then I'll know. 13%  13%  [ 3 ]
Uh, is that my work your'e using in your mod? 4%  4%  [ 1 ]
Total votes : 23
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 Post subject: Rebellion 1.5 mod
PostPosted: Thu Jul 21, 2011 12:45 am 
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Well, I was spamming Darth Tex's thread and thought my project deserved a thread of its own. So here it is. I love rebellion. Think it is one of the greatest game I've ever played, whatever my friends may say about-it. I liked the Reloaded TC, and the fact I did not need to use a CD anymore. However, there are a lot of things I did not like from-it as well. Some of the characters did not ring any bell to me and I wanted to replace them with others. I can't claim the work of just about everything in my total conversion project. I owe-it all to the rebellion community and more in general to the SW community.

(So here's what I have been working with:

-Rebellion 1.00
-Reloaded TC
-Changed loads of characters to some that are more significant to me. (95% done, as I am satisfied but may change something here and there)
-Adjusted their stats to get something still playable. (99%)
-Changed tons of ships (models and cards), replaced and adjusted their stats A LOT to get a good balance between the ships. (95% again)
-Changed troops (made AT-AT card myself) (95%)
-Changed special characters (80%)

And the biggest project is still a WIP: galaxy overhaul. Darth Tex made his own, but we all have different opinions on how the galaxy should look like. My vision differs from his. I wanted a galaxy that is more attuned to the actual groups of planets and with a chart of planets a little bit more official and up to date. Right now, I have this done:
-Corporate sector (100%)
-Mon Calamari/Centrality sector (100%)
-Yavin Sector (100%)
-Hutt Space (100%)
-Deep Core (100%)
-Modell Subsector (80%, positions are not accurate yet)
-Kashyyyk Space (35%, planets are chosen, descriptions are being redacted, positioning and planet pics to do)
-Spice Triangle (100%)

So 6 sector done out of 20, 2 close to completion. Projected sectors are:
-Hapes contorsium
-Unknown Region/Chiss Assendancy
-Corellian to be reworked
-Hoth and greater Javin/Anoat?
-2 for Pentastar alignment
-1 for Coruscant and surroundings

For now, that's what I've got. I use some of Slocket's planets to replace some of Rebellion's ugliest pics... but plan on scanning some off my Essential Atlas sometimes and see if I can get them into the rebellion color pallet without killing the effects.

If anyone want some screenshots of anything specific, as for-it and I shall deliver. I'll post a few screenies of sectors soon. perhaps encyclopedia entries too, as every planet is going to get a new description (except maybe a few that were already in rebellion, which may still get an addendum.)

If anyone see their work and want to get into the final Credit list (if there's one, because as I said, there are only a few thing I can claim to have really done all by myself).

My english is not perfect, so if you see errors, reporting them to me may help in correcting them. Then again, this suppose that there is interest for my work...

Still, be assured that I'll post the final version here. And just to be on the safe side, you may ask for me to send textstra.dll and encytext.dll (at least, I think that's their name...))

Edit
Mod IS OVER. I wont be working upon-it for some time, but I think this version has pretty much everything you may want from my mod, till I work on-it some more.

Rebellion 1.5 beta v2:
https://www.4shared.com/archive/PDxTFDO ... etav2.html
*Need to subscribe (free) to be able to download, it seems.

Eye candy (might be old versus beta v2...):
http://www.youtube.com/watch?v=6rCJLfd1 ... e=youtu.be
http://www.youtube.com/watch?v=QOpRzHN7Hzo


Here's the read-me, by the way:
viewtopic.php?p=547267#p547267


Last edited by MrPhildevil on Sun Apr 02, 2017 9:38 am, edited 6 times in total.

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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Thu Jul 21, 2011 8:41 am 
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Well good for you MrPhildevil! You should take credit for creating your own mod & giving it its own thread. I can't wait to here about all of the things you will be changing and why, plus all of the new "pics" of characters, troops, ships, etc.

Good Luck on your galaxy overhaul. What do you mean you want
MrPhildevil wrote:
a galaxy that is more attuned to the actual groups of planets and with a chart of planets a little bit more official and up to date

?

Are you trying to imply my planets are "unworthy" or "fictitious" or located incorrectly? :evil: Just kidding! :lol:

You are right about everyone having different opinions on the galaxy. There are way too many sectors and systems to choose from for the limitations of this game. You will find out however, due to the "space" of the "game sectors" that realistic positioning of the systems will be near impossible because system icons are too big and things will "bunch up" on you. And to keep the game "playable" you are going to have to make some sacrifices to your vision. That's just the limitations of this game; unless of course you're making an entirely NEW GAME like Slocket, steel, DavidAdas, etc.

One little hiccup you should lookout for, there are two systems where the encyclopedia descriptions are typed in HEX. These descriptions can NOT be replaced with standard "text", and the "new description" can NOT to longer than the original (anything longer than the original description length is truncated). I believe these two are literally "hard coded" into the game; they can be changed, but the changes you can make are limited.

I hope your new planets & Slocket's planets work out. I definitely would have liked to have better planet icons to choose from; but you work with what you got :wink:

Keep us posted on your progress. Your English is very good; what is your native language?

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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Thu Jul 21, 2011 11:41 am 
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DarthTex wrote:
Well good for you MrPhildevil! You should take credit for creating your own mod & giving it its own thread. I can't wait to hear about all of the things you will be changing and why, plus all of the new "pics" of characters, troops, ships, etc.


Here's two of my cards (stats written in encyclopedia may be wrong):
Image
Image

Quote:
Are you trying to imply my planets are "unworthy" or "fictitious" or located incorrectly? :evil: Just kidding! :lol:


I think your approach was good. You basically chose planets that were more important than about a 100 in Rebellion: Akri't'ar, Norval II, Fwillsving, a lot of the planets were not important and you replaced them with the such of Kuat and other. However, I went for an approach more centered on the groups. As of yet, I manage to get the sectors not to be very clustered (they may look like-it, but as a lot of sectors are WIP, this wont be how the final product look)

Quote:
You are right about everyone having different opinions on the galaxy. There are way too many sectors and systems to choose from for the limitations of this game. You will find out however, due to the "space" of the "game sectors" that realistic positioning of the systems will be near impossible because system icons are too big and things will "bunch up" on you. And to keep the game "playable" you are going to have to make some sacrifices to your vision.
Yes, I already had some issue about planet positionning but I think they turned out okay yet (namely the Spice Triangle sector, where I wanted to preserve the Easter Egg). As I said, bunching sector have yet to be a problem. If it turns out to be, I may change the galaxy picture to get-it to show a more "Northern" galaxy.

Quote:
That's just the limitations of this game; unless of course you're making an entirely NEW GAME like Slocket, steel, DavidAdas, etc.

Nah, not a new game, I can't program anything. In fact, I'm not sure yet which DLL I should pass-up to be certain that all modifications are applied. To be honest, I am not sure you will be able to get only a part of the mod. That was what I did not like about your mod. I was trying to get-it to work with Reloaded and I could not do-it. Anyway, my mod will have the same problem, but I wanted-it to come with a less vanilla version of the game, with new aspects, but no crazy unballanced stats (believe me, these stats have been tweaked countless times against one another and against their prices vs effectivness not to mention time of construction).

Quote:
One little hiccup you should lookout for, there are two systems where the encyclopedia descriptions are typed in HEX.

Could you tell me which ones? I've yet to see them.

Quote:
These descriptions can NOT be replaced with standard "text", and the "new description" can NOT to longer than the original (anything longer than the original description length is truncated). I believe these two are literally "hard coded" into the game; they can be changed, but the changes you can make are limited.


If you could provide me with a way to edit those, that'd be great (not that I'm there yet). Maybe I'll use one of them to make the Hapes sector and make very short descriptions.

Quote:
I hope your new planets & Slocket's planets work out.

What do you think?
Image

Quote:
I definitely would have liked to have better planet icons to choose from; but you work with what you got :wink:

They are a lot of work, to remove the damn blue dots...

Quote:
Keep us posted on your progress. Your English is very good; what is your native language?

French


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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Fri Jul 22, 2011 3:24 am 
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Looks nice and is interesting with new stats and better game balance. I hope the AI fights better. I do have hundreds of planet pictures I can give an upload to sort through and see if there are any more pictures you want to use. Sadly the original game only has 17-37 IIRC or so slots to choose from.

Your pictures are very clean and look cool.

Oh yes, those blue dots are such a joy.... :wink:


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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Fri Jul 22, 2011 8:35 am 
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MrPhildevil wrote:
Nah, not a new game, I can't program anything. In fact, I'm not sure yet which DLL I should pass-up to be certain that all modifications are applied. To be honest, I am not sure you will be able to get only a part of the mod. That was what I did not like about your mod. I was trying to get-it to work with Reloaded and I could not do-it. Anyway, my mod will have the same problem, but I wanted-it to come with a less vanilla version of the game, with new aspects, but no crazy unballanced stats (believe me, these stats have been tweaked countless times against one another and against their prices vs effectivness not to mention time of construction).

That is the thing about most mods; they replace files, so any previous changes would be lost. The only way my mod would work for Reloaded would be to supply "modified" Reloaded ENCYTEXT & TESTSTRA DLL files. Unfortunately, there are no "update scripting" or "save/mod only certain field" options for these programs/files (ResourceHacker & the DLL's), so they manually have to be done (20 sectors names, 200 system names & 200 encyclopedia descriptions: UGGH! Maybe someday that will be an "option" to my New Galaxy download :?


MrPhildevil wrote:
Could you tell me which ones? I've yet to see them. If you could provide me with a way to edit those, that'd be great (not that I'm there yet). Maybe I'll use one of them to make the Hapes sector and make very short descriptions.

I'll look into those for you; it might be awhile as my files have been "archived" on my old computer & I have to find them, but I will get you the info :wink:


MrPhildevil wrote:
What do you think?
Image

They look good; more ... "brilliant/intense" in color compared to the originals.


Slocket wrote:
Oh yes, those blue dots are such a joy.... :wink:

:lol: Been there, done that :P

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Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?


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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Sat Jul 23, 2011 7:29 am 
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Descirbe the Rebel/Imperial characters pls.
Their name and some descriptions about them i mean.

I've remade the personnels of the RELOADED MOD. Now they look better.
Rebel side at 60%, imperials at 80%.
Probably this will interest u.

Rebels
http://www.4shared.com/file/cpd6Dbvs/Re ... _char.html
Imperials
http://www.4shared.com/file/aJUWuOca/Re ... _char.html


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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Mon Jul 25, 2011 4:13 pm 
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If you check the ENCYTEXT.DLL file using ResoureHacker, the system descriptions for Nam'ta (folder 7700) and Spefik (folder 7701) in the Arivis sector, have their descriptions written in HEX. The descriptions are very short, so when replacing these systems (for whatever sector you're now considering) remember to keep the new descriptions short.

As for acutally changing the HEX data, you'll have to first write your short description; then write the ASCII code for every character, this includes spaces and punctuation; convert the ASCII codes to base 16 (HEX); type in the HEX values. Don't forget to save after each description!

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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Mon Aug 01, 2011 5:26 pm 
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Yeah, I think I'll do either of these two things: keep the Atrivis sector for the end and ask for more help when I'm there or else make every system available for a medium game except that one available only for large game and make do with 190 planets instead of 200 :mrgreen:

Another question for you Tex! I'd like to use your asteroid field planet icon for my mod, if you'd allow me. Now I've seen there was 2 files: the icon and an EDATA.177 file. Is this file the Encyclopedia picture? If so, could you tell me how to make one?

So I have not made a lot of work since last time, as I am beta testing for a TSL mod and the SOGE mod at once. But here's a basic rundown of what I've done:
-Finished the description of the systems in the Kashyyyk sector. Example of a description I made: Ruusan
Image

-Placed the sector in game, but the planet icons have yet to be updated. Not doing-it now, since I decided to start my project with planet icons
Image

Here's a little experiment I did. The first try was no good, but after that, I found back the way I had to correct the Rebellion pallet and here's the result. Normally, the green buttons would have been nicer to look at, but I'm still happy with the result.
Image

Maybe I'll make some screenies of space battle soon! If you still have request for screenshots (I'll make some of characters someday, by the way), please ask and I'll provide!

Edit: While I was searching for the planets BMP's, I stumbled on a possible easter egg (Endor). If you look into strategy.dll bitmaps, take a look at 1036: there's an imp looking at an e-wok inside an AT-ST!


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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Tue Aug 02, 2011 9:20 am 
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MrPhildevil wrote:
Yeah, I think I'll do either of these two things: keep the Atrivis sector for the end and ask for more help when I'm there or else make every system available for a medium game except that one available only for large game and make do with 190 planets instead of 200 :mrgreen:

Another question for you Tex! I'd like to use your asteroid field planet icon for my mod, if you'd allow me. Now I've seen there was 2 files: the icon and an EDATA.177 file. Is this file the Encyclopedia picture? If so, could you tell me how to make one?

Let me know if you need any help, I'll give you a hand. As for the asteroid graphics, the icon is from the game (a system after the Death Star destroys it), the EDATA.177 file (encyclopedia picture) I believe I created using asteroid pictures from the internet (NASA) and the Rebellion color pallet. I just had to find one that looked good with the colors and resolution available; feel free to use it.

MrPhildevil wrote:
Edit: While I was searching for the planets BMP's, I stumbled on a possible easter egg (Endor). If you look into strategy.dll bitmaps, take a look at 1036: there's an imp looking at an e-wok inside an AT-ST!

I believe that's a Rebel pilot in a snow speeder (from ESB) and it's for the Alliance aborting a combat(?) mission. It's supposed to look "fuzzy" like they're far away on the mission, and barely able to receive the transmission. :D

Image
In game graphic

Image
Snowspeeder cockpit+pilot

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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Tue Aug 02, 2011 12:45 pm 
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DarthTex wrote:
Let me know if you need any help, I'll give you a hand.

Will do. Maybe I'll plug the Hapes Cluster in there, with very small descriptions. Uh, sometimes I think I should make an overall plan, just like you did, in order to be able to place systems inside the sectors. But then, that would take a long time! And would not allow me to ammend things as much as I'd like and then there's still the Hex edit. So I'll try to make the Hapes Cluster before I come back to school in a couple week or so, and send you the right DLL to be edited.

DarthTex wrote:
As for the asteroid graphics, the icon is from the game (a system after the Death Star destroys it), the EDATA.177 file (encyclopedia picture) I believe I created using asteroid pictures from the internet (NASA) and the Rebellion color pallet. I just had to find one that looked good with the colors and resolution available; feel free to use it.
Thank you. Now I'd just like to know how can I replace original planet pictures by new ones. And by that, I also mean how do I open files the such of EDATA.177 and modify them. Ressource hacker can't seem to do-it!?!

DarthTex wrote:
I believe that's a Rebel pilot in a snow speeder (from ESB) and it's for the Alliance aborting a combat(?) mission. It's supposed to look "fuzzy" like they're far away on the mission, and barely able to receive the transmission. :D

There are a lot of unused pictures/ressources in Rebellion, isn't-it?

How do you feel about the new save interface, guys?


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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Wed Aug 03, 2011 8:15 am 
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MrPhildevil wrote:
Now I'd just like to know how can I replace original planet pictures by new ones. And by that, I also mean how do I open files the such of EDATA.177 and modify them. Ressource hacker can't seem to do-it!?!

EDATA files 166 through 191 are the planet pics. Regardless of their extensions, they are graphic files so you can drop&drag on your favorite desktop graphics editor program icon, or start your favorite graphics editor program and use OPEN on the pics. These 26 pics match up to the 26 icons used in game on the sectors (so if you change one, don't forget to change the other :wink: ).

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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Fri Aug 05, 2011 12:46 am 
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I'm not too happy with how the ice icons turned. I think I'll cheat the palette again (that's what I've done with the encyclopedia pictures so far. The result's been better than the one of the icons!!!) Behold the new ice planet encyclopedia picture (altough I always found them to be one of, if not the best graphical part of Rebellion...)

Image

Updated planets icons: 3 new entries!

Image


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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Mon Aug 15, 2011 3:00 pm 
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Still working on the planets. Cheating the color pallet did not work. It seems the icons don't handle regular colors as well as encypics. Anyway, I was fiddling with height and results were funnier. Meet the beef planet :P

Image

However, I returned to the original 37x37 pixel size and after working on the way to import picture, polish them, reduce the size while in regular pallet, copy paste on a picture 37x37 (so I paste on something of equal size) that has the rebellion pallet and result is better. So far, I've redid the Yavin-like planet again and Ice planet too. Will redo the Archipellago planet (First colomn 4th line). Eriadu like planet coming with ency pic, and then I think I'll tinker with the planets in Kashyyyk system.

Image

By the way, I'll probably remove Slocket's planet, because I lack the ency pic to go with them . That's sad, but I think I'll need to replace them. Unless Slocket have the real size planets, then I could tinker with them...


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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Mon Aug 15, 2011 7:42 pm 
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Yes I do. They all came from full size planets. Just tell me which ones.


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 Post subject: Re: Rebellion Kinda-Total Conversion
PostPosted: Tue Aug 16, 2011 1:14 am 
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How many planets do you have? I may be interrested by a pack. In any case, I'll pick my favourites and post them here for you to send them.
Image
Image
In addition to these, I'd like the oceanic one!

Darth Tex, the time has come for me to ask you if you can do your magic for hex edit of system Nam'ta and Spefik. All the details are included in the zip:
http://www.mediafire.com/?aqe9xeklqetppe3

By the way, I looked at Antonius's cards, but since they are basically re-hauling of the Reloaded cards and I did not like reloaded's choice of Character's I will probably not be using a lot of those... if at all.

Since I have to wait for the Hex-edit to be complete to put some more sectors in the galaxy, I'll keep on working on the planets descriptions and sector choice. Also, I am working very hard to bring you guys some nice planet icons and encypics. This is going to be a very nice graphic addition to Rebellion and should please you all. Almost all of the pics if not all of them will be changed. However, since some pic will probably be one planet pic, It may remove a bit of Rebellion's original diversity. Still, I'm trying to choose pics that can be used for more than one planet. By the way, thanks to Darth Tex, I finally have a decent looking asteroid icon! This will help a lot for planets like Roche which are not planets, but asteroid fields.


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