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How many days will it take the AI to win?
Can't be done 67%  67%  [ 2 ]
30-100 0%  0%  [ 0 ]
101-250 0%  0%  [ 0 ]
251-500 33%  33%  [ 1 ]
501-750 0%  0%  [ 0 ]
751-1000 0%  0%  [ 0 ]
1001-3000 0%  0%  [ 0 ]
3001+ 0%  0%  [ 0 ]
Total votes : 3
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 Post subject: Might just lose...
PostPosted: Sun Sep 01, 2013 12:40 pm 
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So I might have taken the rebed edits a little far. I started a new game (standard victory conditions) as the Rebel Alliance, using a fresh install and Tex's galaxy config. Rebed modifications include ALL hyperdrive ratings reduced to 30% standard, all Imp cap ships cost 1 refined mineral to build and 1 maintenance point, all Imp fighters, troops and spec forces cost 1 to build and 0 to maintain, ship and troop design research counts reduced to 50% and all Imp R&D personnel research abilities set to 75 +/- 25. Here's what I've seen in the first ~30 days:

Starting
7 fleet regiments
14 army regiments
2 bulk cruisers
7 corvettes
1 med transport
7 x-wings
7 y-wings
various facilities
1 guerilla
1 infiltrator
3 longprobe
3 bothan spies

Mon Mothma, Han, Luke, Leia, Wedge, Chewie, Jan, Afyon, Narra, Roget Jiriss, Tura Raftican
Akbar recruited by Han day 10 while waiting on Yavin for fleet transport
Bren Derlin recruited by Leia day 11 while waiting for fleet transport
Han recruites Talon Karrde day 26

Coruscant Sector
Bilbringi, Borleias, Ruan, Averam ~80-85% support Alliance, Averam under Imperial military occupation
Velusia ~90% support Empire (assumed fleet presence)
Coruscant 100% support Empire
Other systems all 50% support

Deep Core
Fresia, Empress Teta, Galantos, Prakith, Ojomm ~75% support Alliance, Fresia under Imperial military occupation
Vulpter, Tarkin's Fang ~90% support Empire
Ebaq leaning towards Empire, still neutral
Khomm 50% support

Kuat Sector
Commenor ~75% support Alliance
Rendili ~65-70% support Empire
Arkania ~80-85% support Empire
Neimodia, Balmorra leaning towards Alliance
Kuat leaning towards Empire, Mon Mothma enroute
Carida, Camaas, Tepasi neutral
Alderaan unexplored

Corellian Sector
Talus ~90% support Alliance
Saccoria leaning towards Alliance
New Plympto, Drall, Duros Neutral
Nubia, Selonia, Corfai ~65-70% Imperial support
Corellia, Tralus ~90% Imperial support

Tapani Sector
Kiffex ~85% Support Alliance
Thyferra, Abregado ~75% Support Alliance, under Imperial military occupation
Ghorman leaning towards Alliance
Fondor, Bestine, Devaron, Yag'Dhul Neutral
Mrlsst ~80% support Empire
Bassadro ~90% support Empire

Doldur Sector
Zolan ~80% support Alliance, under Imperial military occupation
all others neutral/leaning towards Alliance

Corporate Sector
Bonadan, Abo Dreth, Rampa ~80% Alliance, Rampa under Imperial military occupation
Saffalore, Ession, Kalla leaning towards Alliance
Mytus neutral, under Imperial military occupation
Orron ~70% Imperial support
Etti IV ~80% Imperial Support
Trian ~90% Imperial support

Borderlands Sector
Chawza, Taanab 100% support Alliance
all others unexplored

Unknown
All neutral or leaning towards Alliance

Rampa - Day 4
Imp
VSD (Despot) - 1 TIE, 1 fleet reg
Dread 3 - 1 TIE, 1 fleet reg
Carrack 12
Carrack 20
Galleon 19 - 2 fleet reg
Carrack 43
ISD 12 - 2 TIE, 2 stormie reg
Dread 30 - 1 TIE, 1 fleet reg
Galleon 61 - 2 fleet reg
VSD 73 - 1 TIE, 1 fleet reg
Carrack 71
Carrack 75
ISD 39 - 2 TIE, 2 stormie reg
VSD 105 - 1 TIE, 1 fleet reg
VSD 110 - 1 TIE, 1 fleet reg
VSD 112 - 1 TIE, 1 fleet reg
VSD 114 - 1 TIE, 1 fleet reg
Carrack 113
ISD 51 - 2 TIE, 2 stormie reg
Carrack 121
Carrack 128
Dread 82 - 1 TIE, 1 fleet reg
Carrack 139
VSD 187 - 1 TIE, 1 fleet reg
Carrack 161
Dread 104 - 1 TIE, 1 fleet reg
VSD 191 - 1 TIE, 1 fleet reg
VSD 195 - 1 TIE, 1 fleet reg
17 TIE fighters on system

Averam - Day 5
Dread (Supreme) - 1 TIE, 1 fleet reg
VSD 14 - 1 TIE, 1 fleet reg
VSD 15 - 1 TIE, 1 fleet reg
VSD 22 - 1 TIE, 1 fleet reg
Carrack 30
Dread 18 - 1 TIE, 1 fleet reg
Galleon 35 - 2 fleet reg
Carrack 44
Dread 28 - 1 TIE, 1 fleet reg
VSD 49 - 1 TIE, 1 fleet reg
Dread 38 - 1 TIE, 1 fleet reg
VSD 74 - 1 TIE, 1 fleet reg
Dread 52 - 1 TIE, 1 fleet reg
ISD 25 - 2 TIE, 2 stormies
Carrack 82
Galleon 105
ISD 37 - 2 TIE, 2 stormies
VSD 108 - 1 TIE, 1 fleet reg
ISD 43 - 2 TIE, 2 stormie
Carrack 108
Dread 69 - 1 TIE, 1 fleet reg
Carrack 118
VSD 136 - 1 TIE, 1 fleet reg
Carrack 124
Dread 77 - 1 TIE, 1 fleet reg
VSD 139 - 1 TIE, 1 fleet reg
VSD 140 - 1 TIE, 1 fleet reg
Galleon 147 - 2 fleet reg
Galleon 148 - 2 fleet reg
VSD 143 - 1 TIE, 1 fleet reg
VSD 147 - 1 TIE, 1 fleet reg
Dread 92 - 1 TIE, 1 fleet reg
Carrack 145
Carrack 149
VSD 170 - 1 TIE, 1 fleet reg
VSD 171 - 1 TIE, 1 fleet reg
VSD 175 - 1 TIE, 1 fleet reg
VSD 188 - 1 TIE, 1 fleet reg
17 system based TIE Fighters

Coruscant - Day 6
ISD Judicator
VSD Master
Carrack Goblin
VSD Paramount
Carrack 16
Carrack 17
Galleon 22
Galleon 32
VSD 40
VSD 41
Carrack 48
Galleon 54
VSD 53
VSD 58
Dread 45
Dread 50
ISD 28
VSD 88
Carrack 86
Carrack 94
Galleon 115
ISD 56
ISD 57
ISD 60
Galleon 143
Carrack 138
VSD 154
Galleon 169
Galleon 175
ISD 78

Thyferra - Day 9
Carrack Dragon
Carrack Prometheus
Carrack 34
Galleon 30
VSD 32
Dread 24
VSD 43
VSD 50
Galleon 58
VSD 55
Carrack 63
Dread 39
VSD 82
Galleon 84
VSD 99
VSD 100
Galleon 109
Carrack 101
VSD 42
Carrack 105
Galleon 127
VSD 128
VSD 142
Carrack 140
Carrack 141
Galleon 163
Carrack 150
VSD 198

Tarkin's Fang - Day 23
Fleet 18 - 27 Cap, 35 squadrons, 49 troops
Fleet 23 - 24 cap, 24 squadrons, 44 troops
Fleet 24 - 27 cap, 57 squadrons, 55 troops
Fleet 29 - 3 cap, 3 fighter, 4 troops

Galantos - Day 25, assaulted day 27
3 VSDs
1 Dread
1 Carrack
vs.
1 Y-Wing

Edit in yellow.

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My work here is done.

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(CINCBEAK) BEAK Imperium
"To BEAK is Divine!"


Last edited by Mitth_raw_nuruodo on Sun Sep 01, 2013 9:17 pm, edited 1 time in total.

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 Post subject: Re: Might just lose...
PostPosted: Sun Sep 01, 2013 8:56 pm 
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Sorry for the double post, but I felt this worthy.

Galantos and Empress Teta (each with one GenCore 1) has been assaulted. At this point (day 67) I can't reclaim it as I'm not comfortable risking my personnel at this early stage. In return I have managed to mass a fleet and have succeeded in freeing Fresia from the yoke of Imperial oppression. Khomm and Ebaq have joined the Alliance's cause, and Vulpter, Tarkin's Fang and Galantos all languish under the Emperor's iron fist.


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 Post subject: Re: Might just lose...
PostPosted: Sun Sep 01, 2013 9:44 pm 
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So to clarify on the research: they get TIE Bombers at start, and everything else gets cut in half more or less? So, whatever was 2 is now 1, 3 is 1 (2?), 4 is 2, etc.

Apparently the Empire sucks at defending its worlds, if you could kick them off by day 67 with their Cheat Fleet at hand. Or maybe they just overextended themselves and/or got scared of your fighters.

Well, I'll look forward to updates. Hey, if you win maybe you can try it on Expert and see if you too can get 108 (or more) ISDs on the Empire's spawn, and see if you survive. :wink:


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 Post subject: Re: Might just lose...
PostPosted: Sun Sep 01, 2013 11:46 pm 
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Note on Research values: Bomber is a 0 (haven't seen any yet), Interceptor, Lancer Frigate are 1; Assault Transport, Star Galleon are 2; Interdictor Cruiser, VSD2 are 3; Defender, Strike Cruiser are 4; ISD2, SSD are 5. For Troops, War Droid needs 1, Dark Troopers need 2.

Updates:
Day 113 - Fresia assaulted
117 - Galantos liberated, General Sarin Virgilio (Admiral Neva decoy) sabatoged gencore

Day 173
Coruscant Sector - no real changes - 3 Reb sys, 3 Imp sys, 4 neutral

Deep Core Sector
Galantos, Byss, Prakith, Khomm, Ojomm, Ebaq, Fresia, Empress Teta 100% Alliance support; Fresia, Empress Teta under Imperial military occupation
Vulpter ~80% Alliance support, UIMO
Tarkin's Fang ~75% Alliance support, UIMO
Fleet 3 over Galantos: 2 Bulk Cruisers, 6 Corvettes; commanded by Admiral Neva, General Virgilio, Commander Derlin; 3 corvettes undamaged, all others reduced shield recharge rates. Gencores now complete, will be moving on. (Day 185 Fresia LIBERATED (again)!

Kuat Sector
Kuat 100% Alliance Support, 2 gencore 1, 6 CY, 5 CY under construction, 1 CY sabatoged, will be rebuilt
Tepasi ~65% Alliance support, Mon Mothma conducting Diplomacy
Commenor ~75 Alliance support, 1 SY currently working on X-Wings (sabotaged on 194)
Arkania, Rendili no known support change
Neimodia, Balmorra, Carida, Camaas still neutral
Alderaan explored, uncolonized (3 system energy/raw materials)

Corellian Sector
Talus ~90% Alliance Support, much sabotage taken place
Tralus, Nubia, Selonia, Corfai, Corellia support Empire
Saccoria, New Plympto, Drall, Duros neutral
Really not doing anything in this sector

Tapani Sector
Kiffex ~80%, 5 (+2 under construction) army regiments, 7 (+5 under construction) X-Wings, 1 gencore 1, 1 SY, 1 TF
Thyferra, Mrlsst, Bassadro support Empire; Abregado UIMC
Yag'Dhul, Devaron, Bestine, Fondor and Ghorman neutral

Doldur Sector - no known changes, haven't done anything in this sector

Corporate Sector
Much sabotage occurring at Abo Dreth, Bonadan
No new information on Rampa, Mytus
Trian, Etti IV, Orron support Empire
Ession, Saffalore, Kalla neutral
not active in this sector

Quelli Sector
Yavin (abandoned), Vjun (building CYs), Toprawa Support Alliance
Mandalore, Wayland available for diplomacy
all others explored

Borderlands Sector
Chawza, Taanab no change
Myrkr, Hapes explored, Myrkr open to diplomacy
rest unexplored

Mid Rim Sector
HQ on Nirauan, 2 CY, 2 GC1, total of 5 system energy. Wasn't really happy with that start.
Fornax unexplored
Anobis, Ithor, Ord Mantell, Adumar open to diplomacy
Iridonia, Vortex, Yinchorr, Ylix explored

Unknown Sector
This is currently my focus (along with Deep Core).
New Caprica, Vulcan, Altair IV, Magrathea, Othala, Thermia, Druidia all support Alliance
Diplomacy taking place on Magrathea, Epsilon III, Thermia, Earth Mk II, Druidia, Othala
Han, Luke finishing recruitment on Vulcan
Have chased away 1 Carrack, thwarted 1 known assassination attempt. While writing, 1 ISD entered Vulcan System, Luke (with Han as decoy) successfully sabotaged.

Some exploration done in Tion Hegemony and Moddell Sectors, all others entirely ignored by me.

Day 196 at end of writing.
Ackbar, Adar Tallon, Afyon, Borsk Fey'lya, Bren Derlin, Carlist Rieekan, Chewbacca, Drayson, Garm Bel Iblis, Han Solo, Huoba Neva, Jan Dodonna, Lando Calrissian, Leia Organa, Luke Skywalker, Mazer Rackus, Mon Mothma, Narra, Orrimaarko, Page, Roget Jiriss, Sarin Virgilio, Syub Snunb, Talon Karrde, Tura Raftican, Vanden Willard, Wedge Antilles all recruited.
Neb-B researched.

Views at the time of this post: 21

_________________
Chaos, Panic, Disorder, Destruction.....
My work here is done.

Grand AKmiral
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(CINCBEAK) BEAK Imperium
"To BEAK is Divine!"


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 Post subject: Re: Might just lose...
PostPosted: Mon Sep 02, 2013 8:14 pm 
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Day 220 - 2 VSDs, 1 Carrack Harrassing Unknown Sector systems

Day 222 - Sullustian Regiment, ATF Research Completed

Day 230 - Mon Cal Cruiser research complete, New Caprica bombarded, all but 1 mine, 1 refinery destroyed

Day 241 - Fleet 3 Fully repaired, Fresia has 2 GenCores built, moving on to Empress Teta

Day 247 - Neb B deployed

Day 253 - Recruitement done

Day 277 - ACY Research Complete

Day 367 - LNR II Research Complete

Day 467 - ASY Research Complete

Day 488 - Orbital Bombardment of Kuat by 86 Cap ship fleet
2 GenCore 1s destroyed, all troops destroyed; 12 ACY remain tempting the assault
No follow-up assault. GenCores rebuilt

Day 524 - Zolan freed from the yoke of Imperial Oppression! All of Doldur Sector joins Alliance Cause!

Day 532 - Imperial forces initiate retaliatory strike against citizens of Zolan
1 SY, 1 TF, 2 CYs, 5 mines, 2 refineries demolished as a result of orbital bombardment. Also destroyed were 2 GenCore sites and a training Mon Calamari Regiment by Imperial Fleet 169.

Day 534 - Further attacks on the people of the Alliance! Three Alliance Army Regiments were blasted from space by Imperial Fleet 46 while guarding the peaceful mining system of Fondor.

Day 536 - Mining system of Chandrila Assaulted

Day 546 - Facility Research Exhausted

Day 548 - Peaceful system of Druidia beaten into submission! Imperial Fleet 144 has bombarded the adult education facilities located on Druidia, leaving millions of instructional and support staff unemployed. Two planetary shield generators and twelve advanced training facilities are now no more than rubble. Instructors Crix Madine and Carlist Rieekan were evacuated to an undisclosed location when the fleet was detected in orbit around the system. They were able to make it through the attack unscathed.

Day 576 - Vulcan senselessly razed! The planet Vulcan fell victim to the Imperial Navy's 144th Fleet today when Admiral Daala ordered her Star Destroyers and support craft to obliterate another Alliance system's economy. The sector's source of pleasure yachts and personal space craft have fallen victim to Daala's scorched earth policy. Master Craftsbeings Gial Ackbar, Wedge Antilles and Adar Tallon were working to design a new frigate for use by planetary police forces to combat space pirates. All three have survived today's attack with out injury. Facilities lost in today's attack include nine advanced shipyards and two planetary shield generators. Three additional advanced shipyards were lost when the 144th fleet began their blockade. Two Mon Calamari pleasure cruisers under construction were also destroyed. Sources are unsure at this time if Vulcan Cruise Lines will receive any compensation from their insurance company after the attack, but early indicators do not look favorable.

Day 577
Coruscant Sector
Bilbringi, Averam, Borleias, Chandrila, Corulag, Metellos, Ruan support Alliance; Chandrila, Bilbringi, Averam, Borleias, Corulag, Ruan UIMO.
Anaxes neutral
Coruscant, Velusia support Empire

Deep Core Sector
All but Tarkin's Fang support Alliance, Empress Teta UIMO

Corellian Sector
Saccoria, Talus, New Plympto support Alliance
Drall, Duros neutral, Diplomatic missions being performed
Corellia, Corfai, Selonia, Tralus, Nubia support Empire

Tapani Sector
Ghorman, Fondor, Kiffex, Bestine, Yag'Dhul, Devaron, Abregado support Alliance; Abregado UIMO
Thyferra, Mrlsst, Bassadro support Empire

Kuat Sector
Tepasi, Camaas, Carida, Balmorra, Kuat, Neimodia, Commenor support Alliance
Arkania, Rendili support Empire (Rendili might prefer being neutral)

Corporate Sector
Rampa, Bonadan, Abo Dreth support Alliance; Rampa UIMO
Ession, Saffalore, Kalla neutral
Mytus, Etti IV, Trian, Orron support Empire

Doldur Sector
All systems support Alliance

Unknown Sector
All systems support Alliance

Mid Rim Sector
Niruan (HQ), Ithor, Anobis support Alliance
Ord Mantell, Adumar neutral
Others unsettled

Quelli Sector
Toprawa, Yavin, Vjun support Alliance
Wayland, Mandalore neutral
others unsettled

Moddell Sector
Bakura neutral
Annaj, Riflor unexplored
rest unsettled

Tion Hegemony
Munto Cudro, Chandaar, Ossus neutral
Mon Calamari, Eredenn unexplored
others unsettled

All other sectors unexplored

Luke has achieved Jedi Knight status; no additional Jedi candidates discovered yet. Vader, Palpatine yet to be found.


Views at the time of this post: 40

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My work here is done.

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(CINCBEAK) BEAK Imperium
"To BEAK is Divine!"


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 Post subject: Re: Might just lose...
PostPosted: Tue Sep 03, 2013 9:09 am 
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You made it too easy on yourself. If you want to give the AI a chance, you need to play an HQ only game. :wink:

I'm interested to see how long this takes. I suspect it will take you a very, very long time to win.

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 Post subject: Re: Might just lose...
PostPosted: Tue Sep 03, 2013 7:04 pm 
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So far they haven't sent a fleet to visit my HQ. I can't be 100% certain they haven't sent probe droids to visit the system.

I've tried my hand at some news briefs/propaganda, but I'm finding I'm more of a facts and figures guy. Let me know which you prefer.

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My work here is done.

Grand AKmiral
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(CINCBEAK) BEAK Imperium
"To BEAK is Divine!"


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 Post subject: Re: Might just lose...
PostPosted: Tue Sep 03, 2013 9:22 pm 
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I would just build a few hyperspace trap ships and as many a-wing/b-wing as you can stock at rebel hq and just let AI find you.

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 Post subject: Re: Might just lose...
PostPosted: Wed Sep 04, 2013 9:20 am 
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Personally, facts are preferred. Except for battles; spicing up a battle with extra details (or a short story-like feel) is always fun.

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 Post subject: Re: Might just lose...
PostPosted: Fri Sep 06, 2013 7:46 am 
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Now that I think about it, it seems to fit that Mitth would be the person to try something crazy like this: 1 material, 1 maintenance point per enemy capital ship 8O . And for an actual game :lol: If the AI wasn't so dumb, you shouldn't have lasted a couple hundred days tops. But, it's the Rebellion AI; you should be able to beat it no matter what. It only takes more time when you bury your opponent with huge amounts of resources.

It seems to me that you should lose almost all fleet battles just based on the number of opposing ships (unless the AI flubs this as well). If the AI would rather have 1000's of fleets of 10 ships, instead of 10's of fleets with 100's of ships, you could actually win the majority of battles with a minimal number of fleets with a large quantity of ships. Also, probably the only way to win is going to be through attrition. Just keep sabotaging every enemy mine or refinery (both not both to save time), and eventually the enemy will run out of resources and materials for his war machine.

Keep the game play coming, I'm definitely interested in how this unfolds :D

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 Post subject: Re: Might just lose...
PostPosted: Fri Sep 06, 2013 9:50 am 
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With everything only costing 1, I don't think taking out mines will be an effective strategy. Factories/shipyards are probably a better option. Or personnel; if Mitth can get ahead on operatives, it would give him a numerical edge in one area of the war.

Even if the AI has 1000's of small fleets, Mitth won't win every battle. The AI will just retreat repeatedly. Technically, that is a win, but nothing is accomplished. When he goes on the offensive, those fleets will roll up into fewer, larger, fleets. Unless he has interdictors, anyway.

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 Post subject: Re: Might just lose...
PostPosted: Fri Sep 06, 2013 11:28 pm 
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DarthTex wrote:
Now that I think about it, it seems to fit that Mitth would be the person to try something crazy like this: 1 material, 1 maintenance point per enemy capital ship 8O .

What I can't decide, Tex, is if you're referencing my connection to Thrawn, or if you're saying I, personally, am just that crazy. Please clarify.

Aaaaaand, UPDATE!

Day 595 - Neimodia bombarded. Losses suffered from Fleet 35: half a dozen troop regiments of various types and 2 gencore 1s

Day 621 - Troop Research Complete

Day 622 - Death Star 1 arrives at Empress Teta

Day 656 - Death Star 2 Arrives at Duros

Day 658 - Alliance to Restore the Republic defends Duros form Imperial Superweapon! The Alliance Third Fleet has successfully broken the Imperial blockade of the peaceful planet of Duros today. The brave pilots of Yellow Group were able to eliminate the planet destroying capabilities of the Empire's Death Star 2. All Alliance worlds mourn the loss of the 5,402 lives of the crew of Ardent, a former luxury liner pressed into service after the attacks in the Deep Core Sector almost a year-and-a-half ago. Popular support for the Alliance has increased across the Corellian Sector as a result of Duros's defense.

Day 664 - Assault of Drall! The Imperial Navy has executed a retaliatory strike against the planet Drall. One can only assume this to be the Empire's response the the neutralization of their weapon of mass destruction last week.

Day 680 - New Plympto liberated; Saccoria, Talus, Corfai, Corellia, Selonia, Tralus, Nubia, Drall UIMO

Day 684 - Tralus Liberated

Day 686 - Saccoria Liberated

Day 688 - Corfai liberated

Day 690 - Nubia liberated

Day 691 - New Plympto Assaulted, Drall Liberated.

I can't keep up with the 43 fleets the Empire has in the Corellian Sector right now. Granted, a lot of them are 1-3 ships and many of those are nothing more than a Galleon or Carrack. It looks like the AI is shaking up their fleet make-up in the sector. I've got half a dozen fleets under construction throughout the galaxy, but only one I trust to be within sight of this much of the Imperial Navy. As such, my plan right now is to fly back and forth, bombarding trooper regiments before the Imps can get GenCores built. I'm not sure yet which of us will abandon the status quo first. Eventually they have to run out of currently manufactured troops, so maybe I'll succeed sooner rather than later.

Day 696 - Admiral Daala still seems to be mucking about with her 86 cap ship Fleet 144 in the Unknown Region. Bob is now under Imperail blockade.

Day 697 - Corfai Assaulted, Talus liberated. Yag'Dhul (Tapani) under blockade.

Day 699 - Othala (Unknown) under blockade.

Day 701 - Battle at New Plympto
Imperial Navy: 5 Dreads, 6 VSDs, 6 Carracks, 16 TIE Fighters, 1 TIE Bomber, 1 Stoormtrooper Regiment
Alliance Navy: 1 Corvette, 8 Neb-Bs, 1 Mon Cal, 4 Gunships, 5 Escort Carriers, 35 X-Wings, 3 A-Wings, Admiral Solo, General Andrimetrum, Commander Jiriss; Luke (around to sabotage if time allows); Captured: Noval Garaint, Labansat
System: no GenCores, 3 Imperial Fleet Regiments, 3 Stormtrooper Regiments
Battle:
18 X-Wings sent after cap ships; 17 X-Wings, 3 A-Wings sent after fighters
All task forces sent against one cap ship after another, retasked when guns were knocked out
Losses:
Alliance Navy: 1 Neb-B, 2 Gunships, 9 X-Wings, 1 A-Wing; 3 Neb-Bs, 1 Carrier Damaged, don't remember what was damaged previously
Imperial Navy: 1 Carrack, 5 VSDs, all fighters, bomber; 1 Dread damaged

Day 702 - New Plympto liberated; Corfai, Selonia, Corellia UIMO
Selonia only system in sector with GenCores; Duros, Saccoria being built

Day 702 - Galantos (Deep Core) under blockade.

Day 718 - Saccoria (Corellia) Assaulted, 1 Gencore 2 built before assault

Day 734 - Saccoria (Corellia) liberated through sabotage of garrisons; production of second GenCore 2 resumed.

Day 750
Coruscant Sector
Metellos, Anaxes, Averam, Bilbringi, Chandrilla, Borleias, Corulag, Ruan support Alliance, All but Metellos, Anaxes UIMO
Velusia, Coruscant support Empire

Deep Core Sector
Tarkin's Fang neutral, UIMO
All others support Alliance

Kuat Sector
Tepasi, Camaas, Carida, Balmorra, Commenor, Neimodia, Kuat Support Alliance
Rendili, Arkania Support Empire
Alderaan uncolonized

Corellian Sector
Things have quieted down here. Still in need of gencores everywhere except Saccoria. Selonia, Corfai, Corellia still occupied with fleets overhead.

Tapani Sector
Kiffex, Ghorman, Fondor, Bestine, Yag'Dhul, Devaron, Abregado Support Alliance; Abregado UIMO
Thyferra, Mrlsst, Bassadro support Empire

Doldur, Unknown Sectors support Alliance; No Imp occupations

Borderlands Sector
Chawza, Taanab support Alliance, providing only resources, no gencores, some troops
Vena, Myrkr neutral
Ambria, Kashyyyk have green names, no further intelligence received, have been preoccupied elsewhere and haven't followed up.
Obroa-skai, Contruum, Togoria, Hapes uncolonized

Corporate Sector
Bonadan, Abo Dreth, Kalla, Rampa support Alliance; Rampa UIMO
Saffalore, Ession neutral
Trian, Etti IV, Mytus, Orron support Empire

Quelli Sector
No change from previous posts, except Mon Monthma enroute to Mandalore to begin Diplomacy mission

Mid Rim Sector
Only change here is that diplomacy is done on Ithor, Anobis, and has begun on Ord Mantell, Adumar

Raioballo Sector
Dantooine supports Alliance
Gravlex Med, Yaga Minor neutral
Others uncolonized

Moddell Sector
Bakura supports Alliance
Diplomacy taking place on Annaj
All others uncolonized

Tion Hegemony Sector
Ossus, Chandaar, Munto Cudro neutral
Mon Calamari, Eredenn unexplored
Others uncolonized

All unlisted Sectors/Systems uncolonized or unexplored

I have just begun production of a colonization fleet (6 bulk transports and 60 Mon Cal regiments) and will be colonizing the outer rim with the intent of maybe being able to get away from this war of attrition that is frustrating me to no end. [rant]This is not the way Rebellion is supposed to work.[/rant]

As a side note, while writing updates I save before I start and don't pay attention to anything that occurs while I write. When the update is done and posted I usually quit outright. Tonight I was interrupted by Daala's fleet showing up at Vulcan (Unknown) where I have my shipyards. The Empire has Interdictor Cruisers now. I wanted to :cry:. I'll link the screen grab. (That's 106 Cap ships sitting across from my 2 Dreads. I would say at least half of those 106 are either ISDs or VSDs. The one on the bottom row, all the way to the left, that's Interdictor Cruiser 4.) My fleets are soooooo dead. If anyone wants my RebEd .reb files let me know and I'll email them to you. I'm all for sharing the fun.

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Chaos, Panic, Disorder, Destruction.....
My work here is done.

Grand AKmiral
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(CINCBEAK) BEAK Imperium
"To BEAK is Divine!"


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 Post subject: Re: Might just lose...
PostPosted: Sat Sep 07, 2013 7:03 pm 
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Double post, but...

Day 755 - Assault Frigate Research Complete (7 of 11)

Day 760 - Assualt on Tralus (Corellian)

Day 781 - Assault on Drall (Corellian)

Day 786 - Orbital Bombardment of Chawza (Borderlands) - 1 refinery, 3 trooper regiments destroyed

Day 791 - Tralus liberated

Day 851 - Borleias (Coruscant) liberated

Day 864 - Liberator Cruiser Research Complete (8 of 11)

Day 914 - Orbital Bombardment of Fondor (Tapani) - several Mon Cal regiments destroyed

Day 915 - Rampa (Corporate) Liberated, Thrawn evaded capture leaving the system

Day 920 - Assault on Tralus (Corellian)

Day 921 - Borleias (Coruscant) liberated via Master Skywalker's sabotage missions

Day 921 - Fresia (Deep Core: Shipyard and Ship Design Research Facility) under Imperial blockade by Death Star 1 (and attached fleet)

Day 922 - Chandrila (Coruscant) liberated; All Soruscant Sector Systems support Alliance

Day 925 - Imperial Troops stationed on Bilbrini (Coruscant): 56 Army, 21 Dark, 23 Storm; 2 GenCore 1s, 1 LNR 2

Day 926 - Kuat (Kuat: Construction Yards) under blockade. The Empire seems to be going for the 'blockade all manufacturing systems' approach. This could get interesting.

Day 927 - Blibringi (Coruscant) liberated. 1 Neb-B, 1 X-wing, 1 A-Wing destroyed by LNR 2

Day 927 - Altair IV (Unknown: Construction Yards) under blockade

Day 927 - Fleet orbiting Fresia gone, research resuming

Day 929 - Mytus (Corporate) liberated

Day 934 - Tepasi (Kuat: Shipyards) under blockade. I'm moving fleets under construction to no systems every few days, so as not to get caught by an Interdictor. It's getting to be rather stressful. I want to minimize time spent between when the ship is built and the time I can task it somewhere, so don't want to deploy them to the outer rim, but I don't want them destroyed as soon as they're built. Maybe I'll just suck it up and send them away. I'll let you know if I send them out.

Day 937 - Orbital bombardment of Bestine (Tapani): 3 (of 4) Mon Cal regiments destroyed

Day 940 - Trian (Corporate) liberated; Covell Captured

Day 941 - Trian under blockade

Day 944 - Assault on New Plympto (Corellian)

Day 955 - Ruan (Coruscant) liberated

Day 956 - Assault on Nubia (Corellian)

Day 959 - Velusia (Coruscant) liberated

Day 962 - Averam - (Coruscant) liberated. Intelligence indicates a fleet over Coruscant I can't tackle at this point in the game, including an Interdictor. I am returning to the Corellian Sector to re-liberate those systems.

Day 965 - Assault on Saccoria (Corellian)

Day 973 - CC-9600 Frigate research complete (9 of 11)

Day 975 - Talus (Corellian) assaulted

Day 980 - Abregado (Tapani) liberated. I know I said I was going elsewhere, but I thought I'd go for easier resources first.

Day 982 - Bassadro liberated

Day 988 - Mrlsst liberated

Day 989 - Assault on Bilbringi (Coruscant)

Day 989 - Thyferra (Tapani) liberated

Day 994 - New Plympto (Corellian) liberated

Day 996 - Drall (Corellian) liberated

Day 997 - Somewhere along the line I managed to capture Bevel Lemelisk. *shrugs*

Day 998 - Nubia (Corellian) liberated

Day 1000 - Talus (Corellian) liberated

In place of a sector by sector break-down of support I submit this image.

Views at time of posting: 140

_________________
Chaos, Panic, Disorder, Destruction.....
My work here is done.

Grand AKmiral
Commander-in-Chief of BEAK Forces
(CINCBEAK) BEAK Imperium
"To BEAK is Divine!"


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 Post subject: Re: Might just lose...
PostPosted: Mon Sep 09, 2013 8:05 am 
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Mitth_raw_nuruodo wrote:
What I can't decide, Tex, is if you're referencing my connection to Thrawn, or if you're saying I, personally, am just that crazy. Please clarify.

I'm saying that you personally are that crazy :P :lol: 8) :wink:

Maybe "fool hardy" would be more accurate? Or is it "fool hearty"? :?

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 Post subject: Re: Might just lose...
PostPosted: Mon Sep 09, 2013 10:37 am 
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I think after my current game, I will try this myself.

In my game, we just got interdictors. Not sure what will happen with that; definitely changes the rules of war. I'm interested to see if you can keep your new construction in the core or are forced to send them out for self-preservation.

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