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 Post subject: Empire Saboture Defence
PostPosted: Tue Jul 09, 2013 9:01 am 
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Joined: Sun Jun 30, 2013 11:50 pm
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Hi all,

Looking for suggestions on how to effectively defend against Alliance saboteurs at game start.
Any ideas??


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 Post subject: Re: Empire Saboture Defence
PostPosted: Tue Jul 09, 2013 12:15 pm 
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Joined: Mon Oct 06, 2008 4:53 pm
Posts: 79
Hi there,

Troops with a general - preferably at least 6 troops in my experience though 3 may do for a while and 1 or 2 is better than nothing but that may only increase the risk you'll foil the mission, they'll find out who's there general-wise and then come back with an abduction squad (and with only a couple of troops may get through).

Fleet with an admiral (even better with commander+fighters and/or general+troops).

Self espionage backed up with sabotage/abduction resources (quite difficult against sabotages though as they're not there for long but you can get lucky). However, at very early game difficult to have these resources available (making obtaining them an early goal :wink: ).

Also depends on where they're coming from (assuming you know that or can figure that that out :) ):
Planet - could blockade it with fleet+admiral (at least, commander+general even better. Make sure they aren't there when you do it if you're fleet's a little on the weak side - perhaps wait for a successful sabotage against you, then nip in quick).
Ship in sector - try to chase the fleet out the sector (many like to park ships in neutral systems close by - good idea to patrol neutral systems and use cancelled espionage missions to detect incoming fleets)
Ship in orbit (blockading) - counter sabotage missions against the ship (meaning you want sabotage units on most planets)

Cant think of anything else at the moment - will post if I do :)

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 Post subject: Re: Empire Saboture Defence
PostPosted: Fri Jul 19, 2013 7:54 pm 
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Joined: Tue Jan 03, 2006 12:00 am
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The key to detecting any enemy mission is detection rating plus multipliers. As Ant said, generals and admirals improve detection chances, as does the Emperor bonus you get for having Palpatine not busy and at Coruscant. You should have lots of command personnel and little else to do with them- make them generals and admirals.

View a unit's status to see its detection rating. If memory serves, Imperial Fleet regiments have a higher detection rating than other troop regiments, except maybe Dark Troopers. If Alliance missions have you down, train and distribute more Fleet Regiments.

Likewise, different ships have different detection ratings. I have yet to prove it, but I firmly believe that any ship in orbit gives its detection rating plus a bonus for having an orbiting fleet. Park a troop transport in orbit if that is all you have; it should help.

Fighters have detection ratings. They are cheap to make, great for other planetary defensive roles, and their detection ratings can quickly add up.

Everything else I can think of Ant already mentioned.

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 Post subject: Re: Empire Saboture Defence
PostPosted: Sat Dec 19, 2020 5:09 am 
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Joined: Sat Dec 19, 2020 2:56 am
Posts: 269
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