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 Post subject: Re:
PostPosted: Sun Apr 20, 2008 2:41 am 
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krystophv wrote:
This thread might be a bit inactive, but I have to admit that I found it quite useful today as me and my brother wanted to play a round of Rebellion but there now happens to be a few routers and a few hundred miles between us.

Hamachi I was familiar with, but we couldn't get the TCP/IP to work (no games showed up in the list), but I wasn't about to use some 30 day trial software that only works for an hour at a time (we played a 9 hour game today) and I wasn't about to pay $250 for it.

So, I decided that there must be a free solution for emulating a serial connection over TCP/IP and, lo and behold, there is. It seems to work a lot like the program that's mentioned earlier in the thread, but it's free instead.

I just figured that this might help some people out: I got it here - http://www.hw-group.com/products/hw_vsp/index_en.html. Enjoy.

(We experienced a lot of lag when there were over 100 capitol ships in battle all at once, but I'm not sure if that was a fault of the connection or simply that the game isn't designed to cope with things like that.)


Good catch. Someone should write a tutorial for this program. It is a little different.


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 Post subject: Re: Playing Online Behind Firewalls (/w Hamachi & TCP/Com)
PostPosted: Thu Sep 25, 2008 6:27 am 
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Kleaverjr,

I have the exact same problem. I hope somebody replies to your post, since it seems that we are the only two.

I once bypassed my router, used tcp-com and hamachi, and got it to work. Just once. Two days later, we tried to actually get some gameplay in, and no matter what we tried, after four hours NOTHING lol. My friend could see my game in tcp/ip, but couldnt join it. It was serial that actually worked. Modem won't help, I'm quite sure.

Of course IPX is an old protocol that I know nothing about, and there's no input option in game for particulars like addresses. Some study gave me the implication that IPX should be set up through windows settings, but I'm convinced it will never work in any way, for anybody.

I'm quite sure that tcp-com has lasting effects when you create virtual com ports, such that it eats up the ports permanently. There's no instruction in the help files for undoing the tcp-com effects, and no options exist in the program. What ended up happening involved me doing some intense reading of the help file, understanding tcp-com front to back, and then finding that the serial com port I select is the exact one that Rebellion won't let me create a game on, no matter what I did. No error message from the game, it just acts like you never pushed teh arrow and clicked "ok" when you choose the serial port that you need. Seemed Reb. and T-C didn't want to share ports, although that's the premise of the solution. So far we've probably logged ten hours of persistence and experimentation.

Grinds the nerves, but solving computer troubles is a favorite passtime of mine so it's not so bad.


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 Post subject: Re: Playing Online Behind Firewalls (/w Hamachi & TCP/Com)
PostPosted: Fri Sep 26, 2008 5:01 am 
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To ammend my previous post...

IPX is not entirely useless. I recently installed teh ipx protocols (in network connections/local area connection properties/install/protocol/ipx/ok) on two computers at my house, set one to, simply, number 2 and the other computer to number 3. Using auto-detect frame type, and no further setup, I was able to CONNECT a game and begin it :) That's as far as I got with it, since he was in bed and couldnt attempt any playing.

This was done with windows firewall running on both computers, which is set to prompt me when a port or service is blocked. So when it blocked Rebellion during connect attempts, I alt+tab'ed to see the message. Of course, unblock both computers, and try again.

The rules for IPX are that you probably have to be on the same local network, and each computer needs its own hexadecimal 8-digit number, which can be 00000002 or 00000003. I just entered 2 and 3, the zeros were entered automatically by windows. The most simple way to connect two rebellion games on a router, it seems.

Couldn't try it over hamachi, though, because my hamachi friend doesnt have IPX on his Windows Tiny operating system. Hope this offers some relief to all you seriously perplexed players!!! Really I do!!!


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 Post subject: Re: Playing Online Behind Firewalls (/w Hamachi & TCP/Com)
PostPosted: Fri Oct 10, 2008 4:38 pm 
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So here is what is going to happen. I will see about setting up a Kali server within the next month, after which I will post instructions on how to use it (will be very very simple I guarantee you).

It will only require Kali client to be installed and will not need any fancy VPNs, serial forwarding, or anything like that.

Once that happens this thread will be destickied.

Incase I wasn't clear, it will allow people to play from behind firewalls, and more importantly provide a game lobby for people to lounge in, chat, and look for opponents.




I know this is a little old but did anything ever happen with this? It would be great if this was a reality. Honestly, it's such a major pain getting this game to work multi. Also, has anyone here had any experience setting up an IPX game over a wireless connection(s)
?


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 Post subject: Re: Playing Online Behind Firewalls (/w Hamachi & TCP/Com)
PostPosted: Sat Oct 11, 2008 3:54 pm 
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Appreciate the posts here. Allowed me and another fella, after several hours of tinkering, to get a game going.

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 Post subject: Re: Playing Online Behind Firewalls (/w Hamachi & TCP/Com)
PostPosted: Sat Oct 11, 2008 4:42 pm 
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Just wanted to echo Ceorl's thoughts (I'm the other fella) and say how we got it to work.

We used Hamachi in combination with the 'HW Virtual Serial Port' krystophv recommended above.
(available here: http://www.hw-group.com/products/hw_vsp/index_en.html )

One person checks the 'TCP server mode' box in the settings tab.
Then in the virtual serial port tab creates a com (com 3 or 4) with their own Hamachi IP address and any port (we used 1000 and NVT wasn't checked).
Click 'create com' and it should report: LAN status -listen.

The other person creates a com with the same numbers, using the 1st person's Hamachi IP.
Clicking 'Create com' and it should report: LAN status -connected.

That's it, go in game and use serial connection.

Thanks for all the posts.


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 Post subject: Re: Playing Online Behind Firewalls (/w Hamachi & TCP/Com)
PostPosted: Sun Oct 19, 2008 4:24 pm 
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Just an update to my post above.

After getting a very occasianonal lock up/crash I've started checking the 'External NVT Commands Port: 2003' which seems to have solved the issue.


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 Post subject: Re: Playing Online Behind Firewalls (/w Hamachi & TCP/Com)
PostPosted: Wed Oct 14, 2009 12:32 am 
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There's a much easier way. If you play SWR online using GameRanger, everything is handled automatically.

No messing with ports or stale/full Hamachi groups. It's also safer than Hamachi because it's not exposing your entire computer to others on the internet.


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 Post subject: Re: Playing Online Behind Firewalls (/w Hamachi & TCP/Com)
PostPosted: Mon Dec 14, 2009 5:25 pm 
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Scott_Kevill wrote:
There's a much easier way. If you play SWR online using GameRanger, everything is handled automatically.

No messing with ports or stale/full Hamachi groups. It's also safer than Hamachi because it's not exposing your entire computer to others on the internet.

Thanks, Scott. I typically use Hamachi for my gaming needs, but with a friend of mine we couldn't get a game of Rebellion going, even with the virtual Com port thingie. To my surprise Game Ranger worked for us. :)


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 Post subject: Re: Playing Online Behind Firewalls (/w Hamachi & TCP/Com)
PostPosted: Sat May 18, 2013 10:11 am 
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Unfortunately for me GameRanger doesn't recognise the UK version - the only difference is the name (for some stupid reason it got called something different over here from the rest of the world: SW Supremacy).

If anyone knows a workaround to get it going on GameRanger please let me know.


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 Post subject: Re: Playing Online Behind Firewalls (/w Hamachi & TCP/Com)
PostPosted: Wed May 22, 2013 11:30 am 
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UPDATE
Just wanted to say I got the UK version of Rebellion working on Gameranger eventually. Could have kicked myself it was so damn easy!

All you have to do is rename the "SUPREMACY.EXE" file to "REBEXE.EXE"

Hope that helps some UK player somewhere (though I doubt it - there doesn't seem to be many of us!)


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 Post subject: Re: Playing Online Behind Firewalls (/w Hamachi & TCP/Com)
PostPosted: Wed May 22, 2013 12:59 pm 
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Pretty cool trick, nice

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 Post subject: Re: Playing Online Behind Firewalls (/w Hamachi & TCP/Com)
PostPosted: Wed May 22, 2013 1:31 pm 
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Thanks :)

Wish I could take credit for it though - the clue was provided by gameranger itself:
the file name was preloaded into the 'browse' 'add game' window - I was too busy finding my SUPREMACYexe. to notice :oops:

It must have taken over a dozen attempts across 3 days before I realised :lol:

Still thought it a good idea to document it - might stop someone making the same mistake


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 Post subject: Re: Playing Online Behind Firewalls (/w Hamachi & TCP/Com)
PostPosted: Tue Nov 10, 2020 1:57 am 
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