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Efficiency related Questions


Shakan
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Hello, I really appreciate finding such a well-documented fansite on this game, it has been 9 years it is out now!!! Great to see it's not yet obsolete. (It isn't for me at least) I have some efficiency related questions (hope someone may find the patience of walking me through)

 

1- If a system/planet is under the complete influence of the opposite faction, is there anyway to increase my reputation and make them favor me instead? (I know I can't use diplomats, but my guerillas don't work at all on such systems.)

 

2- Is it possible to increase the blue production dots of a system/planet (the ones that grants maximum space for production facilities)? because some planet have so little dots its completely inefficient to build anything there.

 

3-Is it possible to free a prisonner without actually invading the planet he/she is held on.

 

4- I have noticed that sending the required amount of troops doesn't automatically repress insurrections on a planet I have just assaulted. How may I more effectively repress insurrections much faster? (Can't figure it out, my diplomats and guerillas have never been able to efficiently do so, it just seems to vanish after some time.)

 

5- I am still puzzelled about the fact the opposite faction can sabotage stuff more easily than I can no matter how many Red Rebel garrisons I set (with 30 detection.) Is there a way to make these sabotages less easy (I usually post 2 regiments of normal infantry and 2 red ones (the aliens ones)?

 

6- How may I recrute more efficiently? Is there a pattern you guys may have noticed with time (like recrutement is easier on specific planets, with specific charismatic npcs.)

 

7- Is there a way to decrease the lightspeed travels time? It takes me 90 days to get from one system/planet to the other on the other side of the galactic map!!!

 

FINALLY: the most important question:

 

How many spies, guerillas and infiltrated agents does it take to make their respective missions more probably successful? I have never, to this day, been able to succeed a sabotage or a kidnapping. I have used everything stated in the catalogue (using one regiment as bait and three as actually mission undertakers, sending few troops to be undetected, sending han or high level npcs to increase the chance of completing the mission) CAN'T SEEM TO FIND THE BALANCED equilibrium! Is there a magical amount of troops required to tip the balance in my favor?

 

Thanks in advance for your answers! I can't wait!!!

 

:D

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Hello and welcome to the forum :),

 

1. One way I´ve discovered is that if you were attacked in spacecombat on one of your planet in a system and you win the battle (destroy most of the attacking ships), the other planets may than tend to the other side a bit. Some systems declare to neutrality and some even join your side.

 

2. No.

 

3. Either you try to free him with infiltrators or characters with good fighting-abilities or he will free himself.

 

4. Take as much troops as required. Also take a character with a good command skill. Than you shall may use spies to watch if your opponent sends infiltrators. If he does so than destroy them.

 

5. It´s not just about the Sullustan regiments. If you have quite a number of troops garrisoned, paired with a general in command and maybe fleets in the orbit than the opponent will have it not as easy as before.

 

6. I guess it´s just random. No idea about to recruit faster.

 

7. No. Use Han´s ability to travel faster by the millenium falcon. I take Han to transport characters faster from system to system or planet to planet.

 

And the important question:

 

I use one or two small troops. Add some characters with good fighting or command skill and you may succeed.

 

Hope that helps a bit.;)

Who cares at all?! :roll:
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Hello, I really appreciate finding such a well-documented fan site on this game, it has been 9 years it is out now!!! Great to see it's not yet obsolete. (It isn't for me at least) I have some efficiency related questions (hope someone may find the patience of walking me through)

 

1- If a system/planet is under the complete influence of the opposite faction, is there anyway to increase my reputation and make them favor me instead? (I know I can't use diplomats, but my guerrillas don't work at all on such systems.)

 

Loosing capital ships looses some sector popular support where ever it happens, so to kick start some support on a system you've got your eyes on, try and take out an enemy fleet. The same goes with regiments, destroy them on a system through bombardment BUT don't invade a system increases popular through out a sector. For Imperial players having Palpatine on Coruscant doubles character's leadership, which is key to incite uprising missions. Don't mix with special forces on such missions though, their leadership won't increase over time. None of this seems to apply to Yavin though, their first words being: 'Mothma.' sorry..

 

2- Is it possible to increase the blue production dots of a system/planet (the ones that grants maximum space for production facilities)? because some planet have so little dots its completely inefficient to build anything there.

 

No. Though building additional 'slots' would be absolutely brilliant, and makes perfect sense!

 

3-Is it possible to free a prisoner without actually invading the planet he/she is held on.

 

Use characters and/or special forces on a 'rescue' mission.

 

4- I have noticed that sending the required amount of troops doesn't automatically repress insurrections on a planet I have just assaulted. How may I more effectively repress insurrections much faster? (Can't figure it out, my diplomats and guerrillas have never been able to efficiently do so, it just seems to vanish after some time.)

 

Flooding a system with for example twelve required regiments will suppress a rebellion in time. Use characters, Imperial Commandos, or alliance guerrillas on 'suppress' uprising missions. Again with Palpatine on Coruscant makes this very easy for Imperial characters because their leadership s doubled. Also, when an uprising is successfully suppressed, your popular support increases slightly throughout the sector.

 

5- I am still puzzled about the fact the opposite faction can sabotage stuff more easily than I can no matter how many Red Rebel garrisons I set (with 30 detection.) Is there a way to make these sabotages less easy (I usually post 2 regiments of normal infantry and 2 red ones (the aliens ones)?

 

I generally garrison systems with about nine regiments, three of which should have very high detection values. Fighters also add to a system's ability to detect enemy missions, as do capital ships, and of course the presence of a general.

 

6- How may I recruit more efficiently? Is there a pattern you guys may have noticed with time (like recruitment is easier on specific planets, with specific charismatic npcs.)

 

Recruit together if you're the rebels! Though I don't recommend this as the Empire, as it will generally mean Vader and Palpatine are together on Coruscant. IE: game over!

 

7- Is there a way to decrease the lightspeed travels time? It takes me 90 days to get from one system/planet to the other on the other side of the galactic map!!!

 

Use RebEd to alter the ship hyperspace times. 80 is stupid. I generally play with all ships at 60, friend and foe alike. The AI makes lots of pointless hyperspace journeys. Make them slightly quicker, even 50 all round shouldn't be to dramatic.

 

FINALLY: the most important question:

 

How many spies, guerrillas and infiltrated agents does it take to make their respective missions more probably successful? I have never, to this day, been able to succeed a sabotage or a kidnapping. I have used everything stated in the catalogue (using one regiment as bait and three as actually mission undertakers, sending few troops to be undetected, sending han or high level npcs to increase the chance of completing the mission) CAN'T SEEM TO FIND THE BALANCED equilibrium! Is there a magical amount of troops required to tip the balance in my favor?

 

Are you using decoys as part of your missions? If not then start doing so. As a rule of thumb, taking out an LNR defense on a system defended by say six or seven basic regiments and about double that in fighters, should be achievable more or less by nine commando or infiltrator units if about two are used as decoys, about 75% of the time I guess. Be wiry of systems with Sullestian regiments on account of that 35 detection rating, and don't even bother to use special forces on more or less anything on systems where there are more than eight troop regiments present. That's where force sensitive characters come into play..

 

Thanks in advance for your answers! I can't wait!!!

 

:D

 

Your welcome! :)

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1- If a system/planet is under the complete influence of the opposite faction, is there anyway to increase my reputation and make them favor me instead? (I know I can't use diplomats, but my guerillas don't work at all on such systems.)

If it's a system you just assaulted use diplomats. That's what they're for! If it's still under emeny control, then you need to do some PR work by passively attacking/controlling enemy systems (sabotage, incite uprisings, blockades; get neutral systems to join your side; defeat enemy forces in battle, etc. Just don't destroy any enemy civilian facilities! That goes against you

 

2- Is it possible to increase the blue production dots of a system/planet (the ones that grants maximum space for production facilities)? because some planet have so little dots its completely inefficient to build anything there.

Unfortunately ... No. You can use RebEd to add facilities to Coruscant, Yavin & the Alliance HQ (this automatically adds "blue energy dots" to the appropriate systems.

 

3-Is it possible to free a prisonner without actually invading the planet he/she is held on.

Yes, send infiltrators/Nogrhi commandos and/or characters to Rescue the prisoner :wink:

 

4- I have noticed that sending the required amount of troops doesn't automatically repress insurrections on a planet I have just assaulted. How may I more effectively repress insurrections much faster? (Can't figure it out, my diplomats and guerillas have never been able to efficiently do so, it just seems to vanish after some time.)

If you assault a system that was 100% loyal to the other side, you need 6 surviving troops to garrison the planet (you need less depending on how much support you initially had). If the system is in insurrection, then you need approximately double to restore order. Guerrillas/Imperial commandos and/or characters can also help. Even if you drop plenty of troops on a system in insurrection, it still takes a couple of days for order to be restored.

 

5- I am still puzzelled about the fact the opposite faction can sabotage stuff more easily than I can no matter how many Red Rebel garrisons I set (with 30 detection.) Is there a way to make these sabotages less easy (I usually post 2 regiments of normal infantry and 2 red ones (the aliens ones)?

Get a "General" (check his stats, the higher the better) and/or add even more troops/spec forces/characters, and try ships in orbit!

 

6- How may I recrute more efficiently? Is there a pattern you guys may have noticed with time (like recrutement is easier on specific planets, with specific charismatic npcs.)

Recruiting on 100% loyal systems seems to work better, but it isn't "fool proof" :wink:

 

7- Is there a way to decrease the lightspeed travels time? It takes me 90 days to get from one system/planet to the other on the other side of the galactic map!!!

You could use RebEd and play with ships hyperdrive ratings (that's the easiest way), other than that it gets real complicated or impossible :?

 

FINALLY: the most important question:

 

How many spies, guerillas and infiltrated agents does it take to make their respective missions more probably successful? I have never, to this day, been able to succeed a sabotage or a kidnapping. I have used everything stated in the catalogue (using one regiment as bait and three as actually mission undertakers, sending few troops to be undetected, sending han or high level npcs to increase the chance of completing the mission) CAN'T SEEM TO FIND THE BALANCED equilibrium! Is there a magical amount of troops required to tip the balance in my favor?

 

Thanks in advance for your answers! I can't wait!!!

 

:D

From my experience, there isn't any "set" number per se. As the game progresses it usually "gets harder" because the opponent has "more" forces on the target system. If you check your manual, it all has to do with character stats and opposition force detection stats (enemy "Generals" are usually tough nuts to crack!), etc. and the probability factors. There is NOT a 100% this will always work method (although you could push the probability to 99.999% if you try really hard :D )

 

Man I type way too slow, J just posted answers too! :?

 

Hope you enjoy all of the help :wink:8)

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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Guys, thank you...

 

You really are helpful and... so fast too. I thought I wouldn't get an answer for two or three days!

 

 

Ok, where did I put this damn rebellion CD... time to dig in (again!)

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Hey guys,

 

I have one more couple of questions:

 

1- How do I heal a character that has been wounded?

 

2- How do I trigger "rescue" missions with the alliance (can't getmy infiltrators to do so, threepio says "can't do that" when i select infiltrator and right click on mission on the captured charac.)

 

3- Is there a way to specialize force characters? Cause all Im getting is Sensitive in the Force slot.

 

And as a new tradition, the important question:

 

HOW DO I RESEARCH things that are not fleet related? I have characters that say they can train troops or research installations but I can't find a system that can host such research. First, can I research more than one thing at once? (e.g. If wedge is researching fleet, can madine research installations on another planet?) and secondly, how do I train troops? Just put a charach that has this ability on a system that has garrisons?

 

Thanks again!

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1) You just have to let them rest, there's nothing you can do

2) Not sure why infilitrators aren't working

3) Force characters can be trained by a master to increase their force ranking

 

You need someone who can research facilities, as well as someone who can research troops. There is one character for each side that can research them all, but not all in one mission.

 

I'm not sure what you mean by train troops. You generally build them through the troop facility.

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Hey guys,

 

I have one more couple of questions:

 

1- How do I heal a character that has been wounded?

 

2- How do I trigger "rescue" missions with the alliance (can't getmy infiltrators to do so, threepio says "can't do that" when i select infiltrator and right click on mission on the captured charac.)

 

3- Is there a way to specialize force characters? Cause all Im getting is Sensitive in the Force slot.

 

And as a new tradition, the important question:

 

HOW DO I RESEARCH things that are not fleet related? I have characters that say they can train troops or research installations but I can't find a system that can host such research. First, can I research more than one thing at once? (e.g. If wedge is researching fleet, can madine research installations on another planet?) and secondly, how do I train troops? Just put a charach that has this ability on a system that has garrisons?

 

Thanks again!

 

Maybe I can help you Shakan..

 

1) You just have to let your character rest

2)To "trigger" rescue missions, if i understood you correctly, you dont right click on the captured character, instead you select your infiltrators right click them, and then choose rescue and then click on the captured character you're after, that is... if they are not in hyperspace.. i think..

3) Force characters can only be trained by a master (i believe)

 

and in order to research anything but ships you have to have that facility on that planet.. meaning if you want to research troops you have to have a training facility on the planet. and for facility research you have to have a construction yard on the planet.

"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."

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Yep, I think that does it for the researching.

 

However, really weird, I can't find the "rescue" option when I assign a mission to my infiltrators... weird...

 

As for the troops training? In my characters stats, there's always three abilities: Two researches (facilities and fleet) and one "training the troops" and that is what I was wondering about!

 

Thanks for yer answers!

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3) Force characters can only be trained by a master (i believe)

 

Jedi Knights are able to train jedi, assuming you've ticked that little box in RebEd..

 

Don't know what to suggest about the rescue mission thingy, unless you've got the Alliance Infiltraters edited in RebEd to do Imperial Commando missions :roll:

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However, really weird, I can't find the "rescue" option when I assign a mission to my infiltrators... weird...

It's not that hard, so it must be something you're missing. First bring up the screen (system or fleet) that has the captured character (the character can NOT be in hyperspace, the blue/white stripes in the character background?). Then bring up the screen (system or fleet) that has your infiltrators. Select how many infiltrators you want (make sure you don't select other spec forces, but you can select characters). Right click on the selected infiltrators (or characters if chosen), and select mission. Move the "bullseye" cursor on the captured character, and left click. The mission screen should automatically say "RESCUE". So, my guess if it's not working: 1) like J said, you changed something in RebEd, 2) the captured character is in hyperspace, or 3) some other spec force is being included with the infiltrators, which can't perform the mission. Try again and list out exactly what you are doing. Go for the gory details, what do you have to lose?

 

As for the troops training? In my characters stats, there's always three abilities: Two researches (facilities and fleet) and one "training the troops" and that is what I was wondering about!

 

Thanks for yer answers!

A character that is capable of Training Troops, needs to be selected to perform a mission on a system that has a "troop training facility" (regular or advanced). This provides for advancement of troop types later in the game.

Finally, after years of hard work I am the Supreme Sith Warlord! Muwhahahaha!! What?? What do you mean "there's only two of us"?
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