Welcome Anonymous!
We host quality Star Wars sites - inquire at The Star Wars Rebellion Network  
SW:Rebellion Network
imminent-bean
 



Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Imperial Transmission
PostPosted: Thu Dec 11, 2003 5:47 pm 
Offline
<!-- Sergeant //-->
User avatar

Joined: Wed Nov 12, 2003 12:00 am
Posts: 77
Location: Coruscant
Start Imperial Transmission:-

Here is a transcript of some salient points of an ongoing campaign game between myself and Lord Vader.

1) Balmorra, the only Rebel planet in the Sesswenna sector is captured by Imperial troops on Day 6. :)

2) Rebel diplomatic efforts and a minor skirmish in the Farfin sector swings the entire sector to the Alliance. :cry:

3) Intensive Imperial Diplomatic efforts swing most of Sluis and Corellian sectors to The Empire. :)

4) Dolomar starts falling through diplomacy to the Alliance. :?

5) First major campaign by the Empire leaves much of the Dolomar sector in ruins but still in Rebel hands. :?

6) Extensive sabotage is carried out by both sides, but the carracks Assasin, Eagle and Retribution wreak havoc in Rebel rear areas with squads of commandoes led by Novall Garaint, Garidian and Niles. 8)

7) Imperial Commerce raiders Sulla, Caligula, Nero and Caesar ( Victory I's) bombard alot of Rebel resource and Industry to Ashes in Alliance rear areas. Nero and Caligula are destroyed but Sulla 'the scourge of the Alliance' continues to pay for itself many times over. It is reported that the Alliance is down to -700 maintenance at one point. :lol:

8) Luke Skywalker is captured and abducted on Delaya by Darth Vader and brought before the Emperor to learn of his heritage. He is severely wounded and sentenced to life imprisionment on the prison planet IPP101, where he is constantly poked with a sharp stick by IMP-22. :twisted:

9) The frontline stabilizes with both sides fighting pitched battles in the Fakir System. Control swings back and forth with the Rebels slowly gaining control through uprisings although the system is devastated. :x

10) Imperial Fleet Strike1 is completely annihilated at Palanhi by superior Rebel tactics and firepower. Several Imperial capital ships including the renowned Decimator are lost. :evil:

11) Imperial Fleet Strike 2 supported by the Death Star ( which missed the battle of Palanhi by one week ) arrive over Palanhi and destroy a crippled Mon Calamari cruiser. Palanhi recaptured. :?

12) Alliance forces capture Sluis Van. Strike 2 and DS arrive over Sluis Van. Rebel player has cunningly loaded the planet with hundreds of B Wings ... the scourge of the Death Star which succumbs to a fighter attack. B wings wiped out and Sluis Van recaptured. Empire has loyalty problems on several planets due to the loss of the Death Star. :x

13) Roving Alliance Fleet of several capital ships is utterly defeated in an Imperial ambush over Norval II. Second Death Star Construction begins. :P

14) The Rebel Base is discovered unbeknown to the Alliance on Alk'lellish III. :P

15) Two Imperial SSD ( flagships are the Galactically renowned and feared Imperator & Emperor ), together with several ISDII's and many others, plus the new Death Star are sent to to eliminate the Rebel Base via Denab. :roll:

16) Strike3 arrives over Alk'lellish III supported by the DS. The Death Star is again destroyed... :-( , but the Rebel base is destroyed and the planet captured. 8)

This is where the game stands at around turn 1900 approx. The game has been one of many triumphs and reverses ( not all of which are recorded ) for both sides. The game has been extremely competitive and fiercely fought, but also with humour. I have enjoyed the game immensely although it has been a little slow on my part ( I usually have 8-10 reports to deal with on average every turn, honest Russ!! :oops: ), but Russ has been very good about it. I will update on completion.

I also have a game with Chancellor running at the moment although this game is only at turn 350, so I will write a report again around turn 2000 ( if I last that long).

End of Transmission

_________________
You have failed me for the last time

What is Life? Life is the Nation. The Individual must die anyway. Beyond the Life of the Individual is the Nation.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 11, 2003 9:29 pm 
Offline
<!-- Sergeant //-->
User avatar

Joined: Thu Nov 06, 2003 12:00 am
Posts: 54
Location: Australia
Very detailed post, but I believe it should belong in the multiplayer section, moderators? Let me know because I want to write my own views but would rather post it in the correct section.

_________________
"You don't know the power of the dark side. I must obey my master." - Vader


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 11, 2003 10:53 pm 
Offline
<!--Trej//-->
User avatar

Joined: Wed Jan 16, 2002 12:00 am
Posts: 5055
Location: If there's a brilliant center to the Universe, Costa Rica is the farthest away from it.
Although I'm not a moderator, this could stay here, it is a Gaming Story, after all.

I'd hate to be Luke on the Imperial World of IPP 101.... Just listening to Imp 22's most hated line... Just what do you think you are doing? all day long while being poked with a stick...
It looks like an interesting match, my advisor for Imperator would be to stop building DSs, the stupid things are too big, too slow, and are detroyed too easy... Impstars would be my choice fill every corner of space with Impstars and blast Mon Mothma out of space...
:twisted:

_________________
Image


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Fri Dec 12, 2003 1:25 pm 
Offline
<!-- Sergeant //-->
User avatar

Joined: Wed Nov 12, 2003 12:00 am
Posts: 77
Location: Coruscant
Quote:
I'd hate to be Luke on the Imperial World of IPP 101.... Just listening to Imp 22's most hated line... Just what do you think you are doing? all day long while being poked with a stick...


Thats not the half of it Trej..... he also has his senses bombarded 24/7 by being strapped in a chair and made to constantly watch Neighbours, Coronation Street, and Big Brother........a nightmare leaving Luke longing for the blow of Vaders lightsabre to end his suffering !!!! :twisted:

Quote:
my advisor for Imperator would be to stop building DSs, the stupid things are too big, too slow, and are detroyed too easy... Impstars would be my choice fill every corner of space with Impstars and blast Mon Mothma out of space...


Well I'll certainly bear that piece of advice in mind. My strategy ( which I won't divulge because it is under serious review ) nearly led to disaster against what I consider a better approach in the early game by the Rebels, and more than once I was very lucky :roll:

_________________
You have failed me for the last time

What is Life? Life is the Nation. The Individual must die anyway. Beyond the Life of the Individual is the Nation.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 12, 2003 9:28 pm 
Offline
<!--Trej//-->
User avatar

Joined: Wed Jan 16, 2002 12:00 am
Posts: 5055
Location: If there's a brilliant center to the Universe, Costa Rica is the farthest away from it.
Poor Luke... I do really feel sorry for him...

_________________
Image


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Sun Dec 14, 2003 4:36 pm 
Offline
<!-- Sergeant //-->
User avatar

Joined: Fri Nov 21, 2003 12:00 am
Posts: 63
why h8 on luke? :p


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 14, 2003 9:54 pm 
Offline
<!-- Sergeant //-->
User avatar

Joined: Thu Nov 06, 2003 12:00 am
Posts: 54
Location: Australia
LordVader wrote:
Very detailed post, but I believe it should belong in the multiplayer section, moderators? Let me know because I want to write my own views but would rather post it in the correct section.


First of all I'll begin by saying this is by far the toughest game of Rebellion I have *ever* played. I was forced to abandon my "dinosaurish" tactics quite early on in the game and rebuild defenses (copying from the Imperials I have to admit, but if you see something that's been done better than you, why ignore it?).

I was completely unprepared for the Imperial offensive. I had 2 entire sectors more or less completely under my control, with about 90% of the systems full of resources. The Imperial raiders bombarded 1 sector to ashes and conducted sabotage missions on the other sector. As mentioned, I plummetted down to -700 maintence points. Only by scrapping non essential facilities/fighters/troops/ships, was I able to avoid maintenance shortfalls. I was comforted by the fact that Han Solo and has team of expert saboteurs were able to destroy a couple of the raiders (this is where his fast speed comes in useful).

Losing Luke was a very, very, VERY foolish mistake. I thought the game was being played by AI rules, that is, if Luke has higher stats than Vader (stats not force rating), then Vader doesn't capture him. I learnt that lesson rather harshly. However on a more positive note, my team of saboteurs are rapidly approaching 150 in both combat and espionage with Solo and Chewbacca being the most experienced. The team has been kept busy, travelling around the galaxy to harass the Imperial forces, destroying troops, resources, defenses and resources. Apart from the destruction of the raiders, no other Imperial ships have been destroyed (they are wise to keep the ships in large fleets with Admirals and troops, so the detection rating is high).

My own fleet has been quite ineffective after the large scale battles that took place. It was luck on my part and detailed intelligence that enabled me to decimate the Imperial fleets. The sector in which the battle took place is now virtually destroyed, thanks to my fleet bombarding the Imperial planets and the Imperial fleet invading mine. It is generally agreed that the Fakir sector is the front line. It's our "no mans land".

The Imperial attack on the HQ was a surprise. I had no chance against the massed Imperial fleet. Was comforted by the fact that the Rebel Fighters managed to destroy the Death Star and severely cripple a Super Star Destroyer (I believe it only had small hull rating left after the attack).

The B-Wing fighters are the scourge of the Empire. They have been at the forefront of all the major victories. A Mon Calamari Cruiser is about 71? Maintenance points. 1 Squadron of B-Wings are 8 points. So roughly, you would get 8-9 B-Wing squadrons for 1 Mon Cal. However, the B-Wings are FAR more effective and decimate any opposition (except the TIE Defenders and Interceptors).

Thus ends my report.

_________________
"You don't know the power of the dark side. I must obey my master." - Vader


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 15, 2003 4:07 am 
Offline
<!-- Sergeant //-->
User avatar

Joined: Wed Nov 12, 2003 12:00 am
Posts: 77
Location: Coruscant
Quote:
First of all I'll begin by saying this is by far the toughest game of Rebellion I have *ever* played. I was forced to abandon my "dinosaurish" tactics quite early on in the game
.

A quote that goes for the Empire as well!!!

Quote:
Death Star and severely cripple a Super Star Destroyer (I believe it only had small hull rating left after the attack).


The loss of the second Death Star caused me even more loyalty problems :? , although it was in many cases compensated by the destruction of the Rebel HQ :)

Imperator ( the SSD mentioned ) had its hull reduced to 900, in other words it was reduced to scrap with the loss of hundreds of lives amongst the crew. It is now taking a long time to repair as its hyperdrive was mashed too. :(

This game (which has been the toughest ever ) has shown up a number of tactical, operational and strategic faults in my game, and has sharpened my game accordingly. I am looking forward to the next game against Lord Vader with more than a hint of trepidation :wink:



Quote:
Trej wrote:-
I'd hate to be Luke on the Imperial World of IPP 101.... Just listening to Imp 22's most hated line... Just what do you think you are doing? all day long while being poked with a stick...


Another REALLY irritating saying of IMP-22's is 'I think you have misunderstood the concept'. You can imagine Luke trying to change the channel of the Tv over to something more interesting and perhaps save his sanity, only to have IMP-22 say'I think you have misunderstood the concept' , being then poked with a stick and then turning the channel back to 'Neighbours' ( it makes me feel ill just to think about it!!) :?
Perhaps the Empire is too cruel with its guests

_________________
You have failed me for the last time

What is Life? Life is the Nation. The Individual must die anyway. Beyond the Life of the Individual is the Nation.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 15, 2003 12:41 pm 
Offline
<!-- Sergeant //-->
User avatar

Joined: Fri Nov 21, 2003 12:00 am
Posts: 63
vader .... when using b-wings make sure u have at least the same number or if not double the amount of a/x-wings per b-wing to take care of those nasty interceptors / defenders quickly so you'll still have b-wings left to wreak havok on the cap ships.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 15, 2003 9:28 pm 
Offline
<!--Trej//-->
User avatar

Joined: Wed Jan 16, 2002 12:00 am
Posts: 5055
Location: If there's a brilliant center to the Universe, Costa Rica is the farthest away from it.
I'm really interested in the outcome of this game. It certainly looks tough. While the Imps have completed two requirements for victory, the game as it appears to be, certainly gives Vader the chance to recover and tkae the fighting back to the Empire.


I didn't know Multiplayins is that fun... I might yet try it sometime...

_________________
Image


Top
 Profile E-mail  
 
 Post subject:
PostPosted: Tue Dec 16, 2003 2:44 am 
Offline
<!-- Sergeant //-->
User avatar

Joined: Wed Nov 12, 2003 12:00 am
Posts: 77
Location: Coruscant
Quote:
Trej wrote:-
I'm really interested in the outcome of this game. It certainly looks tough. While the Imps have completed two requirements for victory, the game as it appears to be, certainly gives Vader the chance to recover and tkae the fighting back to the Empire.


Glad it is of some interest Trej!!!!!! I hope it will inspire more to play multiplayer!!
You have spotted the fear of the Empire Trej. Two victory conditions complete, but finding Mon Mothma will be like finding a piece of straw in a massive haystack of needles, giving the Rebs time ( perhaps ) to regroup and strike. 8O

Although Luke is safely behind bars on IPP 101, he could still escape in the time it takes to capture Mon Mothma, and then it begins all over again. :?

Will keep you all updated

_________________
You have failed me for the last time

What is Life? Life is the Nation. The Individual must die anyway. Beyond the Life of the Individual is the Nation.


Last edited by Imperator on Tue Dec 16, 2003 6:58 am, edited 2 times in total.

Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 16, 2003 6:14 am 
Offline
<!-- Sergeant //-->
User avatar

Joined: Wed Nov 12, 2003 12:00 am
Posts: 77
Location: Coruscant
Quote:
Trej wrote........

I didn't know Multiplayins is that fun... I might yet try it sometime...


Trej, you have got to play multiplayer......its what the game was designed for. Drop any of us a line if you want a game.....Multiplayer is what the game was designed for. The AI as I've already said somewhere else is adequate at best, even with RebEd modifications it still uses the same old tactics. :cry:

The two games I have going at the moment with Lord Vader and Chancellor are absolutely riveting. You can even get a good old adrenhalin rush when you have laid your ambush for the enemy fleet, but you are still not certain what he will do. Fight or flight???......the fleets are evenly matched......if you lose, all could be lost, but if you win......the victors laurels are tantilizingly once again within your grasp!!!!!!! The games true breadth and scope are revealed against a stubborn, mean and downright devious opponent!! :twisted:

You must play multiplayer :wink:

_________________
You have failed me for the last time

What is Life? Life is the Nation. The Individual must die anyway. Beyond the Life of the Individual is the Nation.


Last edited by Imperator on Wed Dec 17, 2003 10:13 am, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 16, 2003 8:51 am 
Offline
<!-- Sergeant //-->
User avatar

Joined: Thu Nov 06, 2003 12:00 am
Posts: 54
Location: Australia
XeqtR wrote:
vader .... when using b-wings make sure u have at least the same number or if not double the amount of a/x-wings per b-wing to take care of those nasty interceptors / defenders quickly so you'll still have b-wings left to wreak havok on the cap ships.


I'm beginning to think that is a wise idea. I mean, why throw away the major advantage that the Rebel gets in the beginning of the game, that is, a fighter capable of dealing with all Imperial fighter types AND doubling as an anti-ship fighter utilising the proton (sp?) torpedeos. Out of all the ship/fighter types the Rebel's begin with, I would definitely have to say, the X-Wing is the only one worth using throughout the game.

For the Imperials, the only ship/fighter types that are worth keeping throughout the game, are the ISD and VSD. ISD can be used as a heavily armed troop/fighter carrier, this eliminates the need for both an Escort Carrier and Star Galleon. The VSD can be used as a raider to bombard planets with it's bombardment modifier of 4.

Of course the Imperials begin with the Death Star but as we all know, it's pretty useless and exists only to fulfil the Empire's need for bigger weapons :P

_________________
"You don't know the power of the dark side. I must obey my master." - Vader


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 16, 2003 9:10 am 
Offline
<!-- Sergeant //-->
User avatar

Joined: Thu Nov 06, 2003 12:00 am
Posts: 54
Location: Australia
Trejiuvanat wrote:
I'm really interested in the outcome of this game. It certainly looks tough. While the Imps have completed two requirements for victory, the game as it appears to be, certainly gives Vader the chance to recover and tkae the fighting back to the Empire.


I didn't know Multiplayins is that fun... I might yet try it sometime...


More than welcome to set up a game with any of us. I don't know if you'd want to go back to using default settings though. Hm that has got me thinking, I might get together with Imperator and Xeqtr to discuss what settings could be changed to make the game more "realistic". It would be nothing major, just a few tweaks here and there to enhance gameplay. I am not interested in adding new models or editing the stats in a big way, because you would have to spend time modifying your strategy and tactics.

Looking at the descriptions of ships, to keep it realistic, we could modify the ships to fit the description. Examples:

- VSD II, "The Victory II was designed with space combat in mind, outfitted with larger weapons and hangar bays than the original Victory."
It still has the same amount of TIE's as the VSD.

- CC-9600, "The firepower and shielding of the CC-9600 are considerable, while allowing enough cargo space to accommodate two regiments of ground troops."
It only accommodates 1 regiment.

- Alliance Escort Carrier, "Alliance carriers have better shielding than the Imperial models, but have relatively weak firepower."
Shield ratings are the same as Imperial counterpart.

- Bulk Cruiser, doesn't say anything about carrying troops in the description, but if it's meant to be similiar to the Bulk Transport, maybe it could carry 1 or 2 regiments. Might encourage people to use them more. However, the Medium Transport might be "phased out". Perhaps we could give it better lasers...

_________________
"You don't know the power of the dark side. I must obey my master." - Vader


Top
 Profile  
 
 Post subject:
PostPosted: Tue Dec 16, 2003 9:41 am 
Offline
<!-- Sergeant //-->
User avatar

Joined: Wed Nov 12, 2003 12:00 am
Posts: 77
Location: Coruscant
I like your ideas Vader, we will have to discuss by email

Quote:
Of course the Imperials begin with the Death Star but as we all know, it's pretty useless and exists only to fulfil the Empire's need for bigger weapons


I'm begining to think along these lines too . The Death Star is a prestige weapon, and the only time I have ever used its planet destroying capabilities whether its against the AI or in a multiplayer game, is to take out the Rebel HQ. It is HIGHLY vunerable to fighter attack and to protect it from this threat it needs an inordinate amount of fighter protection. But still, its great being on the other side of the world, and wishing you could see the face of your opponent when the Death Star hoves into view over something 'important' :lol:

Quote:
Xeqtr wrote:-
vader .... when using b-wings make sure u have at least the same number or if not double the amount of a/x-wings per b-wing to take care of those nasty interceptors / defenders quickly so you'll still have b-wings left to wreak havok on the cap ships


A good solid tactical idea, but I've already thought of the antihesis of this tactic. We will have to try out both and see what happens :)

_________________
You have failed me for the last time

What is Life? Life is the Nation. The Individual must die anyway. Beyond the Life of the Individual is the Nation.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 21 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron

 
 
 
^Top 
Home Your Account Forums Downloads F.A.Q. Submit News Hosting Contact Us

© 1999-2008 by SWRebellion.com. All Rights Reserved.
All logos and trademarks in this site are property of their respective owner.
The comments are property of their posters.
You can syndicate our news using the file backend.php

    Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group