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NovaCameron

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  1. edit oops not the mod >.> stupid game x.x
  2. lol Csilla is ok. High Ice was designed exactly for Csilla.
  3. interesting that you put a star within a star... I didn't think of that. x.x two edits I know for sure is Nal Hutta and Nar Shadda, should be Large High Swamp and Dwarf Rusty I think. Purposely made those two types for those planets. >.>
  4. Good question! I dunno yet. lol I'm willing to try. I'll at least do most of them. Whether it is based on the standard or massive map I haven't decided yet.
  5. This is my map thread! It shall hold link to updated and new maps as they come out as well as a list of upcoming maps. Let the fun begin! Name - (Planet number) Players Regional Maps - Star Wars Galaxy Lite - (80) 3P(8P?) right now. Already in game. I'll update it. (New SW info!) Star Wars Galaxy - (~200) 2-8P 'Standard' map of the galaxy. The Inner Core - (~140) 2-4P Map of the Deep Core and Core. The Core - (~220) 2-8P Map of the Deep Core, Core and Colonies. The Greater Core - (~350) 2-8P Map of the Deep Core, Core, Colonies, and Inner Rim. The Core and Inner Rim - (~500) 2-8P Map of the Deep Core, Core, Colonies, Inner Rim and Expansion Region. The Inner Rim - (~280) 2-8P Map of the Inner Rim and Expansion Region. The Core to Mid Rim - (~800) 2-8P Map of the Deep Core, Core, Colonies, Inner Rim, Expansion Region, and Mid Rim. The Outer Rim - (~1000) 2-8P Map of the Mid and Outer Rim. The Rim - (~1450) 2-8P Map of the Expansion Region, Mid, and Outer Rims. The Greater Galaxy -(~1800) 2-8P Map of the Star Wars Galaxy. I'll also do Historical Set maps, (Other) Regional Maps, and other War maps. Most Galaxy Wide maps will be done on the Standard Map... The Greater Galaxy Map, while fun, probably will kill the game. lol
  6. lol YAY! Thanks. This should help a lot.
  7. If you want to do the models and textures and submit it then go right ahead.
  8. Also the lvl 5 planets give TONS of metal and crystal.
  9. Srry i've been away... I need to come back and update stuff..... and finish more maps. last moth was hell and i'll leave it at that. I'm slowly getting back into Star Wars stuff again. So I hope to make more maps before college starts up again.
  10. Oop. I'll change it. The bloom thing is a rendering thing. I'll check it and fix it. And I didn't reduce the RAM usage... O.o Or are you talking about before the massive rendering overhaul?
  11. Yes but they are useless as they are. They aren't weak. They are a paper defense. And 4 golans won't even keep a fleet off even a fortress world even for a few minutes if all they are is a large cap ship. Vanilla turrets are kinda tough but beatable. These... Well not even worth it. Buy a frigate. Would do you more good....
  12. Working on putting more techs into the game. Brushing up those that are there. All races have envoys now. Just using the Tech as filler. Need to put missions in next and mess with defenses. The SOGE ones are extremely weak.
  13. Yup Yup. Currently working on putting SOGE into Diplo. Trying to add all the nice new techs and reworking defenses to. SOGE defenses are VERY weak compared to vanilla. I'll try to up them so they are like a light cruiser or even a heavy cruiser. The lighting may make the ships look weird but it's still lighting.
  14. I'll upload the Diplo version later today. Need to finish up NU 1.2 and update SOGE-D+NU to 1.2
  15. Ugh. I'll upload my dilpo string set for you. And yes I worry. I'd remove the Volcanic pop upgrade if I were you. It hits the High Toxic hard upping it from 400 - 800.

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