Welcome Anonymous!
We host quality Star Wars sites - inquire at The Star Wars Rebellion Network  
SW:Rebellion Network
imminent-bean
 



Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Rebeillion on Andriod?
PostPosted: Mon May 21, 2012 1:45 pm 
Offline
<!-- Cadet //-->

Joined: Mon May 21, 2012 1:34 pm
Posts: 1
Hi all, has anyone found any way of getting Rebellion to work on an Andriod tablet yet? Not through VPN using a computer at home.


Top
 Profile E-mail  
 
 Post subject: Re: Rebeillion on Andriod?
PostPosted: Mon May 21, 2012 11:10 pm 
Offline
<!-- Cadet //-->

Joined: Fri Oct 10, 2008 4:21 pm
Posts: 6
That would be pretty cool to have this game on Android BUT I would have to think that it would be impossible to play with only a touch screen. IMHO


Top
 Profile E-mail  
 
 Post subject: Re: Rebeillion on Andriod?
PostPosted: Tue May 22, 2012 8:30 pm 
Offline
Dark Lord of the Sith
Dark Lord of the Sith
User avatar

Joined: Fri Jan 11, 2002 12:00 am
Posts: 3173
Location: USA
No way this is going to happen. Rebellion needs an older graphics driver that takes control of the video output. That's why there are so many problems with newer Windows versions. And that's why screenshot are problematic. Video captures would probably have to be done with some hardware between the video and monitor.

_________________
Evaders99
Image Webmaster
Image Administrator

Fighting is terrible, but not as terrible as losing the will to fight.
- SW:Rebellion Network - Evaders Squadron Coding -
The cake is a lie.


Top
 Profile  
 
 Post subject: Re: Rebeillion on Andriod?
PostPosted: Sat Jun 09, 2012 7:10 am 
Offline
<!-- Lieutenant //-->

Joined: Tue Apr 29, 2008 8:52 am
Posts: 128
Evaders99 wrote:
No way this is going to happen. Rebellion needs an older graphics driver that takes control of the video output. That's why there are so many problems with newer Windows versions. And that's why screenshot are problematic. Video captures would probably have to be done with some hardware between the video and monitor.


Unfortunately, Evaders is correct here. Just prior to the game's development, there had been a huge shakeup in the graphics industry which allowed Microsoft's DirectX platform to take the lead on OpenGL (even despite the fact that OpenGL was, at the time, clearly the more reliable of the two). The effect of this became rather apparent -- most games developed in the DX5 to DX6 era were rather unstable and fraught with design flaws as developers had insufficient time to learn a new graphics framework.

Sadly, Rebellion was a victim of this as well :\ While it may yet be possible to port the game through desktop virtualization software, it would still be plagued by the same issues we're running into now. But I may give it a shot anyway.... Just to see what happens.


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: Bing [Bot] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron

 
 
 
^Top 
Home Your Account Forums Downloads F.A.Q. Submit News Hosting Contact Us

© 1999-2008 by SWRebellion.com. All Rights Reserved.
All logos and trademarks in this site are property of their respective owner.
The comments are property of their posters.
You can syndicate our news using the file backend.php

    Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group