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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Sun Aug 22, 2010 9:39 pm 
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Link to SWRDE Beta 2.1http://ul.to/33o2so
Supports: XP, Vista, Win7 (Tested on XP 32bit, Win7 64bit)

Major Feature (Beta): change CNUNALTB.DAT (rebel random starting units)

Please give feedback on the new UI for CNUNALTB.DAT. It has a very different feel to it and I've attempted to capture make sure that you can not accidentally corrupt your file by selecting the wrong things. Some buttons will only be selectable for capital ships(some units are based on planets) and even then the amount of cargo you can carry depends on the ship capacity. SpecOps units have no known limitations, but i've only tested up to 10 on a ship. Also, I've only added a few units to the existing file, so have not testing adding 10,25,50+

The code for CNUNALTB.DAT was made to be 'mostly' reusable. After you have had a chance to play with it, please let me know what you think. It handles fairly complex 'dat' file rules in the UI, so play with it for a bit then let me know what you think. After getting feedback and when I have time, I want to add the other starting unit files using the same code.

8O Remember BACKUP your CNUNALTB.DAT file before you make changes....just in case.... 8O

Known Bugs:
CNUNALTB.DAT
*Last unit in list - cargo will not save. To work around it, add any other unit with a zero percent chance then go back and update the ship with troops/fighters/SpecOps units.
*If you want to start completely over do NOT delete all units on the list. Add some new ones, then delete any/all of the old ones.

Other Bugs: None that I know of.

Bugs Fixed:
* Fixed problem with Core/Rim world facilities/advanced facilities assignment values.
* Fixed problem with manufacturing facility cost/maint. values not being saved
* You can now use the escape button to close the current/active window (without saving) You must select Exit from the main menu or the close button in the upper right to close application.

Note: Anything under "test code' is still under testing and use at your own risk. Other areas should be 99% ok (nothing is ever 100%) :)


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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Thu Feb 10, 2011 6:49 pm 
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Digging up this topic...

So wait, you can modify what units the Rebellion starts with? Or just the ones over certain planets? Is this project still alive?

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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Fri Feb 11, 2011 12:55 am 
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This interesting mee too.


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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Sun Apr 24, 2011 1:04 pm 
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Master_Xan wrote:
Digging up this topic...

So wait, you can modify what units the Rebellion starts with? Or just the ones over certain planets? Is this project still alive?


Not specific planets, but you can change the randomising of garrisons and fleets, the chance for each type of preset unit(a unit can be a capital ship with troops and fighters on it for example) to be created during initialisation.

I figured out some years ago how to do it manually with a hexeditor so it was very nice to see an editor for it as because of the file structure its dreadfully slow to do manually(and far too easy to make mistakes that mess up the files).


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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Sun Apr 24, 2011 1:44 pm 
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Do you still have a copy of this utility, Dire? The link is broken and I'd really love to tinker with this sometime.

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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Sun Jun 05, 2011 4:14 pm 
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Master_Xan wrote:
Do you still have a copy of this utility, Dire? The link is broken and I'd really love to tinker with this sometime.

Utility? Oh you mean SWRDE? I thought you asked about the hexeditor for a moment... :mrgreen:

Mmm, yes i have the zips for SWRDE 1.2 beta. and 2.1 beta.

Sorry for taking long to reply, i had forgotten that i posted here.

Sadly though you can only edit the rebels with it, still have to go with hexeditor to do the imps.


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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Fri Jun 10, 2011 10:00 am 
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I have been looking for quite some time, but all previous download links appear to be dead. Does anyone know where I could get SWRDE from, now? Or maybe upload the latest version to swrebellion.com?

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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Fri Jun 10, 2011 10:23 am 
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Tsunami wrote:
I have been looking for quite some time, but all previous download links appear to be dead. Does anyone know where I could get SWRDE from, now? Or maybe upload the latest version to swrebellion.com?


I´ve uploaded it here:
http://www.megaupload.com/?d=ZGYYFXVJ


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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Fri Dec 07, 2012 5:15 pm 
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need link update, apparently your editor will run under W7 whereas RebEd will not. THX


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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Mon Mar 25, 2013 4:42 pm 
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I know this is late in the game (HA!) but can someone repost this please?


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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Wed Mar 27, 2013 2:56 am 
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There was a discussion about RebEd working under W7 in another thread. It will if you edit the registry for SW rebellion properly (it has to do with the install to get the main game to work under W7) so RebEd can find it. RebEd looks for it in the directory the files it needs to modify. I have it working.

Here it is, though the thread is a bit of a mess.

viewtopic.php?f=3&t=28202&p=549474#p549474 getting RebEd to work.
---------------------------------------excerpt------------------
I found the SWRE Editor and will upload here here later. As for getting the RebEd .26 running, you need to edit the registry for example like this for ONLY Windows 7 64 bit OS (it is different for W7 32 bit)

Using RegEdit add this to the registry or download the reg file and just add click install it. This is verified to work. :!:

Make sure to move your Rebellion install folder to and rename it as C:\Program Files (x86)\LucasArts\Star Wars Rebellion\

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\LucasArts Entertainment Company LLC]

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\LucasArts Entertainment Company LLC\Star Wars Rebellion]
"TooBigLocation"="C:\\Program Files (x86)\\LucasArts\\Star Wars Rebellion\\"
"DllLocation"="C:\\Program Files (x86)\\LucasArts\\Star Wars Rebellion\\"
"DataLocation"="C:\\Program Files (x86)\\LucasArts\\Star Wars Rebellion\\"
"InstalledLocation"="C:\\Program Files (x86)\\LucasArts\\Star Wars Rebellion\\"
"EncyLocation"="C:\\Program Files (x86)\\LucasArts\\Star Wars Rebellion\\EDATA"

RebEd needs to find the DATA folders for Gdata, and Encyclopedia locations for the pictures.


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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Sat May 09, 2015 11:04 pm 
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Can we still get it?


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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Mon May 11, 2015 7:18 pm 
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Gamemusic wrote:
Can we still get it?


get what?

Rebed is still available for download, but it can be a hassle to get running. There are forum posts about it in this forum though.


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 Post subject: REUPLOAD
PostPosted: Wed Aug 17, 2016 4:08 pm 
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Link is down plz reupload. This is a really cool tool and we can't find it anywhere. If the developer is still developing it and is accepting requests, maybe the program can let us edit and save all the fields and not just some. Understandably that means we can corrupt our copy but its a risk we're willing to take. A tool like this can give unique insight into the game's mechanics and reveals the role of hidden variables (like political influence of various troops and ships). thx


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 Post subject: Re: new tool:Star Wars Rebellion Data Editor (swrde)
PostPosted: Wed Oct 04, 2017 11:43 am 
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This may be a long shot... but does anyone have a link to errantone's SWRDE?

Would love to try it out!

Thanks


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