No way this is going to happen. Rebellion needs an older graphics driver that takes control of the video output. That's why there are so many problems with newer Windows versions. And that's why screenshot are problematic. Video captures would probably have to be done with some hardware between the video and monitor.
Unfortunately, Evaders is correct here. Just prior to the game's development, there had been a huge shakeup in the graphics industry which allowed Microsoft's DirectX platform to take the lead on OpenGL (even despite the fact that OpenGL was, at the time, clearly
the more reliable of the two). The effect of this became rather apparent -- most games developed in the DX5 to DX6 era were rather unstable and fraught with design flaws as developers had insufficient time to learn a new graphics framework.
Sadly, Rebellion was a victim of this as well :\ While it may yet be possible to port the game through desktop virtualization software, it would still be plagued by the same issues we're running into now. But I may give it a shot anyway.... Just to see what happens.