Jump to content

fenix1991722

Members
  • Posts

    14
  • Joined

  • Last visited

fenix1991722's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. oh that sucks well running a game now although last update 2nd of april you guys tweaked the graphics lately because im sure the republic look better. also the republic research looks so much more in depth will let you know more. one thing i found so far is the enemy only sends out groups of about 7 cruisers against my 5 cap ships from the start playing hard btw
  2. hey tried to update to the latest files so i could run a test with multiple republic and cis, but can connect to the svn? wondering if it was down? sorry havent been able to test the multiplayer on the public release yet, my mate and i clash on times unless someone else is available to play
  3. hey sorry for the slow reply, yea i will get trying this weekend as i have 4 days off. ill report back once i have for you
  4. hey, sorry been busy lately me and my friend keep trying to play multiplayer but it keeps de-syncing almost instantly we've empited the mod folders and re updated from svn a few times in a row to ensure all files are there and tried running with just the core module. any idea here? also got some screen shots of an alliance fleet if your interested.
  5. ahh thats fair enough, and yea i try. is there a reason it wont be added? or just redundancy?
  6. hey guys, been playing the crap out of this mod, and beta testing multiplayer. one thing has come to mind as my awesome imperial fleets crush those rebel scum, i lack an imobilizer that can handle the late game. i was wondering if the dominator star destroyer is going to be added at some point? cheers fenix
  7. hey when playing a 1+hard ai republic vs 2 hard ai CIS when trying to use the clone reinforcment ability of the mandator the game crashes with a mini dump. specs are i7 3.4ghz 16 gb nvidia 670m all effects are on and textures set to high aa is at 2x and linear filtering
  8. cant post on mantis how to change time settings?
  9. the list of ships names for each race. which the game chooses when it names the capitals
  10. would it be possible to already see the name lists for the factions?
  11. sorry couldnt find the thread where you sad you added more ships to the cap list and capped the cap ships as 999. its a nice addition to not only have cruisers gain experience but also see their names. i can now track a ship that has proven itself and keep it alive perhaps though more names should be added to the ships name lists. maybe start a thread for ship names? add more variation all good so far not had any crashes or weird things happen.
  12. mantis is now up fenix1991722 how can i access the svn?
  13. hey, signed up here to help with the beta testing, however i cant sign up on mantis atm its just showing the errors and sending me a comfirmation email, but if i scroll down i can see the bug reports. my username there will be the same as here fenix1991722 great mod btw FOR THE EMPIRE!

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...