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 Post subject: Re: Planet BIN's, space battle image
PostPosted: Wed Oct 19, 2011 9:18 am 
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MrPhildevil wrote:
You can get my mod from here: viewtopic.php?p=547267#p547267 And I don't think you would have to re-install to try the mod, but check for yourself...

I don't have a copy of Rebellion installed. I may still have one on a VM, but I have since changed VM programs, so I'll want to reinstall it into my newer VM (VMware works better than VirtualBox, in case you ever wanted to know).

I know it should just run with your files, but I want to be able to edit things. Probably not to change them drastically, but definitely to look at the guts of the mod and see what you did.

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 Post subject: Re: Planet BIN's, space battle image
PostPosted: Wed Nov 09, 2011 11:22 pm 
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Okay folks, I am pleased to tell you I found a way that is almost foolproof to import planets, though you will lose in quality (no black holes though!).
-You need to reduce contrast and lightning in your ref pic,
-then paste on the old planet pic (that has the rebellion palette).
-Your pic will adopt Rebellion palette, even though it will be uglier than the original.
-Typically, I save the new pic "n.bmp", n for new pic.

Then, to verify I did not lose information (black holes), I use vakundok's bmp converter:
-Option 5: n.BMP -> p.PAL + b.BIN
-Option 1: b.BIN->v.BMP (v for verify pic)
-Already, you'll see if you did-it right or wrong. v.BMP appears to be a pink globe. If there's black holes in the pink globe, you probably have not reduced contrast enough.
-Option 4: merge bmp to pal - v.BMP -> p.PAL
-You'll see what the planet will look in-game.
-If there is no black hole, you can go back to your modified ref pic and try tu use the color balance tool to try to adjust colors (absolutely don't touch contrast or lightning anymore. And no paint brush!), it will generally help re-balance the lost colors.

Anyway, try-it, if you dare :P


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