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Orange_oberst

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  1. Compared to the last version I played ( entrenchment) this is much more polished. Love the new economy ( end game research really expensive) and planet ressource distribution / upgrade cost. Way more balanced than vanilla sins imo. Forces you to make long term planning and strategic choices. Much much more fun. Best mod i've played so far Love the fact that starbases are weaker so you can't spam them ( played empire) Pirates are sooooo strong, I guess it makes them more usefull. Cant wait for capital ships skills + ulti and ssd skills Would like death star one day Had no crashes , played random small maps. A few glitches in tech tree ( torpedo sphere, you can build at some point without research, its as if another tech unlocks it) Well done! Looking forward for beta Do you have an eta ?
  2. I came back to the new alpha after going back to sin for rebellion. I've been playing soge since the first beta came out a while back and I must say the rebellion edition is turning out to be..... Awesome. Kudos to all of you who worked hard on the project ! So I know it probably has been talked about a thousand times but I guess I wasn't there and I thought I'd share my ideas for adding the Death Star as a late game super- starbase / super weapon ( a bit like the executor) With around the same cost as the executor the death star would have the ablity to travel between system ( very, very slowly) and have super powerfull anti planet / structure weapons. It would have a large health pool, mediocre armor, and medium / mediocre anti-ship capabilities. It could be built using a 4 step tech process like the titans in vanilla rebellion. It would allow an empire fleet to conquer worlds faster late game and.... Well..um its a death star so its amazingly cool. Let me know what you think ? Keep up the good work !

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