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RothMan

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    Skor II

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  1. This is true, and I would consult the manuel, except at present, I don't own the game . I will endeavor to find out more on though.
  2. It's just like the title says - I don't have a clue about Rebellion, what it's about, or how to play. Can anyone fill me in? Here's what I know: you conquer star systems...LOL!!! That's all I know. How do you conquer systems? How does combat occur? Do you take command of specific ships? Or do you command entire fleets? I'm not even sure if that makes a lick of sense.
  3. That looks great. I haven't had much sucess hardpointing that ship yet. I've been able to mess with the number of torpedoes and how powerful they are, but thats the extent of my luck - for the moment. When you feel like your ready to send me the ship, let me know!
  4. Bah, sorry about the absince. You did you get it to work? Anyway, I've been learning how to hardpoint. I have been able to add torpedoes to a hardpointless Galaxy class, but I can't get it to fire from the right place. The Acclamator class that is going into the project is almost complete. The model is almost done, and it is going to be textured soon. I just got a new dog, and she's been keeping me busy. I'm going to work on getting various sounds into the game. I am also going to work on getting those damn torpedoes to fire from the right place. LOL! Skyblazer, could you send me the model that you got in game?
  5. Alrighty, tell me exactly what the problem is, what steps you took to install it, and anything else that might be relevant, and I'll see what I can do.
  6. I honestly don't know what to tell ya. You'd have more luck posting the problem at the BC site (I know how you hate posting).
  7. Ah. I honestly don't know. Can you go from the bridge view to the view to where you can see the ship from the outside? Well, first of all, does the menu where you pick your ship even register that you can pick the ship?
  8. You NEED to download the patch. Once you've done that, start the game, and before you go to quick battle, you need to go to configure. From there, you need to goto mutators. Make sure they are ALL turned on. There should be a mutator that says extra ships (or something like it). Once that's turned on, you should be able to get it in game no-problem.
  9. Putting hardpoints on is easy - but, like you said, getting them to fire from the right place is hard. Search for a tutorial on how to hardpoint on the the BC site - I'll do the same.
  10. Here's a tutorial on how to get ships into the game: http://dynamic.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=16908&highlight=
  11. You might want to contact SkyBlazer. He seems to have had sucess getting ships into BC. He has an MSN account if that helps.
  12. Well, from what I understand, you need to change the file into a .pyc file. However, the ship needs things like shields, weapons, engines, and engine glows. For that, you need to hardpoint it. For that, you need to download this (Model Property Editor *MPE*, otherwise known ask SDK): http://bridgecommander.filefront.com/file/Bridge_Commander_SDK;2455 The above program is hard to get working because of a lack of instructions, so you'll need this to get it working: http://bridgecommander.filefront.com/file/Model_Property_Editor_Tutorial;19519 The tutorial is good, and you shouldn't have too much trouble getting it to work. You can import the Trade Federation Battleship into MPE, and hardpoint it from there. If you need any more help (you probably will, because I'm not too knowledgable about how to get it into game), just post it up at the BC site in the correct forum.
  13. Sorry about that, I've been having a hard time keeping track of all the threads on both forums. Yes, I do have MSN. My hotmail account is rustyathlete579@hotmail.com.
  14. That sounds great too. If you can get a great model of the Venator class, and General Grevious' ship, I'd be greatful!
  15. I'd like to have your model! After the model gets into 3Ds, it's not too hard to get it into BC. If you have a model, we'd love to use it (and give you all the credit of course ).

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